110 lines
4.6 KiB
C
110 lines
4.6 KiB
C
/*****************************************************************************
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INTEL CORPORATION PROPRIETARY INFORMATION
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This software is supplied under the terms of a license agreement or
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nondisclosure agreement with Intel Corporation and may not be copied
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or disclosed except in accordance with the terms of that agreement.
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Copyright(c) 2005-2014 Intel Corporation. All Rights Reserved.
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*****************************************************************************/
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#pragma once
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#include <stdio.h>
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#include "mfxvideo++.h"
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// =================================================================
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// OS-specific definitions of types, macro, etc...
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// The following should be defined:
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// - mfxTime
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// - MSDK_FOPEN
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// - MSDK_SLEEP
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#if defined(_WIN32) || defined(_WIN64)
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#include "bits/windows_defs.h"
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#elif defined(__linux__)
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#include "bits/linux_defs.h"
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#endif
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// =================================================================
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// Helper macro definitions...
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#define MSDK_PRINT_RET_MSG(ERR) {PrintErrString(ERR, __FILE__, __LINE__);}
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#define MSDK_CHECK_RESULT(P, X, ERR) {if ((X) > (P)) {MSDK_PRINT_RET_MSG(ERR); return ERR;}}
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#define MSDK_CHECK_POINTER(P, ERR) {if (!(P)) {MSDK_PRINT_RET_MSG(ERR); return ERR;}}
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#define MSDK_CHECK_ERROR(P, X, ERR) {if ((X) == (P)) {MSDK_PRINT_RET_MSG(ERR); return ERR;}}
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#define MSDK_IGNORE_MFX_STS(P, X) {if ((X) == (P)) {P = MFX_ERR_NONE;}}
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#define MSDK_BREAK_ON_ERROR(P) {if (MFX_ERR_NONE != (P)) break;}
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#define MSDK_SAFE_DELETE_ARRAY(P) {if (P) {delete[] P; P = NULL;}}
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#define MSDK_ALIGN32(X) (((mfxU32)((X)+31)) & (~ (mfxU32)31))
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#define MSDK_ALIGN16(value) (((value + 15) >> 4) << 4)
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#define MSDK_SAFE_RELEASE(X) {if (X) { X->Release(); X = NULL; }}
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#define MSDK_MAX(A, B) (((A) > (B)) ? (A) : (B))
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// Usage of the following two macros are only required for certain Windows DirectX11 use cases
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#define WILL_READ 0x1000
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#define WILL_WRITE 0x2000
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// =================================================================
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// Intel Media SDK memory allocator entrypoints....
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// Implementation of this functions is OS/Memory type specific.
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mfxStatus simple_alloc(mfxHDL pthis, mfxFrameAllocRequest* request, mfxFrameAllocResponse* response);
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mfxStatus simple_lock(mfxHDL pthis, mfxMemId mid, mfxFrameData* ptr);
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mfxStatus simple_unlock(mfxHDL pthis, mfxMemId mid, mfxFrameData* ptr);
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mfxStatus simple_gethdl(mfxHDL pthis, mfxMemId mid, mfxHDL* handle);
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mfxStatus simple_free(mfxHDL pthis, mfxFrameAllocResponse* response);
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// =================================================================
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// Utility functions, not directly tied to Media SDK functionality
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//
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void PrintErrString(int err,const char* filestr,int line);
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// LoadRawFrame: Reads raw frame from YUV file (YV12) into NV12 surface
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// - YV12 is a more common format for for YUV files than NV12 (therefore the conversion during read and write)
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// - For the simulation case (fSource = NULL), the surface is filled with default image data
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// LoadRawRGBFrame: Reads raw RGB32 frames from file into RGB32 surface
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// - For the simulation case (fSource = NULL), the surface is filled with default image data
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mfxStatus LoadRawFrame(mfxFrameSurface1* pSurface, FILE* fSource);
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mfxStatus LoadRawRGBFrame(mfxFrameSurface1* pSurface, FILE* fSource);
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// Write raw YUV (NV12) surface to YUV (YV12) file
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mfxStatus WriteRawFrame(mfxFrameSurface1* pSurface, FILE* fSink);
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// Write bit stream data for frame to file
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mfxStatus WriteBitStreamFrame(mfxBitstream* pMfxBitstream, FILE* fSink);
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// Read bit stream data from file. Stream is read as large chunks (= many frames)
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mfxStatus ReadBitStreamData(mfxBitstream* pBS, FILE* fSource);
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void ClearYUVSurfaceSysMem(mfxFrameSurface1* pSfc, mfxU16 width, mfxU16 height);
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void ClearYUVSurfaceVMem(mfxMemId memId);
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void ClearRGBSurfaceVMem(mfxMemId memId);
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// Get free raw frame surface
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int GetFreeSurfaceIndex(mfxFrameSurface1** pSurfacesPool, mfxU16 nPoolSize);
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// For use with asynchronous task management
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typedef struct {
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mfxBitstream mfxBS;
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mfxSyncPoint syncp;
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} Task;
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// Get free task
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int GetFreeTaskIndex(Task* pTaskPool, mfxU16 nPoolSize);
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// Initialize Intel Media SDK Session, device/display and memory manager
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mfxStatus Initialize(mfxIMPL impl, mfxVersion ver, MFXVideoSession* pSession, mfxFrameAllocator* pmfxAllocator, bool bCreateSharedHandles = false, bool dx9hack = false);
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// Release resources (device/display)
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void Release();
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// Convert frame type to string
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char mfxFrameTypeString(mfxU16 FrameType);
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void mfxGetTime(mfxTime* timestamp);
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//void mfxInitTime(); might need this for Windows
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double TimeDiffMsec(mfxTime tfinish, mfxTime tstart);
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