5780f3f177
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
883 lines
21 KiB
C
883 lines
21 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "util/threading.h"
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#include "graphics/math-defs.h"
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#include "obs-scene.h"
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static const char *obs_scene_signals[] = {
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"void item_add(ptr scene, ptr item)",
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"void item_remove(ptr scene, ptr item)",
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"void item_move_up(ptr scene, ptr item)",
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"void item_move_down(ptr scene, ptr item)",
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"void item_move_top(ptr scene, ptr item)",
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"void item_move_bottom(ptr scene, ptr item)",
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"void item_select(ptr scene, ptr item)",
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"void item_deselect(ptr scene, ptr item)",
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"void item_transform(ptr scene, ptr item)",
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NULL
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};
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static inline void signal_item_remove(struct obs_scene_item *item)
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{
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struct calldata params = {0};
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calldata_set_ptr(¶ms, "scene", item->parent);
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calldata_set_ptr(¶ms, "item", item);
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signal_handler_signal(item->parent->source->context.signals,
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"item_remove", ¶ms);
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calldata_free(¶ms);
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}
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static const char *scene_getname(void)
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{
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/* TODO: locale */
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return "Scene";
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}
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static void *scene_create(obs_data_t settings, struct obs_source *source)
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{
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pthread_mutexattr_t attr;
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struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
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scene->source = source;
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scene->first_item = NULL;
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signal_handler_add_array(obs_source_get_signal_handler(source),
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obs_scene_signals);
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if (pthread_mutexattr_init(&attr) != 0)
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goto fail;
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if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
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goto fail;
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if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
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blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
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goto fail;
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}
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UNUSED_PARAMETER(settings);
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return scene;
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fail:
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pthread_mutexattr_destroy(&attr);
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bfree(scene);
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return NULL;
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}
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static void remove_all_items(struct obs_scene *scene)
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{
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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struct obs_scene_item *del_item = item;
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item = item->next;
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obs_sceneitem_remove(del_item);
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}
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pthread_mutex_unlock(&scene->mutex);
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}
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static void scene_destroy(void *data)
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{
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struct obs_scene *scene = data;
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remove_all_items(scene);
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pthread_mutex_destroy(&scene->mutex);
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bfree(scene);
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}
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static void scene_enum_sources(void *data,
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obs_source_enum_proc_t enum_callback,
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void *param)
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{
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struct obs_scene *scene = data;
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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struct obs_scene_item *next = item->next;
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obs_sceneitem_addref(item);
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enum_callback(scene->source, item->source, param);
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obs_sceneitem_release(item);
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item = next;
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}
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pthread_mutex_unlock(&scene->mutex);
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}
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static inline void detach_sceneitem(struct obs_scene_item *item)
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{
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if (item->prev)
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item->prev->next = item->next;
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else
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item->parent->first_item = item->next;
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if (item->next)
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item->next->prev = item->prev;
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item->parent = NULL;
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}
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static inline void attach_sceneitem(struct obs_scene *parent,
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struct obs_scene_item *item, struct obs_scene_item *prev)
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{
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item->prev = prev;
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item->parent = parent;
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if (prev) {
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item->next = prev->next;
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if (prev->next)
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prev->next->prev = item;
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prev->next = item;
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} else {
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item->next = item->parent->first_item;
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item->parent->first_item = item;
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}
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}
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static void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
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{
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if (align & OBS_ALIGN_RIGHT)
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v->x += (float)cx;
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else if ((align & OBS_ALIGN_LEFT) == 0)
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v->x += (float)(cx / 2);
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if (align & OBS_ALIGN_BOTTOM)
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v->y += (float)cy;
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else if ((align & OBS_ALIGN_TOP) == 0)
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v->y += (float)(cy / 2);
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}
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static void calculate_bounds_data(struct obs_scene_item *item,
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struct vec2 *origin, struct vec2 *scale,
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uint32_t *cx, uint32_t *cy)
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{
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float width = (float)(*cx) * fabsf(scale->x);
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float height = (float)(*cy) * fabsf(scale->y);
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float item_aspect = width / height;
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float bounds_aspect = item->bounds.x / item->bounds.y;
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uint32_t bounds_type = item->bounds_type;
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float width_diff, height_diff;
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if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
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if (width > item->bounds.x || height > item->bounds.y)
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bounds_type = OBS_BOUNDS_SCALE_INNER;
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if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
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bounds_type == OBS_BOUNDS_SCALE_OUTER) {
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bool use_width = (bounds_aspect < item_aspect);
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float mul;
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if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
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use_width = !use_width;
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mul = use_width ?
