876 lines
21 KiB
C
876 lines
21 KiB
C
#define _CRT_SECURE_NO_WARNINGS
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#ifdef _MSC_VER
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#pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
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#pragma warning(disable : 4054) /* function pointer to data pointer */
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#endif
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#include <windows.h>
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#define COBJMACROS
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#include <dxgi.h>
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#include <d3d11.h>
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#include "gl-decs.h"
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#include "graphics-hook.h"
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#include "../funchook.h"
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#define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
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static const GUID GUID_IDXGIFactory1 =
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{0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
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static const GUID GUID_IDXGIResource =
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{0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
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static struct func_hook swap_buffers;
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static struct func_hook wgl_swap_layer_buffers;
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static struct func_hook wgl_swap_buffers;
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static struct func_hook wgl_delete_context;
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struct gl_data {
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HDC hdc;
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uint32_t base_cx;
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uint32_t base_cy;
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uint32_t cx;
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uint32_t cy;
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DXGI_FORMAT format;
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GLuint fbo;
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bool using_shtex : 1;
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bool using_scale : 1;
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union {
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/* shared texture */
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struct {
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struct shtex_data *shtex_info;
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ID3D11Device *d3d11_device;
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ID3D11DeviceContext *d3d11_context;
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ID3D11Texture2D *d3d11_tex;
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IDXGISwapChain *dxgi_swap;
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HANDLE gl_device;
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HANDLE gl_dxobj;
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HANDLE handle;
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HWND hwnd;
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GLuint texture;
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};
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/* shared memory */
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struct {
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struct shmem_data *shmem_info;
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int cur_tex;
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int copy_wait;
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GLuint pbos[NUM_BUFFERS];
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GLuint textures[NUM_BUFFERS];
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bool texture_ready[NUM_BUFFERS];
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bool texture_mapped[NUM_BUFFERS];
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};
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};
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};
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static HMODULE gl = NULL;
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static bool nv_capture_available = false;
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static struct gl_data data = {0};
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static inline bool gl_error(const char *func, const char *str)
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{
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GLenum error = glGetError();
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if (error != 0) {
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hlog("%s: %s: %lu", func, str, error);
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return true;
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}
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return false;
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}
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static void gl_free(void)
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{
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capture_free();
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if (data.using_shtex) {
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if (data.gl_dxobj)
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jimglDXUnregisterObjectNV(data.gl_device,
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data.gl_dxobj);
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if (data.gl_device)
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jimglDXCloseDeviceNV(data.gl_device);
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if (data.texture)
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glDeleteTextures(1, &data.texture);
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if (data.d3d11_tex)
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ID3D11Resource_Release(data.d3d11_tex);
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if (data.d3d11_context)
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ID3D11DeviceContext_Release(data.d3d11_context);
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if (data.d3d11_device)
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ID3D11Device_Release(data.d3d11_device);
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if (data.dxgi_swap)
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IDXGISwapChain_Release(data.dxgi_swap);
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if (data.hwnd)
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DestroyWindow(data.hwnd);
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} else {
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for (size_t i = 0; i < NUM_BUFFERS; i++) {
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if (data.pbos[i]) {
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if (data.texture_mapped[i]) {
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glBindBuffer(GL_PIXEL_PACK_BUFFER,
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data.pbos[i]);
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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glDeleteBuffers(1, &data.pbos[i]);
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}
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if (data.textures[i])
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glDeleteTextures(1, &data.textures[i]);
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}
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}
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if (data.fbo)
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glDeleteFramebuffers(1, &data.fbo);
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gl_error("gl_free", "GL error occurred on free");
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memset(&data, 0, sizeof(data));
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hlog("------------------ gl capture freed ------------------");
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}
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static inline void *base_get_proc(const char *name)
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{
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return (void*)GetProcAddress(gl, name);
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}
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static inline void *wgl_get_proc(const char *name)
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{
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return (void*)jimglGetProcAddress(name);
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}
