5780f3f177
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
247 lines
5.6 KiB
C
247 lines
5.6 KiB
C
#include "dc-capture.h"
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#define WIN32_MEAN_AND_LEAN
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#include <windows.h>
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static inline void init_textures(struct dc_capture *capture)
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{
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for (int i = 0; i < capture->num_textures; i++) {
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if (capture->compatibility)
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capture->textures[i] = gs_texture_create(
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capture->width, capture->height,
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GS_BGRA, 1, NULL, GS_DYNAMIC);
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else
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capture->textures[i] = gs_texture_create_gdi(
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capture->width, capture->height);
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if (!capture->textures[i]) {
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blog(LOG_WARNING, "[dc_capture_init] Failed to "
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"create textures");
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return;
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}
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}
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capture->valid = true;
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}
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void dc_capture_init(struct dc_capture *capture, int x, int y,
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uint32_t width, uint32_t height, bool cursor,
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bool compatibility)
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{
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memset(capture, 0, sizeof(struct dc_capture));
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capture->x = x;
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capture->y = y;
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capture->width = width;
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capture->height = height;
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capture->capture_cursor = cursor;
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obs_enter_graphics();
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if (!gs_gdi_texture_available())
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compatibility = true;
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capture->compatibility = compatibility;
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capture->num_textures = compatibility ? 1 : 2;
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init_textures(capture);
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obs_leave_graphics();
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if (!capture->valid)
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return;
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if (compatibility) {
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BITMAPINFO bi = {0};
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BITMAPINFOHEADER *bih = &bi.bmiHeader;
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bih->biSize = sizeof(BITMAPINFOHEADER);
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bih->biBitCount = 32;
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bih->biWidth = width;
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bih->biHeight = height;
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bih->biPlanes = 1;
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capture->hdc = CreateCompatibleDC(NULL);
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capture->bmp = CreateDIBSection(capture->hdc, &bi,
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DIB_RGB_COLORS, (void**)&capture->bits,
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NULL, 0);
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capture->old_bmp = SelectObject(capture->hdc, capture->bmp);
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}
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}
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void dc_capture_free(struct dc_capture *capture)
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{
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if (capture->hdc) {
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SelectObject(capture->hdc, capture->old_bmp);
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DeleteDC(capture->hdc);
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DeleteObject(capture->bmp);
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}
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obs_enter_graphics();
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for (int i = 0; i < capture->num_textures; i++)
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gs_texture_destroy(capture->textures[i]);
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obs_leave_graphics();
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memset(capture, 0, sizeof(struct dc_capture));
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}
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static void draw_cursor(struct dc_capture *capture, HDC hdc, HWND window)
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{
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HICON icon;
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ICONINFO ii;
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CURSORINFO *ci = &capture->ci;
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POINT win_pos = {capture->x, capture->y};
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if (!(capture->ci.flags & CURSOR_SHOWING))
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return;
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icon = CopyIcon(capture->ci.hCursor);
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if (!icon)
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return;
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if (GetIconInfo(icon, &ii)) {
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POINT pos;
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if (window)
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ClientToScreen(window, &win_pos);
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pos.x = ci->ptScreenPos.x - (int)ii.xHotspot - win_pos.x;
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pos.y = ci->ptScreenPos.y - (int)ii.yHotspot - win_pos.y;
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DrawIcon(hdc, pos.x, pos.y, icon);
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DeleteObject(ii.hbmColor);
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DeleteObject(ii.hbmMask);
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}
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DestroyIcon(icon);
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}
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static inline HDC dc_capture_get_dc(struct dc_capture *capture)
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{
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if (!capture->valid)
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return NULL;
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if (capture->compatibility)
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return capture->hdc;
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else
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return gs_texture_get_dc(capture->textures[capture->cur_tex]);
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}
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static inline void dc_capture_release_dc(struct dc_capture *capture)
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{
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if (capture->compatibility) {
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gs_texture_set_image(capture->textures[capture->cur_tex],
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capture->bits, capture->width*4, false);
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} else {
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gs_texture_release_dc(capture->textures[capture->cur_tex]);
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}
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}
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void dc_capture_capture(struct dc_capture *capture, HWND window)
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{
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HDC hdc_target;
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HDC hdc;
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if (capture->capture_cursor) {
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memset(&capture->ci, 0, sizeof(CURSORINFO));
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capture->ci.cbSize = sizeof(CURSORINFO);
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capture->cursor_captured = GetCursorInfo(&capture->ci);
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}
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if (++capture->cur_tex == capture->num_textures)
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capture->cur_tex = 0;
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hdc = dc_capture_get_dc(capture);
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if (!hdc) {
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blog(LOG_WARNING, "[capture_screen] Failed to get "
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"texture DC");
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return;
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}
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hdc_target = GetDC(window);
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BitBlt(hdc, 0, 0, capture->width, capture->height,
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hdc_target, capture->x, capture->y, SRCCOPY);
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ReleaseDC(NULL, hdc_target);
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if (capture->cursor_captured)
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draw_cursor(capture, hdc, window);
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dc_capture_release_dc(capture);
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capture->textures_written[capture->cur_tex] = true;
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}
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static void draw_texture(struct dc_capture *capture, int id, gs_effect_t effect)
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{
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gs_texture_t texture = capture->textures[id];
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gs_technique_t tech = gs_effect_get_technique(effect, "Draw");
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gs_eparam_t image = gs_effect_get_param_by_name(effect, "image");
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size_t passes;
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gs_effect_set_texture(image, texture);
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passes = gs_technique_begin(tech);
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for (size_t i = 0; i < passes; i++) {
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if (gs_technique_begin_pass(tech, i)) {
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if (capture->compatibility)
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gs_draw_sprite(texture, GS_FLIP_V, 0, 0);
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else
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gs_draw_sprite(texture, 0, 0, 0);
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gs_technique_end_pass(tech);
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}
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}
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gs_technique_end(tech);
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}
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void dc_capture_render(struct dc_capture *capture, gs_effect_t effect)
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{
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int last_tex = (capture->cur_tex > 0) ?
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capture->cur_tex-1 : capture->num_textures-1;
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if (!capture->valid)
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return;
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if (capture->textures_written[last_tex])
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draw_texture(capture, last_tex, effect);
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}
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gs_effect_t create_opaque_effect(void)
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{
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gs_effect_t opaque_effect;
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char *effect_file;
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char *error_string = NULL;
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effect_file = obs_module_file("opaque.effect");
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if (!effect_file) {
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blog(LOG_ERROR, "[create_opaque_effect] Could not find "
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"opaque effect file");
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return false;
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}
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obs_enter_graphics();
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opaque_effect = gs_effect_create_from_file(effect_file, &error_string);
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if (!opaque_effect) {
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if (error_string)
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blog(LOG_ERROR, "[create_opaque_effect] Failed to "
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"create opaque effect:\n%s",
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error_string);
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else
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blog(LOG_ERROR, "[create_opaque_effect] Failed to "
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"create opaque effect");
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}
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bfree(effect_file);
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bfree(error_string);
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obs_leave_graphics();
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return opaque_effect;
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}
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