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item->bounds.x / width :
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item->bounds.y / height;
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vec2_mulf(scale, scale, mul);
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} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
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vec2_mulf(scale, scale, item->bounds.x / width);
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} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
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vec2_mulf(scale, scale, item->bounds.y / height);
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} else if (bounds_type == OBS_BOUNDS_STRETCH) {
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scale->x = item->bounds.x / (float)(*cx);
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scale->y = item->bounds.y / (float)(*cy);
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}
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width = (float)(*cx) * scale->x;
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height = (float)(*cy) * scale->y;
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width_diff = item->bounds.x - width;
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height_diff = item->bounds.y - height;
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*cx = (uint32_t)item->bounds.x;
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*cy = (uint32_t)item->bounds.y;
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add_alignment(origin, item->bounds_align,
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(int)-width_diff, (int)-height_diff);
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}
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static void update_item_transform(struct obs_scene_item *item)
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{
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uint32_t width = obs_source_get_width(item->source);
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uint32_t height = obs_source_get_height(item->source);
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uint32_t cx = width;
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uint32_t cy = height;
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struct vec2 base_origin;
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struct vec2 origin;
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struct vec2 scale = item->scale;
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struct calldata params = {0};
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vec2_zero(&base_origin);
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vec2_zero(&origin);
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/* ----------------------- */
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if (item->bounds_type != OBS_BOUNDS_NONE) {
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calculate_bounds_data(item, &origin, &scale, &cx, &cy);
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} else {
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cx = (uint32_t)((float)cx * scale.x);
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cy = (uint32_t)((float)cy * scale.y);
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}
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add_alignment(&origin, item->align, (int)cx, (int)cy);
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matrix4_identity(&item->draw_transform);
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matrix4_scale3f(&item->draw_transform, &item->draw_transform,
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scale.x, scale.y, 1.0f);
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matrix4_translate3f(&item->draw_transform, &item->draw_transform,
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-origin.x, -origin.y, 0.0f);
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matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
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0.0f, 0.0f, 1.0f, RAD(item->rot));
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matrix4_translate3f(&item->draw_transform, &item->draw_transform,
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item->pos.x, item->pos.y, 0.0f);
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/* ----------------------- */
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if (item->bounds_type != OBS_BOUNDS_NONE) {