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static inline void *get_proc(const char *name)
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{
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void *func = wgl_get_proc(name);
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if (!func)
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func = base_get_proc(name);
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return func;
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}
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static void init_nv_functions(void)
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{
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jimglDXSetResourceShareHandleNV =
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get_proc("wglDXSetResourceShareHandleNV");
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jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
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jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
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jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
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jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
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jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
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jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
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jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
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nv_capture_available =
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!!jimglDXSetResourceShareHandleNV &&
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!!jimglDXOpenDeviceNV &&
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!!jimglDXCloseDeviceNV &&
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!!jimglDXRegisterObjectNV &&
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!!jimglDXUnregisterObjectNV &&
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!!jimglDXObjectAccessNV &&
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!!jimglDXLockObjectsNV &&
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!!jimglDXUnlockObjectsNV;
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if (nv_capture_available)
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hlog("Shared-texture OpenGL capture available");
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}
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#define GET_PROC(cur_func, ptr, func) \
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do { \
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ptr = get_proc(#func); \
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if (!ptr) { \
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hlog("%s: failed to get function '%s'", #cur_func, \
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#func); \
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success = false; \
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} \
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} while (false)
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static bool init_gl_functions(void)
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{
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bool success = true;
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jimglGetProcAddress = base_get_proc("wglGetProcAddress");
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if (!jimglGetProcAddress) {
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hlog("init_gl_functions: failed to get wglGetProcAddress");
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return false;
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}
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GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
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GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
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GET_PROC(init_gl_functions, jimglGetCurrentContext,
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wglGetCurrentContext);
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GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
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GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
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GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
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GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
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GET_PROC(init_gl_functions, glGetError, glGetError);
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GET_PROC(init_gl_functions, glBufferData, glBufferData);
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GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
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GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
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GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
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GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
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GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
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GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
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GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
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GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
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GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
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GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
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GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
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GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
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GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
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GET_PROC(init_gl_functions, glFramebufferTexture2D,
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glFramebufferTexture2D);
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init_nv_functions();
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return success;
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}
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static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
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{
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HWND hwnd = WindowFromDC(hdc);
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RECT rc = {0};
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GetClientRect(hwnd, &rc);
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*cx = rc.right;
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*cy = rc.bottom;
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}
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static inline bool gl_shtex_init_window(void)
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{
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data.hwnd = CreateWindowExW(0, DUMMY_WINDOW_CLASS_NAME,
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L"Dummy GL window, ignore",
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WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
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0, 0, 2, 2, NULL, NULL, GetModuleHandle(NULL), NULL);
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if (!data.hwnd) {
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hlog("gl_shtex_init_window: failed to create window: %d",
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GetLastError());
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return false;
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}
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return true;
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}
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typedef HRESULT (WINAPI *create_dxgi_factory1_t)(REFIID, void **);
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static const D3D_FEATURE_LEVEL feature_levels[] =
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{
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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};
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static inline bool gl_shtex_init_d3d11(void)
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{
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D3D_FEATURE_LEVEL level_used;
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IDXGIFactory1 *factory;
