obs-studio/UI/window-basic-preview.cpp
Joseph El-Khouri cbe2abf0b1 UI: Fix scrolling while preview is locked
As reboot pointed out, it's assumed that the intention of a locked
preview is to prevent editing the scene. Because scrolling the preview
does not have any interaction with the scene and its sources, you should
be able to still scroll around and look at different parts of your
preview while the preview is locked.

There is also a bugfix included: previously, if you were to
right click while space bar was held down, you would be stuck in
scroll mode until spacebar is pressed/released again. This gets around
it by forcing scroll mode to end when a right click is issued on the
preview.
2016-11-12 22:22:33 -05:00

1182 lines
30 KiB
C++

#include <QGuiApplication>
#include <QMouseEvent>
#include <algorithm>
#include <cmath>
#include <graphics/vec4.h>
#include <graphics/matrix4.h>
#include "window-basic-preview.hpp"
#include "window-basic-main.hpp"
#include "obs-app.hpp"
#define HANDLE_RADIUS 4.0f
#define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
/* TODO: make C++ math classes and clean up code here later */
OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
: OBSQTDisplay(parent, flags)
{
ResetScrollingOffset();
setMouseTracking(true);
}
vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
float pixelRatio = main->devicePixelRatio();
float scale = pixelRatio / main->previewScale;
vec2 pos;
vec2_set(&pos,
(float(event->x()) - main->previewX / pixelRatio) * scale,
(float(event->y()) - main->previewY / pixelRatio) * scale);
return pos;
}
struct SceneFindData {
const vec2 &pos;
OBSSceneItem item;
bool selectBelow;
SceneFindData(const SceneFindData &) = delete;
SceneFindData(SceneFindData &&) = delete;
SceneFindData& operator=(const SceneFindData &) = delete;
SceneFindData& operator=(SceneFindData &&) = delete;
inline SceneFindData(const vec2 &pos_, bool selectBelow_)
: pos (pos_),
selectBelow (selectBelow_)
{}
};
static bool SceneItemHasVideo(obs_sceneitem_t *item)
{
obs_source_t *source = obs_sceneitem_get_source(item);
uint32_t flags = obs_source_get_output_flags(source);
return (flags & OBS_SOURCE_VIDEO) != 0;
}
static bool CloseFloat(float a, float b, float epsilon=0.01)
{
using std::abs;
return abs(a-b) <= epsilon;
}
static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
matrix4 transform;
matrix4 invTransform;
vec3 transformedPos;
vec3 pos3;
vec3 pos3_;
if (!SceneItemHasVideo(item))
return true;
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
obs_sceneitem_get_box_transform(item, &transform);
matrix4_inv(&invTransform, &transform);
vec3_transform(&transformedPos, &pos3, &invTransform);
vec3_transform(&pos3_, &transformedPos, &transform);
if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
if (data->selectBelow && obs_sceneitem_selected(item)) {
if (data->item)
return false;
else
data->selectBelow = false;
}
data->item = item;
}
UNUSED_PARAMETER(scene);
return true;
}
static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
{
vec3 result;
vec3_set(&result, x, y, 0.0f);
vec3_transform(&result, &result, &mat);
return result;
}
static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
float scale)
{
vec3 result;
vec3_set(&result, x, y, 0.0f);
vec3_transform(&result, &result, &mat);
vec3_mulf(&result, &result, scale);
return result;
}
static inline vec2 GetOBSScreenSize()
{
obs_video_info ovi;
vec2 size;
vec2_zero(&size);
if (obs_get_video_info(&ovi)) {
size.x = float(ovi.base_width);
size.y = float(ovi.base_height);
}
return size;
}
vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
vec2 screenSize = GetOBSScreenSize();
vec3 clampOffset;
vec3_zero(&clampOffset);
const bool snap = config_get_bool(GetGlobalConfig(),
"BasicWindow", "SnappingEnabled");
if (snap == false)
return clampOffset;
const bool screenSnap = config_get_bool(GetGlobalConfig(),
"BasicWindow", "ScreenSnapping");
const bool centerSnap = config_get_bool(GetGlobalConfig(),
"BasicWindow", "CenterSnapping");
const float clampDist = config_get_double(GetGlobalConfig(),
"BasicWindow", "SnapDistance") / main->previewScale;
const float centerX = br.x - (br.x - tl.x) / 2.0f;
const float centerY = br.y - (br.y - tl.y) / 2.0f;
// Left screen edge.