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vec2_copy(&scale, &item->bounds);
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} else {
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scale.x = (float)width * item->scale.x;
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scale.y = (float)height * item->scale.y;
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}
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add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
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matrix4_identity(&item->box_transform);
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matrix4_scale3f(&item->box_transform, &item->box_transform,
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scale.x, scale.y, 1.0f);
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matrix4_translate3f(&item->box_transform, &item->box_transform,
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-base_origin.x, -base_origin.y, 0.0f);
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matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
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0.0f, 0.0f, 1.0f, RAD(item->rot));
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matrix4_translate3f(&item->box_transform, &item->box_transform,
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item->pos.x, item->pos.y, 0.0f);
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/* ----------------------- */
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item->last_width = width;
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item->last_height = height;
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calldata_set_ptr(¶ms, "scene", item->parent);
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calldata_set_ptr(¶ms, "item", item);
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signal_handler_signal(item->parent->source->context.signals,
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"item_transform", ¶ms);
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calldata_free(¶ms);
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}
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static inline bool source_size_changed(struct obs_scene_item *item)
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{
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uint32_t width = obs_source_get_width(item->source);
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uint32_t height = obs_source_get_height(item->source);
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return item->last_width != width || item->last_height != height;
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}
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static void scene_video_render(void *data, gs_effect_t effect)
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{
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struct obs_scene *scene = data;
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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if (obs_source_removed(item->source)) {
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struct obs_scene_item *del_item = item;
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item = item->next;
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obs_sceneitem_remove(del_item);
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continue;
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}
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if (source_size_changed(item))
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update_item_transform(item);
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gs_matrix_push();
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gs_matrix_mul(&item->draw_transform);
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obs_source_video_render(item->source);
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gs_matrix_pop();
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item = item->next;
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}
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pthread_mutex_unlock(&scene->mutex);
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UNUSED_PARAMETER(effect);
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}
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static void scene_load_item(struct obs_scene *scene, obs_data_t item_data)
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{