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IDXGIAdapter *adapter;
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HRESULT hr;
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HMODULE d3d11 = load_system_library("d3d11.dll");
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if (!d3d11) {
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hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
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GetLastError());
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return false;
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}
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HMODULE dxgi = load_system_library("dxgi.dll");
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if (!dxgi) {
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hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
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GetLastError());
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return false;
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}
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DXGI_SWAP_CHAIN_DESC desc = {0};
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desc.BufferCount = 2;
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desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.BufferDesc.Width = 2;
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desc.BufferDesc.Height = 2;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.SampleDesc.Count = 1;
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desc.Windowed = true;
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desc.OutputWindow = data.hwnd;
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create_dxgi_factory1_t create_factory = (void*)GetProcAddress(dxgi,
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"CreateDXGIFactory1");
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if (!create_factory) {
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hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
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"procedure: %d", GetLastError());
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return false;
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}
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PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create = (void*)GetProcAddress(
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d3d11, "D3D11CreateDeviceAndSwapChain");
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if (!create) {
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hlog("gl_shtex_init_d3d11: failed to load "
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"D3D11CreateDeviceAndSwapChain procedure: %d",
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GetLastError());
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return false;
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}
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hr = create_factory(&GUID_IDXGIFactory1, (void**)&factory);
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if (FAILED(hr)) {
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hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
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return false;
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}
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hr = IDXGIFactory1_EnumAdapters1(factory, 0, (IDXGIAdapter1**)&adapter);
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IDXGIFactory1_Release(factory);
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if (FAILED(hr)) {
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hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
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return false;
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}
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hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
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sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
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D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
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&data.d3d11_device, &level_used, &data.d3d11_context);
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IDXGIAdapter_Release(adapter);
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if (FAILED(hr)) {
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hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
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return false;
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}
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return true;
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}
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static inline bool gl_shtex_init_d3d11_tex(void)
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{
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IDXGIResource *dxgi_res;
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HRESULT hr;
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D3D11_TEXTURE2D_DESC desc = {0};
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desc.Width = data.cx;
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desc.Height = data.cy;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET |
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D3D11_BIND_SHADER_RESOURCE;
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hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
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&data.d3d11_tex);
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if (FAILED(hr)) {
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hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
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hr);
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return false;
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}
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hr = ID3D11Device_QueryInterface(data.d3d11_tex,
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&GUID_IDXGIResource, (void**)&dxgi_res);
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if (FAILED(hr)) {
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hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
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hr);
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return false;
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}
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hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
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IDXGIResource_Release(dxgi_res);
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if (FAILED(hr)) {
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hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
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hr);
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return false;
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}
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return true;
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}
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static inline bool gl_shtex_init_gl_tex(void)
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{
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data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
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if (!data.gl_device) {
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hlog("gl_shtex_init_gl_tex: failed to open device");
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return false;
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}
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glGenTextures(1, &data.texture);
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if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
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return false;
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}
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data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
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data.texture, GL_TEXTURE_2D,
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WGL_ACCESS_WRITE_DISCARD_NV);
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if (!data.gl_dxobj) {
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hlog("gl_shtex_init_gl_tex: failed to register object");
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return false;
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}
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return true;
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}
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static inline bool gl_init_fbo(void)
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{
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glGenFramebuffers(1, &data.fbo);