if (screenSnap &&
fabsf(tl.x) < clampDist)
clampOffset.x = -tl.x;
// Right screen edge.
if (screenSnap &&
fabsf(clampOffset.x) < EPSILON &&
fabsf(screenSize.x - br.x) < clampDist)
clampOffset.x = screenSize.x - br.x;
// Horizontal center.
if (centerSnap &&
fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
fabsf(screenSize.x / 2.0f - centerX) < clampDist)
clampOffset.x = screenSize.x / 2.0f - centerX;
// Top screen edge.
if (screenSnap &&
fabsf(tl.y) < clampDist)
clampOffset.y = -tl.y;
// Bottom screen edge.
if (screenSnap &&
fabsf(clampOffset.y) < EPSILON &&
fabsf(screenSize.y - br.y) < clampDist)
clampOffset.y = screenSize.y - br.y;
// Vertical center.
if (centerSnap &&
fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
fabsf(screenSize.y / 2.0f - centerY) < clampDist)
clampOffset.y = screenSize.y / 2.0f - centerY;
return clampOffset;
}
OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
if (!scene)
return OBSSceneItem();
SceneFindData data(pos, selectBelow);
obs_scene_enum_items(scene, FindItemAtPos, &data);
return data.item;
}
static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
matrix4 transform;
vec3 transformedPos;
vec3 pos3;
if (!SceneItemHasVideo(item))
return true;
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
obs_sceneitem_get_box_transform(item, &transform);
matrix4_inv(&transform, &transform);
vec3_transform(&transformedPos, &pos3, &transform);
if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
if (obs_sceneitem_selected(item)) {
data->item = item;
return false;
}
}
UNUSED_PARAMETER(scene);
return true;
}
bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
if (!scene)
return false;
SceneFindData data(pos, false);
obs_scene_enum_items(scene, CheckItemSelected, &data);
return !!data.item;
}
struct HandleFindData {
const vec2 &pos;
const float scale;
OBSSceneItem item;
ItemHandle handle = ItemHandle::None;
HandleFindData(const HandleFindData &) = delete;
HandleFindData(HandleFindData &&) = delete;
HandleFindData& operator=(const HandleFindData &) = delete;
HandleFindData& operator=(HandleFindData &&) = delete;
inline HandleFindData(const vec2 &pos_, float scale_)
: pos (pos_),
scale (scale_)
{}
};
static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
if (!obs_sceneitem_selected(item))
return true;
HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
matrix4 transform;
vec3 pos3;
float closestHandle = HANDLE_SEL_RADIUS;
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
obs_sceneitem_get_box_transform(item, &transform);
auto TestHandle = [&] (float x, float y, ItemHandle handle)
{
vec3 handlePos = GetTransformedPosScaled(x, y, transform,
data->scale);
float dist = vec3_dist(&handlePos, &pos3);
if (dist < HANDLE_SEL_RADIUS) {
if (dist < closestHandle) {
closestHandle = dist;
data->handle = handle;
data->item = item;
}
}
};
TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
UNUSED_PARAMETER(scene);
return true;
}
static vec2 GetItemSize(obs_sceneitem_t *item)
{
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
vec2 size;
if (boundsType != OBS_BOUNDS_NONE) {
obs_sceneitem_get_bounds(item, &size);
} else {
obs_source_t *source = obs_sceneitem_get_source(item);
obs_sceneitem_crop crop;
vec2 scale;
obs_sceneitem_get_scale(item, &scale);
obs_sceneitem_get_crop(item, &crop);
size.x = float(obs_source_get_width(source) -
crop.left - crop.right) * scale.x;
size.y = float(obs_source_get_height(source) -
crop.top - crop.bottom) * scale.y;
}
return size;
}
void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
if (!scene)
return;
HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
obs_scene_enum_items(scene, FindHandleAtPos, &data);
stretchItem = std::move(data.item);