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const char *name = obs_data_get_string(item_data, "name");
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|
obs_source_t source = obs_get_source_by_name(name);
|
|
struct obs_scene_item *item;
|
|
|
|
if (!source) {
|
|
blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
|
|
name);
|
|
return;
|
|
}
|
|
|
|
item = obs_scene_add(scene, source);
|
|
|
|
obs_data_set_default_int(item_data, "align",
|
|
OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
|
|
|
|
item->rot = (float)obs_data_get_double(item_data, "rot");
|
|
item->align = (uint32_t)obs_data_get_int(item_data, "align");
|
|
item->visible = obs_data_get_bool(item_data, "visible");
|
|
obs_data_get_vec2(item_data, "pos", &item->pos);
|
|
obs_data_get_vec2(item_data, "scale", &item->scale);
|
|
|
|
item->bounds_type =
|
|
(enum obs_bounds_type)obs_data_get_int(item_data,
|
|
"bounds_type");
|
|
item->bounds_align =
|
|
(uint32_t)obs_data_get_int(item_data, "bounds_align");
|
|
obs_data_get_vec2(item_data, "bounds", &item->bounds);
|
|
|
|
obs_source_release(source);
|
|
|
|
update_item_transform(item);
|
|
}
|
|
|
|
static void scene_load(void *scene, obs_data_t settings)
|
|
{
|
|
obs_data_array_t items = obs_data_get_array(settings, "items");
|
|
size_t count, i;
|
|
|
|
remove_all_items(scene);
|
|
|
|
if (!items) return;
|
|
|
|
count = obs_data_array_count(items);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
obs_data_t item_data = obs_data_array_item(items, i);
|
|
scene_load_item(scene, item_data);
|
|
obs_data_release(item_data);
|
|
}
|
|
|
|
obs_data_array_release(items);
|
|
}
|
|
|
|
static void scene_save_item(obs_data_array_t array, struct obs_scene_item *item)
|
|
{
|
|
obs_data_t item_data = obs_data_create();
|
|
const char *name = obs_source_get_name(item->source);
|
|
|
|
obs_data_set_string(item_data, "name", name);
|
|
obs_data_set_bool (item_data, "visible", item->visible);
|
|
obs_data_set_double(item_data, "rot", item->rot);
|
|
obs_data_set_vec2 (item_data, "pos", &item->pos);
|
|
obs_data_set_vec2 (item_data, "scale", &item->scale);
|
|
obs_data_set_int (item_data, "align", (int)item->align);
|
|
obs_data_set_int (item_data, "bounds_type", (int)item->bounds_type);
|
|
obs_data_set_int (item_data, "bounds_align", (int)item->bounds_align);
|
|
obs_data_set_vec2 (item_data, "bounds", &item->bounds);
|
|
|
|
obs_data_array_push_back(array, item_data);
|
|
obs_data_release(item_data);
|
|
}
|
|
|
|
static void scene_save(void *data, obs_data_t settings)
|
|
{
|
|
struct obs_scene *scene = data;
|
|
obs_data_array_t array = obs_data_array_create();
|
|
struct obs_scene_item *item;
|
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
item = scene->first_item;
|
|
while (item) {
|
|
scene_save_item(array, item);
|
|
item = item->next;
|
|
}
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
obs_data_set_array(settings, "items", array);
|
|
obs_data_array_release(array);
|
|
}
|
|
|
|
static uint32_t scene_getwidth(void *data)
|
|
{
|
|
UNUSED_PARAMETER(data);
|
|
return obs->video.base_width;
|
|
}
|
|
|
|
static uint32_t scene_getheight(void *data)
|
|
{
|
|
UNUSED_PARAMETER(data);
|
|
return obs->video.base_height;
|
|
}
|
|
|
|
const struct obs_source_info scene_info =
|
|
{
|
|
.id = "scene",
|
|
.type = OBS_SOURCE_TYPE_INPUT,
|
|
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
|
|
.get_name = scene_getname,
|
|
.create = scene_create,
|
|
.destroy = scene_destroy,
|
|
.video_render = scene_video_render,
|
|
.get_width = scene_getwidth,
|
|
.get_height = scene_getheight,
|
|
.load = scene_load,
|
|
.save = scene_save,
|
|
.enum_sources = scene_enum_sources
|
|
};
|
|
|
|
obs_scene_t obs_scene_create(const char *name)
|
|
{
|
|
struct obs_source *source =
|
|
obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
|
|
return source->context.data;
|
|
}
|
|
|
|
void obs_scene_addref(obs_scene_t scene)
|
|
{
|
|
if (scene)
|
|
obs_source_addref(scene->source);
|
|
}
|
|
|
|
void obs_scene_release(obs_scene_t scene)
|
|
{
|
|
if (scene)
|
|
obs_source_release(scene->source);
|
|
}
|
|
|
|
obs_source_t obs_scene_get_source(obs_scene_t scene)
|
|
{
|
|
return scene ? scene->source : NULL;
|
|
}
|
|
|
|
obs_scene_t obs_scene_from_source(obs_source_t source)
|
|
{
|
|
if (!source || source->info.id != scene_info.id)
|
|
return NULL;
|
|
|
|
return source->context.data;
|
|
}
|
|
|
|
obs_sceneitem_t obs_scene_find_source(obs_scene_t scene, const char *name)
|
|
{
|
|
struct obs_scene_item *item;
|
|
|
|
if (!scene)
