5780f3f177
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
342 lines
7.9 KiB
Objective-C
342 lines
7.9 KiB
Objective-C
/******************************************************************************
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Copyright (C) 2013 by Ruwen Hahn <palana@stunned.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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#include <OpenGL/OpenGL.h>
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#import <Cocoa/Cocoa.h>
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#import <AppKit/AppKit.h>
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//#include "util/darray.h"
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struct gl_windowinfo {
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NSView *view;
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};
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struct gl_platform {
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NSOpenGLContext *context;
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struct gs_swap_chain swap;
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};
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static NSOpenGLContext *gl_context_create(struct gs_init_data *info)
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{
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unsigned attrib_count = 0;
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#define ADD_ATTR(x) \
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{ attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; }
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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NSOpenGLPixelFormatAttribute attributes[40];
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switch(info->num_backbuffers) {
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case 0:
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break;
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case 1:
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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break;
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case 2:
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ADD_ATTR(NSOpenGLPFATripleBuffer);
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break;
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default:
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blog(LOG_ERROR, "Requested backbuffers (%d) not "
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"supported", info->num_backbuffers);
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}
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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int color_bits = 0;//get_color_format_bits(info->format);
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if(color_bits == 0) color_bits = 24;
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else if(color_bits < 15) color_bits = 15;
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ADD_ATTR2(NSOpenGLPFAColorSize, color_bits);
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ADD_ATTR2(NSOpenGLPFAAlphaSize, 8);
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ADD_ATTR2(NSOpenGLPFADepthSize, 16);
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ADD_ATTR(0);
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#undef ADD_ATTR2
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#undef ADD_ATTR
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NSOpenGLPixelFormat *pf;
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pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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if(!pf) {
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blog(LOG_ERROR, "Failed to create pixel format");
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return NULL;
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}
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NSOpenGLContext *context;
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context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
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[pf release];
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if(!context) {
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blog(LOG_ERROR, "Failed to create context");
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return NULL;
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}
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[context setView:info->window.view];
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return context;
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}
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static bool gl_init_default_swap(struct gl_platform *plat, gs_device_t dev,
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struct gs_init_data *info)
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{
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if(!(plat->context = gl_context_create(info)))
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return false;
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plat->swap.device = dev;
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plat->swap.info = *info;
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plat->swap.wi = gl_windowinfo_create(info);
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return plat->swap.wi != NULL;
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}
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struct gl_platform *gl_platform_create(gs_device_t device,
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struct gs_init_data *info)
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{
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struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
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if(!gl_init_default_swap(plat, device, info))
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goto fail;
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[plat->context makeCurrentContext];
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if (!gladLoadGL())
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goto fail;
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return plat;
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fail:
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blog(LOG_ERROR, "gl_platform_create failed");
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gl_platform_destroy(plat);
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return NULL;
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}
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struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
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{
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if(platform)
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return &platform->swap;
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return NULL;
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}
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void gl_platform_destroy(struct gl_platform *platform)
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{
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if(!platform)
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return;
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[platform->context release];
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platform->context = nil;
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gl_windowinfo_destroy(platform->swap.wi);
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bfree(platform);
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}
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bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
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{
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UNUSED_PARAMETER(swap);
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return true;
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}
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void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
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{
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UNUSED_PARAMETER(swap);
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}
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struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
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{
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if(!info)
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return NULL;
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if(!info->window.view)
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return NULL;
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struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
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wi->view = info->window.view;
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[info->window.view setWantsBestResolutionOpenGLSurface:YES];
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return wi;
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}
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void gl_windowinfo_destroy(struct gl_windowinfo *wi)
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{
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if(!wi)
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return;
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wi->view = nil;
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bfree(wi);
