obs-studio/libobs-d3d11/d3d11-texture2d.cpp
jp9000 c9df41c1e2 (API Change) Remove pointers from all typedefs
Typedef pointers are unsafe.  If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data.  I admit this was a fundamental mistake that must
be corrected.

All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.

This does not break ABI though, which is pretty nice.
2014-09-25 21:48:11 -07:00

164 lines
5.0 KiB
C++

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <util/base.h>
#include "d3d11-subsystem.hpp"
void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd,
const uint8_t **data)
{
uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
uint32_t texSizeBytes = height * rowSizeBytes / 8;
size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
uint32_t actual_levels = levels;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height);
rowSizeBytes /= 8;
for (size_t i = 0; i < textures; i++) {
uint32_t newRowSize = rowSizeBytes;
uint32_t newTexSize = texSizeBytes;
for (uint32_t j = 0; j < actual_levels; j++) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = *data;
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newTexSize;
srd.push_back(newSRD);
newRowSize /= 2;
newTexSize /= 4;
data++;
}
}
}
void gs_texture_2d::InitTexture(const uint8_t **data)
{
vector<D3D11_SUBRESOURCE_DATA> srd;
D3D11_TEXTURE2D_DESC td;
HRESULT hr;
memset(&td, 0, sizeof(td));
td.Width = width;
td.Height = height;
td.MipLevels = genMipmaps ? 0 : levels;
td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
td.Format = dxgiFormat;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
td.SampleDesc.Count = 1;
td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC :
D3D11_USAGE_DEFAULT;
if (type == GS_TEXTURE_CUBE)
td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if (isRenderTarget || isGDICompatible)
td.BindFlags |= D3D11_BIND_RENDER_TARGET;
if (isGDICompatible)
td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
if (data)
InitSRD(srd, data);
hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
texture.Assign());
if (FAILED(hr))
throw HRError("Failed to create 2D texture", hr);
if (isGDICompatible) {
hr = texture->QueryInterface(__uuidof(IDXGISurface1),
(void**)gdiSurface.Assign());
if (FAILED(hr))
throw HRError("Failed to create GDI surface", hr);
}
}
void gs_texture_2d::InitResourceView()
{
D3D11_SHADER_RESOURCE_VIEW_DESC resourceDesc;
HRESULT hr;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = dxgiFormat;
if (type == GS_TEXTURE_CUBE) {
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
resourceDesc.TextureCube.MipLevels = genMipmaps ? -1 : 1;
} else {
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MipLevels = genMipmaps ? -1 : 1;
}
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
}
void gs_texture_2d::InitRenderTargets()
{
HRESULT hr;
if (type == GS_TEXTURE_2D) {
hr = device->device->CreateRenderTargetView(texture, NULL,
renderTarget[0].Assign());
if (FAILED(hr))
throw HRError("Failed to create render target view",
hr);
} else {
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtv.Texture2DArray.MipSlice = 0;
rtv.Texture2DArray.ArraySize = 1;
for (UINT i = 0; i < 6; i++) {
rtv.Texture2DArray.FirstArraySlice = i;
hr = device->device->CreateRenderTargetView(texture,
&rtv, renderTarget[i].Assign());
if (FAILED(hr))
throw HRError("Failed to create cube render "
"target view", hr);
}
}
}
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
uint32_t height, gs_color_format colorFormat, uint32_t levels,
const uint8_t **data, uint32_t flags, gs_texture_type type,
bool gdiCompatible, bool shared)
: gs_texture (device, type, levels, colorFormat),
width (width),
height (height),
dxgiFormat (ConvertGSTextureFormat(format)),
isGDICompatible (gdiCompatible),
isShared (shared),
isDynamic ((flags & GS_DYNAMIC) != 0),
isRenderTarget ((flags & GS_RENDER_TARGET) != 0),
genMipmaps ((flags & GS_BUILD_MIPMAPS) != 0)
{
InitTexture(data);
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}