f53df7da64
Code submissions have continually suffered from formatting inconsistencies that constantly have to be addressed. Using clang-format simplifies this by making code formatting more consistent, and allows automation of the code formatting so that maintainers can focus more on the code itself instead of code formatting.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#pragma once
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#include "DecklinkBase.h"
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class DeckLinkInput : public DecklinkBase {
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protected:
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bool isCapturing = false;
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obs_source_t *source;
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void SaveSettings();
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static void DevicesChanged(void *param, DeckLinkDevice *device,
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bool added);
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public:
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DeckLinkInput(obs_source_t *source, DeckLinkDeviceDiscovery *discovery);
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virtual ~DeckLinkInput(void);
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long long GetActiveModeId(void) const;
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obs_source_t *GetSource(void) const;
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inline BMDPixelFormat GetPixelFormat() const { return pixelFormat; }
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inline void SetPixelFormat(BMDPixelFormat format)
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{
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pixelFormat = format;
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}
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inline video_colorspace GetColorSpace() const { return colorSpace; }
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inline void SetColorSpace(video_colorspace format)
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{
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colorSpace = format;
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}
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inline video_range_type GetColorRange() const { return colorRange; }
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inline void SetColorRange(video_range_type format)
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{
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colorRange = format;
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}
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inline speaker_layout GetChannelFormat() const { return channelFormat; }
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inline void SetChannelFormat(speaker_layout format)
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{
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channelFormat = format;
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}
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bool Activate(DeckLinkDevice *device, long long modeId,
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BMDVideoConnection bmdVideoConnection,
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BMDAudioConnection bmdAudioConnection);
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void Deactivate();
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bool Capturing();
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bool buffering = false;
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bool dwns = false;
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std::string hash;
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long long id;
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bool swap = false;
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BMDVideoConnection videoConnection;
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BMDAudioConnection audioConnection;
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};
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