obs-studio/libobs/graphics/graphics-imports.c
jp9000 8aa49cc9ad Remove unused graphics subsystem functions
These functions were mostly related to being able to set true fullscreen
mode -- however, this has no place for our purposes, and these functions
were just sitting empty and unused, so they should be removed.

Besides, fullscreen mode only applies to the windows operating system.
2014-06-25 01:54:32 -07:00

181 lines
6.2 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "../util/base.h"
#include "../util/dstr.h"
#include "../util/platform.h"
#include "graphics-internal.h"
#define GRAPHICS_IMPORT(func) \
do { \
exports->func = os_dlsym(module, #func); \
if (!exports->func) { \
success = false; \
blog(LOG_ERROR, "Could not load function '%s' from " \
"module '%s'", #func, module_name); \
} \
} while (false)
#define GRAPHICS_IMPORT_OPTIONAL(func) \
do { \
exports->func = os_dlsym(module, #func); \
} while (false)
bool load_graphics_imports(struct gs_exports *exports, void *module,
const char *module_name)
{
bool success = true;
GRAPHICS_IMPORT(device_preprocessor_name);
GRAPHICS_IMPORT(device_create);
GRAPHICS_IMPORT(device_destroy);
GRAPHICS_IMPORT(device_entercontext);
GRAPHICS_IMPORT(device_leavecontext);
GRAPHICS_IMPORT(device_create_swapchain);
GRAPHICS_IMPORT(device_resize);
GRAPHICS_IMPORT(device_getsize);
GRAPHICS_IMPORT(device_getwidth);
GRAPHICS_IMPORT(device_getheight);
GRAPHICS_IMPORT(device_create_texture);
GRAPHICS_IMPORT(device_create_cubetexture);
GRAPHICS_IMPORT(device_create_volumetexture);
GRAPHICS_IMPORT(device_create_zstencil);
GRAPHICS_IMPORT(device_create_stagesurface);
GRAPHICS_IMPORT(device_create_samplerstate);
GRAPHICS_IMPORT(device_create_vertexshader);
GRAPHICS_IMPORT(device_create_pixelshader);
GRAPHICS_IMPORT(device_create_vertexbuffer);
GRAPHICS_IMPORT(device_create_indexbuffer);
GRAPHICS_IMPORT(device_gettexturetype);
GRAPHICS_IMPORT(device_load_vertexbuffer);
GRAPHICS_IMPORT(device_load_indexbuffer);
GRAPHICS_IMPORT(device_load_texture);
GRAPHICS_IMPORT(device_load_samplerstate);
GRAPHICS_IMPORT(device_load_vertexshader);
GRAPHICS_IMPORT(device_load_pixelshader);
GRAPHICS_IMPORT(device_load_defaultsamplerstate);
GRAPHICS_IMPORT(device_getvertexshader);
GRAPHICS_IMPORT(device_getpixelshader);
GRAPHICS_IMPORT(device_getrendertarget);
GRAPHICS_IMPORT(device_getzstenciltarget);
GRAPHICS_IMPORT(device_setrendertarget);
GRAPHICS_IMPORT(device_setcuberendertarget);
GRAPHICS_IMPORT(device_copy_texture_region);
GRAPHICS_IMPORT(device_copy_texture);
GRAPHICS_IMPORT(device_stage_texture);
GRAPHICS_IMPORT(device_beginscene);
GRAPHICS_IMPORT(device_draw);
GRAPHICS_IMPORT(device_load_swapchain);
GRAPHICS_IMPORT(device_endscene);
GRAPHICS_IMPORT(device_clear);
GRAPHICS_IMPORT(device_present);
GRAPHICS_IMPORT(device_setcullmode);
GRAPHICS_IMPORT(device_getcullmode);
GRAPHICS_IMPORT(device_enable_blending);
