- Fill in the rest of the FFmpeg test output code for testing so it actually properly outputs data. - Improve the main video subsystem to be a bit more optimal and automatically output I420 or NV12 if needed. - Fix audio subsystem insertation and byte calculation. Now it will seamlessly insert new audio data in to the audio stream based upon its timestamp value. (Be extremely cautious when using floating point calculations for important things like this, and always round your values and check your values) - Use 32 byte alignment in case of future optimizations and export a function to get the current alignment. - Make os_sleepto_ns return true if slept, false if the time has already been passed before the call. - Fix sinewave output so that it actually properly calculates a middle C sinewave. - Change the use of row_bytes to linesize (also makes it a bit more consistent with FFmpeg's naming as well)
237 lines
6.4 KiB
C
237 lines
6.4 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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static bool upload_texture_2d(struct gs_texture_2d *tex, const void **data)
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{
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uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
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uint32_t tex_size = tex->height * row_size / 8;
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uint32_t num_levels = tex->base.levels;
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bool compressed = gs_is_compressed_format(tex->base.format);
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bool success;
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if (!num_levels)
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num_levels = gs_num_total_levels(tex->width, tex->height);
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if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
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return false;
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success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
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tex->base.gl_format, tex->base.gl_internal_format,
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compressed, tex->width, tex->height, tex_size, &data);
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if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
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success = false;
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if (!gl_bind_texture(GL_TEXTURE_2D, 0))
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success = false;
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return success;
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}
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static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
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{
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GLsizeiptr size;
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bool success = true;
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if (!gl_gen_buffers(1, &tex->unpack_buffer))
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return false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
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return false;
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size = tex->width * gs_get_format_bpp(tex->base.format);
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if (!gs_is_compressed_format(tex->base.format)) {
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size /= 8;
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size = (size+3) & 0xFFFFFFFC;
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size *= tex->height;
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} else {
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size *= tex->height;
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size /= 8;
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}
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glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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if (!gl_success("glBufferData"))
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success = false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
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success = false;
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return success;
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}
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texture_t device_create_texture(device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format,
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uint32_t levels, const void **data, uint32_t flags)
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{
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struct gs_texture_2d *tex = bmalloc(sizeof(struct gs_texture_2d));
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memset(tex, 0, sizeof(struct gs_texture_2d));
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tex->base.device = device;
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tex->base.type = GS_TEXTURE_2D;
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tex->base.format = color_format;
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tex->base.levels = levels;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.gl_type = get_gl_format_type(color_format);
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tex->base.gl_target = GL_TEXTURE_2D;
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tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
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tex->base.is_render_target = (flags & GS_RENDERTARGET) != 0;
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tex->base.gen_mipmaps = (flags & GS_BUILDMIPMAPS) != 0;
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tex->width = width;
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tex->height = height;
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if (!gl_gen_textures(1, &tex->base.texture))
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goto fail;
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if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
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goto fail;
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if (!upload_texture_2d(tex, data))
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goto fail;
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return (texture_t)tex;
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fail:
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texture_destroy((texture_t)tex);
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blog(LOG_ERROR, "device_create_texture (GL) failed");
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return NULL;
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}
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static inline bool is_texture_2d(texture_t tex, const char *func)
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{
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bool is_tex2d = tex->type == GS_TEXTURE_2D;
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if (!is_tex2d)
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blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
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return is_tex2d;
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}
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void texture_destroy(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!tex)
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return;
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if (!is_texture_2d(tex, "texture_destroy"))
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return;
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if (tex->cur_sampler)
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samplerstate_destroy(tex->cur_sampler);
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if (tex->is_dynamic && tex2d->unpack_buffer)
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gl_delete_buffers(1, &tex2d->unpack_buffer);
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if (tex->texture)
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gl_delete_textures(1, &tex->texture);
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bfree(tex);
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}
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uint32_t texture_getwidth(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_getwidth"))
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return 0;
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return tex2d->width;
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}
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uint32_t texture_getheight(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_getheight"))
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return 0;
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return tex2d->height;
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}
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enum gs_color_format texture_getcolorformat(texture_t tex)
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{
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return tex->format;
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}
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bool texture_map(texture_t tex, void **ptr, uint32_t *linesize)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_map"))
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goto fail;
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if (!tex2d->base.is_dynamic) {
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blog(LOG_ERROR, "Texture is not dynamic");
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goto fail;
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}
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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goto fail;
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*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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if (!gl_success("glMapBuffer"))
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goto fail;
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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*linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
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*linesize = (*linesize + 3) & 0xFFFFFFFC;
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return true;
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fail:
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blog(LOG_ERROR, "texture_map (GL) failed");
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return false;
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}
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void texture_unmap(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_unmap"))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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goto failed;
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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if (!gl_success("glUnmapBuffer"))
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goto failed;
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if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
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goto failed;
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glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
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tex2d->width, tex2d->height, 0,
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tex->gl_format, tex->gl_type, 0);
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if (!gl_success("glTexImage2D"))
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goto failed;
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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return;
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failed:
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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blog(LOG_ERROR, "texture_unmap (GL) failed");
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}
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bool texture_isrect(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_unmap")) {
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blog(LOG_ERROR, "texture_isrect (GL) failed");
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return false;
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}
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return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
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}
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