obs-studio/UI/scene-tree.hpp

45 lines
1.2 KiB
C++

#pragma once
#include <QListWidget>
#include <QEvent>
#include <QItemDelegate>
class SceneTree : public QListWidget {
Q_OBJECT
Q_PROPERTY(int gridItemWidth READ GetGridItemWidth WRITE
SetGridItemWidth DESIGNABLE true)
Q_PROPERTY(int gridItemHeight READ GetGridItemHeight WRITE
SetGridItemHeight DESIGNABLE true)
bool gridMode = false;
int maxWidth = 150;
int itemHeight = 24;
public:
void SetGridMode(bool grid);
bool GetGridMode();
void SetGridItemWidth(int width);
void SetGridItemHeight(int height);
int GetGridItemWidth();
int GetGridItemHeight();
explicit SceneTree(QWidget *parent = nullptr);
private:
void RepositionGrid(QDragMoveEvent *event = nullptr);
protected:
virtual bool eventFilter(QObject *obj, QEvent *event) override;
virtual void resizeEvent(QResizeEvent *event) override;
virtual void startDrag(Qt::DropActions supportedActions) override;
virtual void dropEvent(QDropEvent *event) override;
virtual void dragMoveEvent(QDragMoveEvent *event) override;
virtual void dragLeaveEvent(QDragLeaveEvent *event) override;
virtual void rowsInserted(const QModelIndex &parent, int start,
int end) override;
signals:
void scenesReordered();
};