GRAPHICS_IMPORT(device_enable_depthtest);
GRAPHICS_IMPORT(device_enable_stenciltest);
GRAPHICS_IMPORT(device_enable_stencilwrite);
GRAPHICS_IMPORT(device_enable_color);
GRAPHICS_IMPORT(device_blendfunction);
GRAPHICS_IMPORT(device_depthfunction);
GRAPHICS_IMPORT(device_stencilfunction);
GRAPHICS_IMPORT(device_stencilop);
GRAPHICS_IMPORT(device_setviewport);
GRAPHICS_IMPORT(device_getviewport);
GRAPHICS_IMPORT(device_setscissorrect);
GRAPHICS_IMPORT(device_ortho);
GRAPHICS_IMPORT(device_frustum);
GRAPHICS_IMPORT(device_projection_push);
GRAPHICS_IMPORT(device_projection_pop);
GRAPHICS_IMPORT(swapchain_destroy);
GRAPHICS_IMPORT(texture_destroy);
GRAPHICS_IMPORT(texture_getwidth);
GRAPHICS_IMPORT(texture_getheight);
GRAPHICS_IMPORT(texture_getcolorformat);
GRAPHICS_IMPORT(texture_map);
GRAPHICS_IMPORT(texture_unmap);
GRAPHICS_IMPORT_OPTIONAL(texture_isrect);
GRAPHICS_IMPORT(texture_getobj);
GRAPHICS_IMPORT(cubetexture_destroy);
GRAPHICS_IMPORT(cubetexture_getsize);
GRAPHICS_IMPORT(cubetexture_getcolorformat);
GRAPHICS_IMPORT(volumetexture_destroy);
GRAPHICS_IMPORT(volumetexture_getwidth);
GRAPHICS_IMPORT(volumetexture_getheight);
GRAPHICS_IMPORT(volumetexture_getdepth);
GRAPHICS_IMPORT(volumetexture_getcolorformat);
GRAPHICS_IMPORT(stagesurface_destroy);
GRAPHICS_IMPORT(stagesurface_getwidth);
GRAPHICS_IMPORT(stagesurface_getheight);
GRAPHICS_IMPORT(stagesurface_getcolorformat);
GRAPHICS_IMPORT(stagesurface_map);
GRAPHICS_IMPORT(stagesurface_unmap);
GRAPHICS_IMPORT(zstencil_destroy);
GRAPHICS_IMPORT(samplerstate_destroy);
GRAPHICS_IMPORT(vertexbuffer_destroy);
GRAPHICS_IMPORT(vertexbuffer_flush);
GRAPHICS_IMPORT(vertexbuffer_getdata);
GRAPHICS_IMPORT(indexbuffer_destroy);
GRAPHICS_IMPORT(indexbuffer_flush);
GRAPHICS_IMPORT(indexbuffer_getdata);
GRAPHICS_IMPORT(indexbuffer_numindices);
GRAPHICS_IMPORT(indexbuffer_gettype);
GRAPHICS_IMPORT(shader_destroy);
GRAPHICS_IMPORT(shader_numparams);
GRAPHICS_IMPORT(shader_getparambyidx);
GRAPHICS_IMPORT(shader_getparambyname);
GRAPHICS_IMPORT(shader_getparaminfo);
GRAPHICS_IMPORT(shader_getviewprojmatrix);
GRAPHICS_IMPORT(shader_getworldmatrix);
GRAPHICS_IMPORT(shader_setbool);
GRAPHICS_IMPORT(shader_setfloat);
GRAPHICS_IMPORT(shader_setint);
GRAPHICS_IMPORT(shader_setmatrix3);
GRAPHICS_IMPORT(shader_setmatrix4);
GRAPHICS_IMPORT(shader_setvec2);
GRAPHICS_IMPORT(shader_setvec3);
GRAPHICS_IMPORT(shader_setvec4);
GRAPHICS_IMPORT(shader_settexture);
GRAPHICS_IMPORT(shader_setval);
GRAPHICS_IMPORT(shader_setdefault);
/* OSX/Cocoa specific functions */
#ifdef __APPLE__
GRAPHICS_IMPORT_OPTIONAL(texture_create_from_iosurface);
GRAPHICS_IMPORT_OPTIONAL(texture_rebind_iosurface);
/* win32 specific functions */
#elif _WIN32
GRAPHICS_IMPORT(gdi_texture_available);
GRAPHICS_IMPORT_OPTIONAL(device_create_gdi_texture);
GRAPHICS_IMPORT_OPTIONAL(texture_get_dc);
GRAPHICS_IMPORT_OPTIONAL(texture_release_dc);
#endif
return success;
}