195 lines
5.6 KiB
C
195 lines
5.6 KiB
C
#include <media-io/audio-math.h>
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#include <obs-module.h>
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#include <math.h>
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#define do_log(level, format, ...) \
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blog(level, "[noise gate: '%s'] " format, \
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obs_source_get_name(ng->context), ##__VA_ARGS__)
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#define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
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#define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
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#define S_OPEN_THRESHOLD "open_threshold"
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#define S_CLOSE_THRESHOLD "close_threshold"
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#define S_ATTACK_TIME "attack_time"
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#define S_HOLD_TIME "hold_time"
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#define S_RELEASE_TIME "release_time"
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#define MT_ obs_module_text
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#define TEXT_OPEN_THRESHOLD MT_("NoiseGate.OpenThreshold")
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#define TEXT_CLOSE_THRESHOLD MT_("NoiseGate.CloseThreshold")
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#define TEXT_ATTACK_TIME MT_("NoiseGate.AttackTime")
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#define TEXT_HOLD_TIME MT_("NoiseGate.HoldTime")
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#define TEXT_RELEASE_TIME MT_("NoiseGate.ReleaseTime")
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struct noise_gate_data {
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obs_source_t *context;
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float sample_rate_i;
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size_t channels;
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float open_threshold;
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float close_threshold;
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float decay_rate;
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float attack_rate;
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float release_rate;
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float hold_time;
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bool is_open;
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float attenuation;
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float level;
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float held_time;
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};
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#define VOL_MIN -96.0f
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#define VOL_MAX 0.0f
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static const char *noise_gate_name(void *unused)
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{
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UNUSED_PARAMETER(unused);
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return obs_module_text("NoiseGate");
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}
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static void noise_gate_destroy(void *data)
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{
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struct noise_gate_data *ng = data;
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bfree(ng);
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}
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static inline float ms_to_secf(int ms)
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{
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return (float)ms / 1000.0f;
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}
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static void noise_gate_update(void *data, obs_data_t *s)
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{
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struct noise_gate_data *ng = data;
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float open_threshold_db;
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float close_threshold_db;
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float sample_rate;
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int attack_time_ms;
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int hold_time_ms;
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int release_time_ms;
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open_threshold_db = (float)obs_data_get_double(s, S_OPEN_THRESHOLD);
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close_threshold_db = (float)obs_data_get_double(s, S_CLOSE_THRESHOLD);
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attack_time_ms = (int)obs_data_get_int(s, S_ATTACK_TIME);
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hold_time_ms = (int)obs_data_get_int(s, S_HOLD_TIME);
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release_time_ms = (int)obs_data_get_int(s, S_RELEASE_TIME);
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sample_rate = (float)audio_output_get_sample_rate(obs_get_audio());
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ng->sample_rate_i = 1.0f / sample_rate;
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ng->channels = audio_output_get_channels(obs_get_audio());
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ng->open_threshold = db_to_mul(open_threshold_db);
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ng->close_threshold = db_to_mul(close_threshold_db);
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ng->attack_rate = 1.0f / (ms_to_secf(attack_time_ms) * sample_rate);
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ng->release_rate = 1.0f / (ms_to_secf(release_time_ms) * sample_rate);
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const float threshold_diff = ng->open_threshold - ng->close_threshold;
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const float min_decay_period = (1.0f / 75.0f) * sample_rate;
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ng->decay_rate = threshold_diff / min_decay_period;
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ng->hold_time = ms_to_secf(hold_time_ms);
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ng->is_open = false;
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ng->attenuation = 0.0f;
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ng->level = 0.0f;
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ng->held_time = 0.0f;
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}
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static void *noise_gate_create(obs_data_t *settings, obs_source_t *filter)
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{
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struct noise_gate_data *ng = bzalloc(sizeof(*ng));
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ng->context = filter;
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noise_gate_update(ng, settings);
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return ng;
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}
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static struct obs_audio_data *noise_gate_filter_audio(void *data,
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struct obs_audio_data *audio)
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{
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struct noise_gate_data *ng = data;
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float *adata[2] = {(float*)audio->data[0], (float*)audio->data[1]};
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const float close_threshold = ng->close_threshold;
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const float open_threshold = ng->open_threshold;
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const float sample_rate_i = ng->sample_rate_i;
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const float release_rate = ng->release_rate;
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const float attack_rate = ng->attack_rate;
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const float decay_rate = ng->decay_rate;
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const float hold_time = ng->hold_time;
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const size_t channels = ng->channels;
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for (size_t i = 0; i < audio->frames; i++) {
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float cur_level = (channels == 2)
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? fmaxf(fabsf(adata[0][i]), fabsf(adata[1][i]))
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: fabsf(adata[0][i]);
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if (cur_level > open_threshold && !ng->is_open) {
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ng->is_open = true;
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}
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if (ng->level < close_threshold && ng->is_open) {
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ng->held_time = 0.0f;
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ng->is_open = false;
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}
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ng->level = fmaxf(ng->level, cur_level) - decay_rate;
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if (ng->is_open) {
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ng->attenuation = fminf(1.0f,
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ng->attenuation + attack_rate);
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} else {
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ng->held_time += sample_rate_i;
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if (ng->held_time > hold_time) {
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ng->attenuation = fmaxf(0.0f,
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ng->attenuation - release_rate);
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}
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}
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for (size_t c = 0; c < channels; c++)
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adata[c][i] *= ng->attenuation;
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}
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return audio;
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}
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static void noise_gate_defaults(obs_data_t *s)
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{
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obs_data_set_default_double(s, S_OPEN_THRESHOLD, -26.0f);
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obs_data_set_default_double(s, S_CLOSE_THRESHOLD, -32.0f);
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obs_data_set_default_int (s, S_ATTACK_TIME, 25);
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obs_data_set_default_int (s, S_HOLD_TIME, 200);
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obs_data_set_default_int (s, S_RELEASE_TIME, 150);
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}
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static obs_properties_t *noise_gate_properties(void *data)
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{
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obs_properties_t *ppts = obs_properties_create();
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obs_properties_add_float_slider(ppts, S_CLOSE_THRESHOLD,
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TEXT_CLOSE_THRESHOLD, VOL_MIN, VOL_MAX, 1.0f);
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obs_properties_add_float_slider(ppts, S_OPEN_THRESHOLD,
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TEXT_OPEN_THRESHOLD, VOL_MIN, VOL_MAX, 1.0f);
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obs_properties_add_int(ppts, S_ATTACK_TIME, TEXT_ATTACK_TIME,
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0, 10000, 1);
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obs_properties_add_int(ppts, S_HOLD_TIME, TEXT_HOLD_TIME,
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0, 10000, 1);
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obs_properties_add_int(ppts, S_RELEASE_TIME, TEXT_RELEASE_TIME,
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0, 10000, 1);
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UNUSED_PARAMETER(data);
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return ppts;
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}
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struct obs_source_info noise_gate_filter = {
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.id = "noise_gate_filter",
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.type = OBS_SOURCE_TYPE_FILTER,
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.output_flags = OBS_SOURCE_AUDIO,
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.get_name = noise_gate_name,
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.create = noise_gate_create,
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.destroy = noise_gate_destroy,
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.update = noise_gate_update,
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.filter_audio = noise_gate_filter_audio,
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.get_defaults = noise_gate_defaults,
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.get_properties = noise_gate_properties,
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};
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