stretchHandle = data.handle;
if (stretchHandle != ItemHandle::None) {
matrix4 boxTransform;
vec3 itemUL;
float itemRot;
stretchItemSize = GetItemSize(stretchItem);
obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
itemRot = obs_sceneitem_get_rot(stretchItem);
vec3_from_vec4(&itemUL, &boxTransform.t);
/* build the item space conversion matrices */
matrix4_identity(&itemToScreen);
matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
0.0f, 0.0f, 1.0f, RAD(itemRot));
matrix4_translate3f(&itemToScreen, &itemToScreen,
itemUL.x, itemUL.y, 0.0f);
matrix4_identity(&screenToItem);
matrix4_translate3f(&screenToItem, &screenToItem,
-itemUL.x, -itemUL.y, 0.0f);
matrix4_rotate_aa4f(&screenToItem, &screenToItem,
0.0f, 0.0f, 1.0f, RAD(-itemRot));
obs_sceneitem_get_crop(stretchItem, &startCrop);
obs_sceneitem_get_pos(stretchItem, &startItemPos);
obs_source_t *source = obs_sceneitem_get_source(stretchItem);
cropSize.x = float(obs_source_get_width(source) -
startCrop.left - startCrop.right);
cropSize.y = float(obs_source_get_height(source) -
startCrop.top - startCrop.bottom);
}
}
void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
{
if (GetScalingMode() == ScalingMode::Window ||
event->isAutoRepeat()) {
OBSQTDisplay::keyPressEvent(event);
return;
}
switch (event->key()) {
case Qt::Key_Space:
setCursor(Qt::OpenHandCursor);
scrollMode = true;
break;
}
OBSQTDisplay::keyPressEvent(event);
}
void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
{
if (event->isAutoRepeat()) {
OBSQTDisplay::keyReleaseEvent(event);
return;
}
switch (event->key()) {
case Qt::Key_Space:
scrollMode = false;
setCursor(Qt::ArrowCursor);
break;
}
OBSQTDisplay::keyReleaseEvent(event);
}
void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
{
if (scrollMode && GetScalingMode() != ScalingMode::Window &&
event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
scrollingFrom.x = event->x();
scrollingFrom.y = event->y();
return;
}
if (event->button() == Qt::RightButton) {
scrollMode = false;
setCursor(Qt::ArrowCursor);
}
if (locked) {
OBSQTDisplay::mousePressEvent(event);
return;
}
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
float pixelRatio = main->devicePixelRatio();
float x = float(event->x()) - main->previewX / pixelRatio;
float y = float(event->y()) - main->previewY / pixelRatio;
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
bool altDown = (modifiers & Qt::AltModifier);
OBSQTDisplay::mousePressEvent(event);
if (event->button() != Qt::LeftButton &&
event->button() != Qt::RightButton)
return;
if (event->button() == Qt::LeftButton)
mouseDown = true;
if (altDown)
cropping = true;
vec2_set(&startPos, x, y);
GetStretchHandleData(startPos);
vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
startPos.x = std::round(startPos.x);
startPos.y = std::round(startPos.y);
mouseOverItems = SelectedAtPos(startPos);
vec2_zero(&lastMoveOffset);
}
static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
{
obs_sceneitem_t *selectedItem =
reinterpret_cast<obs_sceneitem_t*>(param);
obs_sceneitem_select(item, (selectedItem == item));
UNUSED_PARAMETER(scene);
return true;
}
void OBSBasicPreview::DoSelect(const vec2 &pos)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
OBSSceneItem item = GetItemAtPos(pos, true);
obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
}
void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
{
OBSSceneItem item = GetItemAtPos(pos, false);
if (!item)
return;
bool selected = obs_sceneitem_selected(item);
obs_sceneitem_select(item, !selected);
}
void OBSBasicPreview::ProcessClick(const vec2 &pos)
{
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
if (modifiers & Qt::ControlModifier)
DoCtrlSelect(pos);
else
DoSelect(pos);
}
void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
{
if (scrollMode)
setCursor(Qt::OpenHandCursor);
if (locked) {
OBSQTDisplay::mouseReleaseEvent(event);
return;
}
if (mouseDown) {
vec2 pos = GetMouseEventPos(event);
if (!mouseMoved)
ProcessClick(pos);
stretchItem = nullptr;
mouseDown = false;
mouseMoved = false;
cropping = false;
}
}
struct SelectedItemBounds {
bool first = true;
vec3 tl, br;
};
static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
if (!obs_sceneitem_selected(item))
return true;
matrix4 boxTransform;
obs_sceneitem_get_box_transform(item, &boxTransform);
vec3 t[4] = {
GetTransformedPos(0.0f, 0.0f, boxTransform),
GetTransformedPos(1.0f, 0.0f, boxTransform),
GetTransformedPos(0.0f, 1.0f, boxTransform),
GetTransformedPos(1.0f, 1.0f, boxTransform)
};
for (const vec3 &v : t) {
if (data->first) {
vec3_copy(&data->tl, &v);
vec3_copy(&data->br, &v);
data->first = false;
} else {
vec3_min(&data->tl, &data->tl, &v);
vec3_max(&data->br, &data->br, &v);
}
}
UNUSED_PARAMETER(scene);
return true;
}
struct OffsetData {
float clampDist;
vec3 tl, br, offset;
};
static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
OffsetData *data = reinterpret_cast<OffsetData*>(param);
if (obs_sceneitem_selected(item))
return true;
matrix4 boxTransform;
obs_sceneitem_get_box_transform(item, &boxTransform);
vec3 t[4] = {
GetTransformedPos(0.0f, 0.0f, boxTransform),
GetTransformedPos(1.0f, 0.0f, boxTransform),
GetTransformedPos(0.0f, 1.0f, boxTransform),
GetTransformedPos(1.0f, 1.0f, boxTransform)
};
bool first = true;
vec3 tl, br;
vec3_zero(&tl);
vec3_zero(&br);
for (const vec3 &v : t) {
if (first) {
vec3_copy(&tl, &v);
vec3_copy(&br, &v);
first = false;
} else {
vec3_min(&tl, &tl, &v);
vec3_max(&br, &br, &v);
}
}
// Snap to other source edges
#define EDGE_SNAP(l, r, x, y) \
do { \
double dist = fabsf(l.x - data->r.x); \
if (dist < data->clampDist && \
fabsf(data->offset.x) < EPSILON && \
data->tl.y < br.y && \
data->br.y > tl.y && \
(fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
data->offset.x = l.x - data->r.x; \
} while (false)
EDGE_SNAP(tl, br, x, y);
EDGE_SNAP(tl, br, y, x);
EDGE_SNAP(br, tl, x, y);
EDGE_SNAP(br, tl, y, x);
#undef EDGE_SNAP
UNUSED_PARAMETER(scene);
return true;
}
void OBSBasicPreview::SnapItemMovement(vec2 &offset)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
SelectedItemBounds data;
obs_scene_enum_items(scene, AddItemBounds, &data);
data.tl.x += offset.x;
data.tl.y += offset.y;
data.br.x += offset.x;
data.br.y += offset.y;
vec3 snapOffset = GetSnapOffset(data.tl, data.br);
const bool snap = config_get_bool(GetGlobalConfig(),
"BasicWindow", "SnappingEnabled");
const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
"BasicWindow", "SourceSnapping");
if (snap == false)
return;
if (sourcesSnap == false) {
offset.x += snapOffset.x;
offset.y += snapOffset.y;
return;
}
const float clampDist = config_get_double(GetGlobalConfig(),
"BasicWindow", "SnapDistance") / main->previewScale;
OffsetData offsetData;
offsetData.clampDist = clampDist;
offsetData.tl = data.tl;
offsetData.br = data.br;
vec3_copy(&offsetData.offset, &snapOffset);
obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
if (fabsf(offsetData.offset.x) > EPSILON ||
fabsf(offsetData.offset.y) > EPSILON) {
offset.x += offsetData.offset.x;
offset.y += offsetData.offset.y;
} else {
offset.x += snapOffset.x;
offset.y += snapOffset.y;
}
}
static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
{
vec2 *offset = reinterpret_cast<vec2*>(param);
if (obs_sceneitem_selected(item)) {
vec2 pos;
obs_sceneitem_get_pos(item, &pos);
vec2_add(&pos, &pos, offset);
obs_sceneitem_set_pos(item, &pos);
}
UNUSED_PARAMETER(scene);
return true;
}
void OBSBasicPreview::MoveItems(const vec2 &pos)
{
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
vec2 offset, moveOffset;
vec2_sub(&offset, &pos, &startPos);
vec2_sub(&moveOffset, &offset, &lastMoveOffset);
if (!(modifiers & Qt::ControlModifier))
SnapItemMovement(moveOffset);
vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
obs_scene_enum_items(scene, move_items, &moveOffset);
}
vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
{
uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
vec3 pos;
vec3_zero(&pos);
if (alignment & OBS_ALIGN_LEFT)
pos.x = tl.x;
else if (alignment & OBS_ALIGN_RIGHT)
pos.x = br.x;
else
pos.x = (br.x - tl.x) * 0.5f + tl.x;
if (alignment & OBS_ALIGN_TOP)
pos.y = tl.y;
else if (alignment & OBS_ALIGN_BOTTOM)
pos.y = br.y;
else
pos.y = (br.y - tl.y) * 0.5f + tl.y;
return pos;
}
void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
const vec2 &baseSize)
{
float baseAspect = baseSize.x / baseSize.y;
float aspect = size.x / size.y;
uint32_t stretchFlags = (uint32_t)stretchHandle;
if (stretchHandle == ItemHandle::TopLeft ||
stretchHandle == ItemHandle::TopRight ||
stretchHandle == ItemHandle::BottomLeft ||
stretchHandle == ItemHandle::BottomRight) {
if (aspect < baseAspect)
size.x = size.y * baseAspect;
else
size.y = size.x / baseAspect;
} else if (stretchHandle == ItemHandle::TopCenter ||
stretchHandle == ItemHandle::BottomCenter) {
size.x = size.y * baseAspect;
} else if (stretchHandle == ItemHandle::CenterLeft ||
stretchHandle == ItemHandle::CenterRight) {
size.y = size.x / baseAspect;
}
size.x = std::round(size.x);
size.y = std::round(size.y);
if (stretchFlags & ITEM_LEFT)
tl.x = br.x - size.x;
else if (stretchFlags & ITEM_RIGHT)
br.x = tl.x + size.x;
if (stretchFlags & ITEM_TOP)
tl.y = br.y - size.y;
else if (stretchFlags & ITEM_BOTTOM)
br.y = tl.y + size.y;
}
void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
{
uint32_t stretchFlags = (uint32_t)stretchHandle;
vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
vec3 boundingTL;
vec3 boundingBR;
vec3_copy(&boundingTL, &newTL);
vec3_min(&boundingTL, &boundingTL, &newTR);
vec3_min(&boundingTL, &boundingTL, &newBL);
vec3_min(&boundingTL, &boundingTL, &newBR);
vec3_copy(&boundingBR, &newTL);
vec3_max(&boundingBR, &boundingBR, &newTR);
vec3_max(&boundingBR, &boundingBR, &newBL);
vec3_max(&boundingBR, &boundingBR, &newBR);
vec3 offset = GetSnapOffset(boundingTL, boundingBR);
vec3_add(&offset, &offset, &newTL);
vec3_transform(&offset, &offset, &screenToItem);
vec3_sub(&offset, &offset, &tl);
if (stretchFlags & ITEM_LEFT)
tl.x += offset.x;
else if (stretchFlags & ITEM_RIGHT)
br.x += offset.x;
if (stretchFlags & ITEM_TOP)
tl.y += offset.y;
else if (stretchFlags & ITEM_BOTTOM)
br.y += offset.y;
}
static float maxfunc(float x, float y)
{
return x > y ? x : y;
}
static float minfunc(float x, float y)
{
return x < y ? x : y;
}
void OBSBasicPreview::CropItem(const vec2 &pos)
{
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
uint32_t stretchFlags = (uint32_t)stretchHandle;
uint32_t align = obs_sceneitem_get_alignment(stretchItem);
vec3 tl, br, pos3;
if (boundsType != OBS_BOUNDS_NONE) /* TODO */
return;
vec3_zero(&tl);
vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
vec3_set(&pos3, pos.x, pos.y, 0.0f);
vec3_transform(&pos3, &pos3, &screenToItem);
obs_sceneitem_crop crop = startCrop;
vec2 scale;
obs_sceneitem_get_scale(stretchItem, &scale);
vec2 max_tl;
vec2 max_br;
vec2_set(&max_tl,
float(-crop.left) * scale.x,
float(-crop.top) * scale.y);
vec2_set(&max_br,
stretchItemSize.x + crop.right * scale.x,
stretchItemSize.y + crop.bottom * scale.y);
typedef std::function<float (float, float)> minmax_func_t;
minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
pos3.x = min_x(pos3.x, max_br.x);
pos3.x = max_x(pos3.x, max_tl.x);
pos3.y = min_y(pos3.y, max_br.y);
pos3.y = max_y(pos3.y, max_tl.y);
if (stretchFlags & ITEM_LEFT) {
float maxX = stretchItemSize.x - (2.0 * scale.x);
pos3.x = tl.x = min_x(pos3.x, maxX);
} else if (stretchFlags & ITEM_RIGHT) {
float minX = (2.0 * scale.x);
pos3.x = br.x = max_x(pos3.x, minX);
}
if (stretchFlags & ITEM_TOP) {
float maxY = stretchItemSize.y - (2.0 * scale.y);
pos3.y = tl.y = min_y(pos3.y, maxY);
} else if (stretchFlags & ITEM_BOTTOM) {
float minY = (2.0 * scale.y);
pos3.y = br.y = max_y(pos3.y, minY);
}
#define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
#define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
vec3 newPos;
vec3_zero(&newPos);
uint32_t align_x = (align & ALIGN_X);
uint32_t align_y = (align & ALIGN_Y);
if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
newPos.x = pos3.x;
else if (align & ITEM_RIGHT)
newPos.x = stretchItemSize.x;
else if (!(align & ITEM_LEFT))
newPos.x = stretchItemSize.x * 0.5f;
if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
newPos.y = pos3.y;
else if (align & ITEM_BOTTOM)
newPos.y = stretchItemSize.y;
else if (!(align & ITEM_TOP))
newPos.y = stretchItemSize.y * 0.5f;
#undef ALIGN_X
#undef ALIGN_Y
crop = startCrop;
if (stretchFlags & ITEM_LEFT)
crop.left += int(std::round(tl.x / scale.x));
else if (stretchFlags & ITEM_RIGHT)
crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
if (stretchFlags & ITEM_TOP)
crop.top += int(std::round(tl.y / scale.y));
else if (stretchFlags & ITEM_BOTTOM)
crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
vec3_transform(&newPos, &newPos, &itemToScreen);
newPos.x = std::round(newPos.x);
newPos.y = std::round(newPos.y);
#if 0
vec3 curPos;
vec3_zero(&curPos);
obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
int(curPos.x), int(curPos.y),
int(newPos.x), int(newPos.y));
blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
crop.left, crop.top,
crop.right, crop.bottom);
#endif
obs_sceneitem_defer_update_begin(stretchItem);
obs_sceneitem_set_crop(stretchItem, &crop);
obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
obs_sceneitem_defer_update_end(stretchItem);
}
void OBSBasicPreview::StretchItem(const vec2 &pos)
{
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
uint32_t stretchFlags = (uint32_t)stretchHandle;
bool shiftDown = (modifiers & Qt::ShiftModifier);
vec3 tl, br, pos3;
vec3_zero(&tl);
vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
vec3_set(&pos3, pos.x, pos.y, 0.0f);
vec3_transform(&pos3, &pos3, &screenToItem);
if (stretchFlags & ITEM_LEFT)
tl.x = pos3.x;
else if (stretchFlags & ITEM_RIGHT)
br.x = pos3.x;
if (stretchFlags & ITEM_TOP)
tl.y = pos3.y;
else if (stretchFlags & ITEM_BOTTOM)
br.y = pos3.y;
if (!(modifiers & Qt::ControlModifier))
SnapStretchingToScreen(tl, br);
obs_source_t *source = obs_sceneitem_get_source(stretchItem);
vec2 baseSize;
vec2_set(&baseSize,
float(obs_source_get_width(source)),
float(obs_source_get_height(source)));
vec2 size;
vec2_set(&size,br. x - tl.x, br.y - tl.y);
if (boundsType != OBS_BOUNDS_NONE) {
if (shiftDown)
ClampAspect(tl, br, size, baseSize);
if (tl.x > br.x) std::swap(tl.x, br.x);
if (tl.y > br.y) std::swap(tl.y, br.y);
vec2_abs(&size, &size);
obs_sceneitem_set_bounds(stretchItem, &size);
} else {
obs_sceneitem_crop crop;
obs_sceneitem_get_crop(stretchItem, &crop);
baseSize.x -= float(crop.left + crop.right);
baseSize.y -= float(crop.top + crop.bottom);
if (!shiftDown)
ClampAspect(tl, br, size, baseSize);
vec2_div(&size, &size, &baseSize);
obs_sceneitem_set_scale(stretchItem, &size);
}
