obs-studio/libobs/obs-scene.c
jp9000 be81276f03 Implement volume handling
- Remove obs_source::type because it became redundant now that the
   type is always stored in the obs_source::info variable.

 - Apply presentation volumes of 1.0 and 0.0 to sources when they
   activate/deactivate, respectively.  It also applies that presentation
   volume to all sub-sources, with exception of transition sources.
   Transition sources must apply presentation volume manually to their
   sub-sources with the new transition functions below.

 - Add a "transition_volume" variable to obs_source structure, and add
   three functions for handling volume for transitions:

   * obs_transition_begin_frame
   * obs_source_set_transition_vol
   * obs_transition_end_frame

   Because the to/from targets of a transition source might both contain
   some of the same sources, handling the transitioning of volumes for
   that specific situation becomes an issue.

   So for transitions, instead of modifying the presentation volumes
   directly for both sets of sources, we do this:

   - First, call obs_transition_begin_frame at the beginning of each
     transition frame, which will reset transition volumes for all
     sub-sources to 0.  Presentation volumes remain unchanged.

   - Call obs_source_set_transition_vol on each sub-source, which will
     then add the volume to the transition volume for each source in
     that source's tree.  Presentation volumes still remain unchanged.

   - Then you call obs_trandition_end_frame when complete, which will
     then finally set the presentation volumes to the transition
     volumes.

   For example, let's say that there's one source that's within both the
   "transitioning from" sources and "transition to" sources.  It would
   add both the fade in and fade out volumes to that source, and then
   when the frame is complete, it would set the presentation volume to
   the sum of those two values, rather than set the presentation volume
   for that same source twice which would cause weird volume jittering
   and also set the wrong values.
2014-02-21 19:41:38 -07:00

