250 lines
7.0 KiB
C
250 lines
7.0 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
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{
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uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
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uint32_t tex_size = tex->height * row_size / 8;
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uint32_t num_levels = tex->base.levels;
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bool compressed = gs_is_compressed_format(tex->base.format);
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bool success;
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if (!num_levels)
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num_levels = gs_get_total_levels(tex->width, tex->height);
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if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
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return false;
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success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
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tex->base.gl_format, tex->base.gl_internal_format,
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compressed, tex->width, tex->height, tex_size, &data);
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if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
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success = false;
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if (!gl_bind_texture(GL_TEXTURE_2D, 0))
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success = false;
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return success;
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}
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static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
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{
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GLsizeiptr size;
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bool success = true;
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if (!gl_gen_buffers(1, &tex->unpack_buffer))
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return false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
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return false;
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size = tex->width * gs_get_format_bpp(tex->base.format);
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if (!gs_is_compressed_format(tex->base.format)) {
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size /= 8;
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size = (size+3) & 0xFFFFFFFC;
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size *= tex->height;
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} else {
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size *= tex->height;
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size /= 8;
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}
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glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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if (!gl_success("glBufferData"))
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success = false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
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success = false;
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return success;
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}
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gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
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uint32_t height, enum gs_color_format color_format,
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uint32_t levels, const uint8_t **data, uint32_t flags)
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{
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struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
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tex->base.device = device;
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tex->base.type = GS_TEXTURE_2D;
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tex->base.format = color_format;
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tex->base.levels = levels;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.gl_type = get_gl_format_type(color_format);
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tex->base.gl_target = GL_TEXTURE_2D;
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tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
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tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
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tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
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tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
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tex->width = width;
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tex->height = height;
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if (!gl_gen_textures(1, &tex->base.texture))
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goto fail;
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if (!tex->base.is_dummy) {
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if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
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goto fail;
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if (!upload_texture_2d(tex, data))
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goto fail;
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}
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return (gs_texture_t*)tex;
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fail:
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gs_texture_destroy((gs_texture_t*)tex);
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blog(LOG_ERROR, "device_texture_create (GL) failed");
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return NULL;
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}
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static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
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{
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bool is_tex2d = tex->type == GS_TEXTURE_2D;
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if (!is_tex2d)
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blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
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return is_tex2d;
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}
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void gs_texture_destroy(gs_texture_t *tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!tex)
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return;
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if (!is_texture_2d(tex, "gs_texture_destroy"))
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return;
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if (tex->cur_sampler)
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gs_samplerstate_destroy(tex->cur_sampler);
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if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
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gl_delete_buffers(1, &tex2d->unpack_buffer);
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if (tex->texture)
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gl_delete_textures(1, &tex->texture);
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bfree(tex);
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}
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uint32_t gs_texture_get_width(const gs_texture_t *tex)
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{
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const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_get_width"))
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return 0;
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return tex2d->width;
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}
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uint32_t gs_texture_get_height(const gs_texture_t *tex)
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{
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const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_get_height"))
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return 0;
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return tex2d->height;
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}
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enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
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{
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return tex->format;
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}
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bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_map"))
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goto fail;
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if (!tex2d->base.is_dynamic) {
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blog(LOG_ERROR, "Texture is not dynamic");
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goto fail;
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}
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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goto fail;
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*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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if (!gl_success("glMapBuffer"))
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goto fail;
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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*linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
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*linesize = (*linesize + 3) & 0xFFFFFFFC;
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return true;
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fail:
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blog(LOG_ERROR, "gs_texture_map (GL) failed");
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return false;
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}
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void gs_texture_unmap(gs_texture_t *tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap"))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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goto failed;
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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if (!gl_success("glUnmapBuffer"))
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goto failed;
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if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
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goto failed;
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glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
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tex2d->width, tex2d->height, 0,
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tex->gl_format, tex->gl_type, 0);
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if (!gl_success("glTexImage2D"))
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goto failed;
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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return;
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failed:
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
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}
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bool gs_texture_is_rect(const gs_texture_t *tex)
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{
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const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap")) {
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blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
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return false;
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}
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return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
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}
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void *gs_texture_get_obj(gs_texture_t *tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap")) {
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blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
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return NULL;
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}
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return &tex2d->base.texture;
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}
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