obs-studio/libobs-d3d11
jp9000 a1b46c0fa5 libobs-d3d11: Don't depend on specific D3DCompiler
I do not want the D3D11 library to depend on a specific compiler
version.  This way, I do not have to distribute D3D Compiler libraries
with the program (proprietary binary blobs).  Any particular version
works because the API for the D3DCompiler function appears to be the
same; the only things that change are other features and additions
mostly (at least as far as I can tell).  Using any version available on
the system should be more than sufficient rather than depending on some
specific D3D compiler version.

If the user doesn't have it, a download of the latest D3D distributables
should be fine, though it should work with the ones that come with
windows 7+ as well.
2014-10-03 14:33:56 -07:00
..
mingw first commit 2013-09-30 19:37:13 -07:00
CMakeLists.txt libobs-d3d11: Don't depend on specific D3DCompiler 2014-10-03 14:33:56 -07:00
d3d11-indexbuffer.cpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00
d3d11-samplerstate.cpp (API Change) Use const params where applicable 2014-09-26 17:23:07 -07:00
d3d11-shader.cpp libobs-d3d11: Don't depend on specific D3DCompiler 2014-10-03 14:33:56 -07:00
d3d11-shaderprocessor.cpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00
d3d11-shaderprocessor.hpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00
d3d11-stagesurf.cpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00
d3d11-subsystem.cpp libobs-d3d11: Don't depend on specific D3DCompiler 2014-10-03 14:33:56 -07:00
d3d11-subsystem.hpp libobs-d3d11: Don't depend on specific D3DCompiler 2014-10-03 14:33:56 -07:00
d3d11-texture2d.cpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00
d3d11-vertexbuffer.cpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00
d3d11-zstencilbuffer.cpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00