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}
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void gl_update(gs_device_t device)
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{
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[device->plat->context update];
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}
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void device_enter_context(gs_device_t device)
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{
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[device->plat->context makeCurrentContext];
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}
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void device_leave_context(gs_device_t device)
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{
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UNUSED_PARAMETER(device);
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[NSOpenGLContext clearCurrentContext];
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}
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void device_load_swapchain(gs_device_t device, gs_swapchain_t swap)
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{
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if(!swap)
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swap = &device->plat->swap;
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if(device->cur_swap == swap)
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return;
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device->cur_swap = swap;
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[device->plat->context setView:swap->wi->view];
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}
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void device_present(gs_device_t device)
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{
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[device->plat->context flushBuffer];
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}
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void gl_getclientsize(struct gs_swap_chain *swap, uint32_t *width,
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uint32_t *height)
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{
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if(width) *width = swap->info.cx;
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if(height) *height = swap->info.cy;
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}
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gs_texture_t device_texture_create_from_iosurface(gs_device_t device,
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void *iosurf)
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{
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IOSurfaceRef ref = (IOSurfaceRef)iosurf;
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struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
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OSType pf = IOSurfaceGetPixelFormat(ref);
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if (pf != 'BGRA')
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blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
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pf >> 24, pf >> 16, pf >> 8, pf);
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const enum gs_color_format color_format = GS_BGRA;
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tex->base.device = device;
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tex->base.type = GS_TEXTURE_2D;
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tex->base.format = GS_BGRA;
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tex->base.levels = 1;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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tex->base.gl_target = GL_TEXTURE_RECTANGLE;
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tex->base.is_dynamic = false;
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tex->base.is_render_target = false;
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tex->base.gen_mipmaps = false;
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tex->width = IOSurfaceGetWidth(ref);
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tex->height = IOSurfaceGetHeight(ref);
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if (!gl_gen_textures(1, &tex->base.texture))
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goto fail;
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if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
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goto fail;
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CGLError err = CGLTexImageIOSurface2D(
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[[NSOpenGLContext currentContext] CGLContextObj],
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tex->base.gl_target,
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tex->base.gl_internal_format,
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tex->width, tex->height,
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tex->base.gl_format,
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tex->base.gl_type,
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ref, 0);
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if(err != kCGLNoError) {
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blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
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" (device_texture_create_from_iosurface)",
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err, CGLErrorString(err));
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gl_success("CGLTexImageIOSurface2D");
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goto fail;
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}
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if (!gl_tex_param_i(tex->base.gl_target,
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GL_TEXTURE_MAX_LEVEL, 0))
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goto fail;
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if (!gl_bind_texture(tex->base.gl_target, 0))
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goto fail;
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return (gs_texture_t)tex;
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fail:
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gs_texture_destroy((gs_texture_t)tex);
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blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
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return NULL;
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}
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bool gs_texture_rebind_iosurface(gs_texture_t texture, void *iosurf)
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{
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if (!texture)
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return false;
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if (!iosurf)
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return false;
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struct gs_texture_2d *tex = (struct gs_texture_2d*)texture;
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IOSurfaceRef ref = (IOSurfaceRef)iosurf;
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OSType pf = IOSurfaceGetPixelFormat(ref);
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if (pf != 'BGRA')
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blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
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pf >> 24, pf >> 16, pf >> 8, pf);
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if (tex->width != IOSurfaceGetWidth(ref) ||
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tex->height != IOSurfaceGetHeight(ref))
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return false;
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if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
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return false;
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CGLError err = CGLTexImageIOSurface2D(
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[[NSOpenGLContext currentContext] CGLContextObj],
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tex->base.gl_target,
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tex->base.gl_internal_format,
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tex->width, tex->height,
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tex->base.gl_format,
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tex->base.gl_type,
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ref, 0);
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if(err != kCGLNoError) {
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blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
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" (gs_texture_rebind_iosurface)",
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err, CGLErrorString(err));
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gl_success("CGLTexImageIOSurface2D");
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return false;
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}
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if (!gl_bind_texture(tex->base.gl_target, 0))
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return false;
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return true;
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}
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