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axisang.c
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first commit
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2013-09-30 19:37:13 -07:00 |
axisang.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
basemath.hpp
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.c
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
effect-parser.c
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avoid using 'default' for enum switches
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2013-10-24 01:29:06 -07:00 |
effect-parser.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
effect.c
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fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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2013-10-25 10:25:28 -07:00 |
effect.h
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
graphics-imports.c
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
graphics-internal.h
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fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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2013-10-25 10:25:28 -07:00 |
graphics.c
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add frame flipping code
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2013-10-26 15:05:51 -07:00 |
graphics.h
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add frame flipping code
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2013-10-26 15:05:51 -07:00 |
input.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
math-defs.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
math-extra.c
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
math-extra.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
matrix3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix3.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
matrix4.c
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
matrix4.h
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
plane.c
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first commit
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2013-09-30 19:37:13 -07:00 |
plane.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
quat.c
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
quat.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
shader-parser.c
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
shader-parser.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
texture-render.c
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
vec2.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec2.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
vec3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec3.h
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
vec4.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec4.h
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |