5492c02e0b
This allows the ability to output the audio of the device as desktop audio (via the WaveOut or DirectSound audio renderers) instead of capturing the audio only. In the future, we'll implement audio monitoring which will make this feature obsolete, but for the time being I decided to add this option as a temporary measure to allow users to play the audio from their devices via the DirectShow output.
39 lines
1.2 KiB
INI
39 lines
1.2 KiB
INI
# video capture device text
|
|
VideoCaptureDevice="Video Capture Device"
|
|
Device="Device"
|
|
ColorSpace="YUV Color Space"
|
|
ColorSpace.Default="Default"
|
|
ColorRange="YUV Color Range"
|
|
ColorRange.Partial="Partial"
|
|
ColorRange.Full="Full"
|
|
ConfigureAudio="Configure Audio"
|
|
ConfigureVideo="Configure Video"
|
|
ConfigureCrossbar="Configure Crossbar"
|
|
ResFPSType="Resolution/FPS Type"
|
|
ResFPSType.Custom="Custom"
|
|
ResFPSType.DevPreferred="Device Default"
|
|
FPS.Matching="Match Output FPS"
|
|
FPS.Highest="Highest FPS"
|
|
Resolution="Resolution"
|
|
VideoFormat="Video Format"
|
|
VideoFormat.Any="Any"
|
|
VideoFormat.Unknown="Unknown (%1)"
|
|
AudioOutputMode="Audio Output Mode"
|
|
AudioOutputMode.Capture="Capture audio only"
|
|
AudioOutputMode.DirectSound="Output desktop audio (DirectSound)"
|
|
AudioOutputMode.WaveOut="Output desktop audio (WaveOut)"
|
|
UseCustomAudioDevice="Use custom audio device"
|
|
AudioDevice="Audio Device"
|
|
Buffering="Buffering"
|
|
Buffering.AutoDetect="Auto-Detect"
|
|
Buffering.Enable="Enable"
|
|
Buffering.Disable="Disable"
|
|
Activate="Activate"
|
|
Deactivate="Deactivate"
|
|
FlipVertically="Flip Vertically"
|
|
|
|
# encoder text
|
|
Bitrate="Bitrate"
|
|
Encoder.C985="AVerMedia H.264 Encoder (c985)"
|
|
Encoder.C353="AVerMedia H.264 Encoder"
|