|
|
return NULL;
|
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
item = scene->first_item;
|
|
while (item) {
|
|
if (strcmp(item->source->context.name, name) == 0)
|
|
break;
|
|
|
|
item = item->next;
|
|
}
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
return item;
|
|
}
|
|
|
|
void obs_scene_enum_items(obs_scene_t scene,
|
|
bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
|
|
void *param)
|
|
{
|
|
struct obs_scene_item *item;
|
|
|
|
if (!scene || !callback)
|
|
return;
|
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
item = scene->first_item;
|
|
while (item) {
|
|
struct obs_scene_item *next = item->next;
|
|
|
|
obs_sceneitem_addref(item);
|
|
|
|
if (!callback(scene, item, param)) {
|
|
obs_sceneitem_release(item);
|
|
break;
|
|
}
|
|
|
|
obs_sceneitem_release(item);
|
|
|
|
item = next;
|
|
}
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
}
|
|
|
|
obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
|
|
{
|
|
struct obs_scene_item *last;
|
|
struct obs_scene_item *item;
|
|
struct calldata params = {0};
|
|
|
|
if (!scene)
|
|
return NULL;
|
|
|
|
if (!source) {
|
|
blog(LOG_ERROR, "Tried to add a NULL source to a scene");
|
|
return NULL;
|
|
}
|
|
|
|
item = bzalloc(sizeof(struct obs_scene_item));
|
|
item->source = source;
|
|
item->visible = true;
|
|
item->parent = scene;
|
|
item->ref = 1;
|
|
item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
|
|
vec2_set(&item->scale, 1.0f, 1.0f);
|
|
matrix4_identity(&item->draw_transform);
|
|
matrix4_identity(&item->box_transform);
|
|
|
|
obs_source_addref(source);
|
|
obs_source_add_child(scene->source, source);
|
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
last = scene->first_item;
|
|
if (!last) {
|
|
scene->first_item = item;
|
|
} else {
|
|
while (last->next)
|
|
last = last->next;
|
|
|
|
last->next = item;
|
|
item->prev = last;
|
|
}
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
calldata_set_ptr(¶ms, "scene", scene);
|
|
calldata_set_ptr(¶ms, "item", item);
|
|
signal_handler_signal(scene->source->context.signals, "item_add",
|
|
¶ms);
|
|
calldata_free(¶ms);
|
|
|
|
return item;
|
|
}
|
|
|
|
static void obs_sceneitem_destroy(obs_sceneitem_t item)
|
|
{
|
|
if (item) {
|
|
if (item->source)
|
|
obs_source_release(item->source);
|
|
bfree(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_addref(obs_sceneitem_t item)
|
|
{
|
|
if (item)
|
|
os_atomic_inc_long(&item->ref);
|
|
}
|
|
|
|
void obs_sceneitem_release(obs_sceneitem_t item)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
if (os_atomic_dec_long(&item->ref) == 0)
|
|
obs_sceneitem_destroy(item);
|
|
}
|
|
|
|
void obs_sceneitem_remove(obs_sceneitem_t item)
|
|
{
|
|
obs_scene_t scene;
|
|
|
|
if (!item)
|
|
return;
|
|
|
|
scene = item->parent;
|
|
|
|
if (scene)
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
if (item->removed) {
|
|
if (scene)
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
return;
|
|
}
|
|
|
|
item->removed = true;
|
|
|
|
assert(scene != NULL);
|
|
assert(scene->source != NULL);
|
|
obs_source_remove_child(scene->source, item->source);
|
|
|
|
signal_item_remove(item);
|
|
detach_sceneitem(item);
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
obs_sceneitem_release(item);
|
|
}
|
|
|
|
obs_scene_t obs_sceneitem_get_scene(obs_sceneitem_t item)
|
|
{
|
|
return item ? item->parent : NULL;
|
|
}
|
|
|
|
obs_source_t obs_sceneitem_get_source(obs_sceneitem_t item)
|
|
{
|
|
return item ? item->source : NULL;
|
|
}
|
|
|
|
void obs_sceneitem_select(obs_sceneitem_t item, bool select)
|
|
{
|
|
struct calldata params = {0};
|
|
const char *command = select ? "item_select" : "item_deselect";
|
|
|
|
if (!item || item->selected == select)
|
|
return;
|
|
|
|
item->selected = select;
|
|
|
|
calldata_set_ptr(¶ms, "scene", item->parent);
|
|
calldata_set_ptr(¶ms, "item", item);
|
|
signal_handler_signal(item->parent->source->context.signals,
|
|
command, ¶ms);
|
|
|
|
calldata_free(¶ms);
|
|
}
|
|
|
|
bool obs_sceneitem_selected(obs_sceneitem_t item)
|
|
{
|
|
return item ? item->selected : false;
|
|
}
|
|
|
|
void obs_sceneitem_set_pos(obs_sceneitem_t item, const struct vec2 *pos)
|
|
{
|
|
if (item) {
|
|
vec2_copy(&item->pos, pos);
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_set_rot(obs_sceneitem_t item, float rot)
|
|
{
|
|
if (item) {
|
|
item->rot = rot;
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_set_scale(obs_sceneitem_t item, const struct vec2 *scale)
|
|
{
|
|
if (item) {
|
|
vec2_copy(&item->scale, scale);