481 lines
9.9 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "graphics/math-defs.h"
#include "obs-scene.h"
static inline void signal_item_remove(struct obs_scene_item *item)
{
struct calldata params = {0};
calldata_setptr(&params, "scene", item->parent);
calldata_setptr(&params, "item", item);
signal_handler_signal(item->parent->source->signals, "remove",
&params);
calldata_free(&params);
}
static const char *scene_getname(const char *locale)
{
UNUSED_PARAMETER(locale);
return "Scene internal source type";
}
static void *scene_create(obs_data_t settings, struct obs_source *source)
{
pthread_mutexattr_t attr;
struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
scene->source = source;
scene->first_item = NULL;
if (pthread_mutexattr_init(&attr) != 0)
goto fail;
if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
goto fail;
if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
goto fail;
}
UNUSED_PARAMETER(settings);
return scene;
fail:
pthread_mutexattr_destroy(&attr);
bfree(scene);
return NULL;
}
static void scene_destroy(void *data)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_remove(del_item);
}
pthread_mutex_unlock(&scene->mutex);
pthread_mutex_destroy(&scene->mutex);
bfree(scene);
}
static void scene_enum_sources(void *data,
obs_source_enum_proc_t enum_callback,
void *param)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *next = item->next;
obs_sceneitem_addref(item);
enum_callback(scene->source, item->source, param);
obs_sceneitem_release(item);
item = next;
}
pthread_mutex_unlock(&scene->mutex);
}
static inline void detach_sceneitem(struct obs_scene_item *item)
{
if (item->prev)
item->prev->next = item->next;
else
item->parent->first_item = item->next;
if (item->next)
item->next->prev = item->prev;
item->parent = NULL;
}
static inline void attach_sceneitem(struct obs_scene_item *item,
struct obs_scene_item *prev)
{
item->prev = prev;
if (prev) {
item->next = prev->next;
if (prev->next)
prev->next->prev = item;
prev->next = item;
} else {
item->next = item->parent->first_item;
item->parent->first_item = item;
}
}
static void scene_video_render(void *data, effect_t effect)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (obs_source_removed(item->source)) {
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_remove(del_item);
continue;
}
gs_matrix_push();
gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
obs_source_video_render(item->source);
gs_matrix_pop();
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
UNUSED_PARAMETER(effect);
}
static uint32_t scene_getwidth(void *data)
{
UNUSED_PARAMETER(data);
return obs->video.base_width;
}
static uint32_t scene_getheight(void *data)
{
UNUSED_PARAMETER(data);
return obs->video.base_height;
}
static const struct obs_source_info scene_info =
{
.id = "scene",
.type = OBS_SOURCE_TYPE_SCENE,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
.getname = scene_getname,
.create = scene_create,
.destroy = scene_destroy,
.video_render = scene_video_render,
.getwidth = scene_getwidth,
.getheight = scene_getheight,
.enum_sources = scene_enum_sources
};
obs_scene_t obs_scene_create(const char *name)
{
struct obs_source *source = bzalloc(sizeof(struct obs_source));
struct obs_scene *scene;
if (!obs_source_init_handlers(source)) {
bfree(source);
return NULL;
}
source->settings = obs_data_create();
scene = scene_create(source->settings, source);
source->data = scene;
assert(scene);
if (!scene) {
obs_data_release(source->settings);
bfree(source);
return NULL;
}
source->name = bstrdup(name);
scene->source = source;
obs_source_init(source, &scene_info);
memcpy(&source->info, &scene_info, sizeof(struct obs_source_info));
return scene;
}
void obs_scene_addref(obs_scene_t scene)
{
if (scene)
obs_source_addref(scene->source);
}
void obs_scene_release(obs_scene_t scene)
{
if (scene)
obs_source_release(scene->source);
}
obs_source_t obs_scene_getsource(obs_scene_t scene)
{
return scene ? scene->source : NULL;
}
obs_scene_t obs_scene_fromsource(obs_source_t source)
{
if (source->info.type != OBS_SOURCE_TYPE_SCENE)
return NULL;
return source->data;
}
obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
{
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (strcmp(item->source->name, name) == 0)
break;
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
return item;
}
void obs_scene_enum_items(obs_scene_t scene,
bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
void *param)
{
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *next = item->next;
obs_sceneitem_addref(item);
if (!callback(scene, item, param))
break;
obs_sceneitem_release(item);
item = next;
}
pthread_mutex_unlock(&scene->mutex);
}
obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
{
struct obs_scene_item *last;
struct obs_scene_item *item;
struct calldata params = {0};
if (!scene)
return NULL;
if (!source) {
blog(LOG_WARNING, "Tried to add a NULL source to a scene");
return NULL;
}
item = bzalloc(sizeof(struct obs_scene_item));
item->source = source;
item->visible = true;
item->parent = scene;
item->ref = 1;
vec2_set(&item->scale, 1.0f, 1.0f);
obs_source_addref(source);
obs_source_add_child(scene->source, source);
pthread_mutex_lock(&scene->mutex);
last = scene->first_item;
if (!last) {
scene->first_item = item;
} else {
while (last->next)
last = last->next;
last->next = item;
item->prev = last;
}
pthread_mutex_unlock(&scene->mutex);
calldata_setptr(&params, "scene", scene);
calldata_setptr(&params, "item", item);
signal_handler_signal(scene->source->signals, "add", &params);
calldata_free(&params);
return item;
}
static void obs_sceneitem_destroy(obs_sceneitem_t item)
{
if (item) {
if (item->source)
obs_source_release(item->source);
bfree(item);
}
}
void obs_sceneitem_addref(obs_sceneitem_t item)
{
if (item)
++item->ref;
}
void obs_sceneitem_release(obs_sceneitem_t item)
{
if (!item)
return;
if (--item->ref == 0)
obs_sceneitem_destroy(item);
}
void obs_sceneitem_remove(obs_sceneitem_t item)
{
obs_scene_t scene;
if (!item)
return;
scene = item->parent;
if (scene)
pthread_mutex_lock(&scene->mutex);
if (item->removed) {
if (scene)
pthread_mutex_unlock(&scene->mutex);
return;
}
item->removed = true;
obs_source_remove_child(scene->source, item->source);
signal_item_remove(item);
detach_sceneitem(item);
pthread_mutex_unlock(&scene->mutex);
obs_sceneitem_release(item);
}
obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
{
return item->parent;
}
obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
{
return item->source;
}
void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
{
vec2_copy(&item->pos, pos);
}
void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
{
item->rot = rot;
}
void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
{
vec2_copy(&item->origin, origin);
}
void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
{
vec2_copy(&item->scale, scale);
}
void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
{
struct obs_scene *scene = item->parent;
obs_scene_addref(scene);
pthread_mutex_lock(&scene->mutex);
detach_sceneitem(item);
if (movement == ORDER_MOVE_UP) {
attach_sceneitem(item, item->prev);
} else if (movement == ORDER_MOVE_DOWN) {
attach_sceneitem(item, item->next);
} else if (movement == ORDER_MOVE_TOP) {
struct obs_scene_item *last = item->next;
if (!last) {
last = item->prev;
} else {
while (last->next)
last = last->next;
}
attach_sceneitem(item, last);
} else if (movement == ORDER_MOVE_BOTTOM) {
attach_sceneitem(item, NULL);
}
pthread_mutex_unlock(&scene->mutex);
obs_scene_release(scene);
}
void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
{
vec2_copy(pos, &item->pos);
}
float obs_sceneitem_getrot(obs_sceneitem_t item)
{
return item->rot;
}
void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
{
vec2_copy(origin, &item->origin);
}
void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
{
vec2_copy(scale, &item->scale);
}