obs-studio/libobs/data
jp9000 ca8a9fb5a7 libobs: Fix conversion shader D3D display bug
Just for a quick background: D3D's fmod intrinsic is very imprecise.
Naturally floating points aren't precise at all, and when the numbers
you're dealing with become very large, it can often be off by 0.1 or
more.

However, apparently 0.1 isn't enough of an offset to ensure a proper
value when using the fmod intrinsic and then flooring the value.  0.2
seems to fix the issue and make the image display properly.
2014-12-09 14:21:01 -08:00
..
default.effect Move all data into the subdir it belongs to 2014-07-19 01:38:41 +02:00
default_rect.effect Add obs_get_default_rect_effect 2014-10-03 20:18:01 +02:00
format_conversion.effect libobs: Fix conversion shader D3D display bug 2014-12-09 14:21:01 -08:00
solid.effect Move all data into the subdir it belongs to 2014-07-19 01:38:41 +02:00