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_set_alignment(obs_sceneitem_t item, uint32_t alignment)
|
|
{
|
|
if (item) {
|
|
item->align = alignment;
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
static inline void signal_move_dir(struct obs_scene_item *item,
|
|
enum obs_order_movement movement)
|
|
{
|
|
const char *command = NULL;
|
|
struct calldata params = {0};
|
|
|
|
switch (movement) {
|
|
case OBS_ORDER_MOVE_UP: command = "item_move_up"; break;
|
|
case OBS_ORDER_MOVE_DOWN: command = "item_move_down"; break;
|
|
case OBS_ORDER_MOVE_TOP: command = "item_move_top"; break;
|
|
case OBS_ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
|
|
}
|
|
|
|
calldata_set_ptr(¶ms, "scene", item->parent);
|
|
calldata_set_ptr(¶ms, "item", item);
|
|
|
|
signal_handler_signal(item->parent->source->context.signals,
|
|
command, ¶ms);
|
|
|
|
calldata_free(¶ms);
|
|
}
|
|
|
|
void obs_sceneitem_set_order(obs_sceneitem_t item,
|
|
enum obs_order_movement movement)
|
|
{
|
|
if (!item) return;
|
|
|
|
struct obs_scene_item *next, *prev;
|
|
struct obs_scene *scene = item->parent;
|
|
|
|
obs_scene_addref(scene);
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
next = item->next;
|
|
prev = item->prev;
|
|
|
|
detach_sceneitem(item);
|
|
|
|
if (movement == OBS_ORDER_MOVE_DOWN) {
|
|
attach_sceneitem(scene, item, prev ? prev->prev : NULL);
|
|
|
|
} else if (movement == OBS_ORDER_MOVE_UP) {
|
|
attach_sceneitem(scene, item, next ? next : prev);
|
|
|
|
} else if (movement == OBS_ORDER_MOVE_TOP) {
|
|
struct obs_scene_item *last = next;
|
|
if (!last) {
|
|
last = prev;
|
|
} else {
|
|
while (last->next)
|
|
last = last->next;
|
|
}
|
|
|
|
attach_sceneitem(scene, item, last);
|
|
|
|
} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
|
|
attach_sceneitem(scene, item, NULL);
|
|
}
|
|
|
|
signal_move_dir(item, movement);
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
obs_scene_release(scene);
|
|
}
|
|
|
|
void obs_sceneitem_set_bounds_type(obs_sceneitem_t item,
|
|
enum obs_bounds_type type)
|
|
{
|
|
if (item) {
|
|
item->bounds_type = type;
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t item,
|
|
uint32_t alignment)
|
|
{
|
|
if (item) {
|
|
item->bounds_align = alignment;
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_set_bounds(obs_sceneitem_t item, const struct vec2 *bounds)
|
|
{
|
|
if (item) {
|
|
item->bounds = *bounds;
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_get_pos(obs_sceneitem_t item, struct vec2 *pos)
|
|
{
|
|
if (item)
|
|
vec2_copy(pos, &item->pos);
|
|
}
|
|
|
|
float obs_sceneitem_get_rot(obs_sceneitem_t item)
|
|
{
|
|
return item ? item->rot : 0.0f;
|
|
}
|
|
|
|
void obs_sceneitem_get_scale(obs_sceneitem_t item, struct vec2 *scale)
|
|
{
|
|
if (item)
|
|
vec2_copy(scale, &item->scale);
|
|
}
|
|
|
|
uint32_t obs_sceneitem_get_alignment(obs_sceneitem_t item)
|
|
{
|
|
return item ? item->align : 0;
|
|
}
|
|
|
|
enum obs_bounds_type obs_sceneitem_get_bounds_type(obs_sceneitem_t item)
|
|
{
|
|
return item ? item->bounds_type : OBS_BOUNDS_NONE;
|
|
}
|
|
|
|
uint32_t obs_sceneitem_get_bounds_alignment(obs_sceneitem_t item)
|
|
{
|
|
return item ? item->bounds_align : 0;
|
|
}
|
|
|
|
void obs_sceneitem_get_bounds(obs_sceneitem_t item, struct vec2 *bounds)
|
|
{
|
|
if (item)
|
|
*bounds = item->bounds;
|
|
}
|
|
|
|
void obs_sceneitem_get_info(obs_sceneitem_t item,
|
|
struct obs_transform_info *info)
|
|
{
|
|
if (item && info) {
|
|
info->pos = item->pos;
|
|
info->rot = item->rot;
|
|
info->scale = item->scale;
|
|
info->alignment = item->align;
|
|
info->bounds_type = item->bounds_type;
|
|
info->bounds_alignment = item->bounds_align;
|
|
info->bounds = item->bounds;
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_set_info(obs_sceneitem_t item,
|
|
const struct obs_transform_info *info)
|
|
{
|
|
if (item && info) {
|
|
item->pos = info->pos;
|
|
item->rot = info->rot;
|
|
item->scale = info->scale;
|
|
item->align = info->alignment;
|
|
item->bounds_type = info->bounds_type;
|
|
item->bounds_align = info->bounds_alignment;
|
|
item->bounds = info->bounds;
|
|
update_item_transform(item);
|
|
}
|
|
}
|
|
|
|
void obs_sceneitem_get_draw_transform(obs_sceneitem_t item,
|
|
struct matrix4 *transform)
|
|
{
|
|
if (item)
|
|
matrix4_copy(transform, &item->draw_transform);
|
|
}
|
|
|
|
void obs_sceneitem_get_box_transform(obs_sceneitem_t item,
|
|
struct matrix4 *transform)
|
|
{
|
|
if (item)
|
|
matrix4_copy(transform, &item->box_transform);
|
|
}
|