pos3 = CalculateStretchPos(tl, br);
vec3_transform(&pos3, &pos3, &itemToScreen);
vec2 newPos;
vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
obs_sceneitem_set_pos(stretchItem, &newPos);
}
void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
{
if (scrollMode && event->buttons() == Qt::LeftButton) {
scrollingOffset.x += event->x() - scrollingFrom.x;
scrollingOffset.y += event->y() - scrollingFrom.y;
scrollingFrom.x = event->x();
scrollingFrom.y = event->y();
emit DisplayResized();
return;
}
if (locked)
return;
if (mouseDown) {
vec2 pos = GetMouseEventPos(event);
if (!mouseMoved && !mouseOverItems &&
stretchHandle == ItemHandle::None) {
ProcessClick(startPos);
mouseOverItems = SelectedAtPos(startPos);
}
pos.x = std::round(pos.x);
pos.y = std::round(pos.y);
if (stretchHandle != ItemHandle::None) {
if (cropping)
CropItem(pos);
else
StretchItem(pos);
} else if (mouseOverItems) {
MoveItems(pos);
}
mouseMoved = true;
}
}
static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
float previewScale)
{
struct vec3 pos;
vec3_set(&pos, x, y, 0.0f);
vec3_transform(&pos, &pos, &matrix);
vec3_mulf(&pos, &pos, previewScale);
gs_matrix_push();
gs_matrix_translate(&pos);
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
gs_draw(GS_LINESTRIP, 0, 0);
gs_matrix_pop();
}
static inline bool crop_enabled(const obs_sceneitem_crop *crop)
{
return crop->left > 0 ||
crop->top > 0 ||
crop->right > 0 ||
crop->bottom > 0;
}
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
obs_sceneitem_t *item, void *param)
{
if (!obs_sceneitem_selected(item))
return true;
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
matrix4 boxTransform;
matrix4 invBoxTransform;
obs_sceneitem_get_box_transform(item, &boxTransform);
matrix4_inv(&invBoxTransform, &boxTransform);
vec3 bounds[] = {
{{{0.f, 0.f, 0.f}}},
{{{1.f, 0.f, 0.f}}},
{{{0.f, 1.f, 0.f}}},
{{{1.f, 1.f, 0.f}}},
};
bool visible = std::all_of(std::begin(bounds), std::end(bounds),
[&](const vec3 &b)
{
vec3 pos;
vec3_transform(&pos, &b, &boxTransform);
vec3_transform(&pos, &pos, &invBoxTransform);
return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
});
if (!visible)
return true;
obs_transform_info info;
obs_sceneitem_get_info(item, &info);
gs_load_vertexbuffer(main->circle);
DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
gs_matrix_push();
gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
gs_matrix_mul(&boxTransform);
obs_sceneitem_crop crop;
obs_sceneitem_get_crop(item, &crop);
if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
vec4 color;
gs_effect_t *eff = gs_get_effect();
gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
#define DRAW_SIDE(side, vb) \
if (crop.side > 0) \
vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
else \
vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
gs_effect_set_vec4(param, &color); \
gs_load_vertexbuffer(main->vb); \
gs_draw(GS_LINESTRIP, 0, 0);
DRAW_SIDE(left, boxLeft);
DRAW_SIDE(top, boxTop);
DRAW_SIDE(right, boxRight);
DRAW_SIDE(bottom, boxBottom);
#undef DRAW_SIDE
} else {
gs_load_vertexbuffer(main->box);
gs_draw(GS_LINESTRIP, 0, 0);
}
gs_matrix_pop();
UNUSED_PARAMETER(scene);
UNUSED_PARAMETER(param);
return true;
}
void OBSBasicPreview::DrawSceneEditing()
{
if (locked)
return;
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
vec4 color;
vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
gs_technique_begin(tech);
gs_technique_begin_pass(tech, 0);
OBSScene scene = main->GetCurrentScene();
if (scene)
obs_scene_enum_items(scene, DrawSelectedItem, this);
gs_load_vertexbuffer(nullptr);
gs_technique_end_pass(tech);
gs_technique_end(tech);
}
void OBSBasicPreview::ResetScrollingOffset()
{
vec2_zero(&scrollingOffset);
}