222 lines
5.3 KiB
C
222 lines
5.3 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "graphics/math-defs.h"
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#include "obs-scene.h"
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static const char *scene_getname(const char *locale)
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{
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/* TODO: locale lookup of display name */
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return "Scene";
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}
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static void *scene_create(const char *settings, struct obs_source *source)
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{
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struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
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scene->source = source;
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da_init(scene->items);
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return scene;
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}
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static void scene_destroy(void *data)
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{
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struct obs_scene *scene = data;
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size_t i;
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for (i = 0; i < scene->items.num; i++) {
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struct obs_scene_item *item = scene->items.array[i];
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if (item->source)
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obs_source_release(item->source);
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bfree(item);
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}
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da_free(scene->items);
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bfree(scene);
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}
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static uint32_t scene_get_output_flags(void *data)
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{
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return SOURCE_VIDEO;
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}
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static void scene_video_render(void *data)
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{
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struct obs_scene *scene = data;
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size_t i;
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for (i = scene->items.num; i > 0; i--) {
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struct obs_scene_item *item = scene->items.array[i-1];
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if (obs_source_removed(item->source)) {
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obs_source_release(item->source);
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da_erase(scene->items, i--);
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continue;
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}
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gs_matrix_push();
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gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
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gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
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gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
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gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
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obs_source_video_render(item->source);
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gs_matrix_pop();
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}
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}
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static uint32_t scene_getsize(void *data)
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{
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return 0;
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}
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static const struct source_info scene_info =
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{
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.id = "scene",
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.getname = scene_getname,
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.create = scene_create,
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.destroy = scene_destroy,
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.get_output_flags = scene_get_output_flags,
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.video_render = scene_video_render,
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.getwidth = scene_getsize,
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.getheight = scene_getsize,
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};
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obs_scene_t obs_scene_create(void)
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{
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struct obs_source *source = bmalloc(sizeof(struct obs_source));
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struct obs_scene *scene = scene_create(NULL, source);
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memset(source, 0, sizeof(struct obs_source));
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source->data = scene;
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if (!source->data) {
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bfree(source);
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return NULL;
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}
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scene->source = source;
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obs_source_init(source, NULL, &scene_info);
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memcpy(&source->callbacks, &scene_info, sizeof(struct source_info));
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return scene;
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}
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void obs_scene_destroy(obs_scene_t scene)
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{
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if (scene)
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obs_source_release(scene->source);
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}
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obs_source_t obs_scene_getsource(obs_scene_t scene)
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{
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return scene->source;
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}
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obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
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{
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struct obs_scene_item *item = bmalloc(sizeof(struct obs_scene_item));
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memset(item, 0, sizeof(struct obs_scene_item));
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item->source = source;
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item->visible = true;
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item->parent = scene;
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vec2_set(&item->scale, 1.0f, 1.0f);
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if (source)
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obs_source_addref(source);
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da_push_back(scene->items, &item);
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return item;
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}
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void obs_sceneitem_destroy(obs_sceneitem_t item)
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{
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if (item) {
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if (item->source)
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obs_source_release(item->source);
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da_erase_item(item->parent->items, item);
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bfree(item);
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}
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}
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void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
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{
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vec2_copy(&item->pos, pos);
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}
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void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
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{
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item->rot = rot;
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}
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void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
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{
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vec2_copy(&item->origin, origin);
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}
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void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
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{
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vec2_copy(&item->scale, scale);
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}
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void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
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{
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struct obs_scene *scene = item->parent;
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if (movement == ORDER_MOVE_UP) {
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size_t idx = da_find(scene->items, &item, 0);
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if (idx > 0)
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da_move_item(scene->items, idx, idx-1);
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} else if (movement == ORDER_MOVE_DOWN) {
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size_t idx = da_find(scene->items, &item, 0);
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if (idx < (scene->items.num-1))
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da_move_item(scene->items, idx, idx+1);
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} else if (movement == ORDER_MOVE_TOP) {
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size_t idx = da_find(scene->items, &item, 0);
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if (idx > 0)
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da_move_item(scene->items, idx, 0);
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} else if (movement == ORDER_MOVE_TOP) {
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size_t idx = da_find(scene->items, &item, 0);
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if (idx < (scene->items.num-1))
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da_move_item(scene->items, idx, scene->items.num-1);
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}
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}
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void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
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{
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vec2_copy(pos, &item->pos);
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}
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float obs_sceneitem_getrot(obs_sceneitem_t item)
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{
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return item->rot;
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}
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void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
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{
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vec2_copy(origin, &item->origin);
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}
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void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
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{
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vec2_copy(scale, &item->scale);
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}
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