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return !gl_error("gl_init_fbo", "failed to initialize FBO");
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}
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static bool gl_shtex_init(HWND window)
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{
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if (!gl_shtex_init_window()) {
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return false;
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}
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if (!gl_shtex_init_d3d11()) {
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return false;
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}
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if (!gl_shtex_init_d3d11_tex()) {
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return false;
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}
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if (!gl_shtex_init_gl_tex()) {
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return false;
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}
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if (!gl_init_fbo()) {
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return false;
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}
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if (!capture_init_shtex(&data.shtex_info, window,
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data.base_cx, data.base_cy, data.cx, data.cy,
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data.format, true, (uintptr_t)data.handle)) {
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return false;
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}
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hlog("gl shared texture capture successful");
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return true;
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}
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static inline bool gl_shmem_init_data(size_t idx, size_t size)
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{
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glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
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if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
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return false;
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}
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glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
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if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
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return false;
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}
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glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
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if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
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return false;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy,
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0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
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return false;
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}
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return true;
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}
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static inline bool gl_shmem_init_buffers(void)
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{
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uint32_t size = data.cx * data.cy * 4;
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GLint last_pbo;
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GLint last_tex;
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glGenBuffers(NUM_BUFFERS, data.pbos);
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if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
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return false;
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}
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glGenTextures(NUM_BUFFERS, data.textures);
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if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
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return false;
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}
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glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
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if (gl_error("gl_shmem_init_buffers",
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"failed to save pixel pack buffer")) {
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return false;
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}
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
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if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
|
|
return false;
|
|
}
|
|
|
|
for (size_t i = 0; i < NUM_BUFFERS; i++) {
|
|
if (!gl_shmem_init_data(i, size)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
|
|
glBindTexture(GL_TEXTURE_2D, last_tex);
|
|
return true;
|
|
}
|
|
|
|
static bool gl_shmem_init(HWND window)
|
|
{
|
|
if (!gl_shmem_init_buffers()) {
|
|
return false;
|
|
}
|
|
if (!gl_init_fbo()) {
|
|
return false;
|
|
}
|
|
if (!capture_init_shmem(&data.shmem_info, window,
|
|
data.base_cx, data.base_cy, data.cx, data.cy,
|
|
data.cx * 4, data.format, true)) {
|
|
return false;
|
|
}
|
|
|
|
hlog("gl memory capture successful");
|
|
return true;
|
|
}
|
|
|
|
static void gl_init(HDC hdc)
|
|
{
|
|
HWND window = WindowFromDC(hdc);
|
|
bool success = false;
|
|
RECT rc = {0};
|
|
|
|
GetClientRect(window, &rc);
|
|
|
|
data.base_cx = rc.right;
|
|
data.base_cy = rc.bottom;
|
|
data.hdc = hdc;
|
|
data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
data.using_scale = global_hook_info->use_scale;
|
|
data.using_shtex = nv_capture_available &&
|
|
!global_hook_info->force_shmem;
|
|
|
|
if (data.using_scale) {
|
|
data.cx = global_hook_info->cx;
|
|
data.cy = global_hook_info->cy;
|
|
} else {
|
|
data.cx = data.base_cx;
|
|
data.cy = data.base_cy;
|
|
}
|
|
|
|
if (data.using_shtex)
|
|
success = gl_shtex_init(window);
|
|
else
|
|
success = gl_shmem_init(window);
|
|
|
|
if (!success)
|
|
gl_free();
|
|
}
|
|
|
|
static void gl_copy_backbuffer(GLuint dst)
|
|
{
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
|
|
if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) {
|
|
return;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, dst);
|
|
if (gl_error("gl_copy_backbuffer", "failed to bind texture")) {
|
|
return;
|
|
}
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, dst, 0);
|
|
if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) {
|
|
return;
|
|
}
|
|
|
|
glReadBuffer(GL_BACK);
|
|
if (gl_error("gl_copy_backbuffer", "failed to set read buffer")) {
|
|
return;
|
|
}
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) {
|
|
return;
|
|
}
|
|
|
|
glBlitFramebuffer(0, 0, data.base_cx, data.base_cy,
|
|
0, 0, data.cx, data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
|
gl_error("gl_copy_backbuffer", "failed to blit");
|
|
}
|
|
|
|
static void gl_shtex_capture(void)
|
|
{
|
|
GLint last_fbo;
|
|
GLint last_tex;
|
|
|
|
jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
|
|
|
|
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
|
|
if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
|
|
return;
|
|
}
|
|
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
|
|
if (gl_error("gl_shtex_capture", "failed to get last texture")) {
|
|
return;
|
|
}
|
|
|
|
gl_copy_backbuffer(data.texture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, last_tex);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
|
|
|
|
jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
|
|
|
|
IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
|
|
}
|
|
|
|
static inline void gl_shmem_capture_queue_copy(void)
|
|
{
|
|
for (int i = 0; i < NUM_BUFFERS; i++) {
|
|
if (data.texture_ready[i]) {
|
|
GLvoid *buffer;
|
|
|
|
data.texture_ready[i] = false;
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
|
|
if (gl_error("gl_shmem_capture_queue_copy",
|
|
"failed to bind pbo")) {
|
|
return;
|
|
}
|
|
|
|
buffer = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
|
if (buffer) {
|
|
data.texture_mapped[i] = true;
|
|
shmem_copy_data(i, buffer);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, src_tex);
|
|
if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
|
|
return;
|
|
}
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
|
|
if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
|
|
return;
|
|
}
|
|
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
|
|
if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void gl_shmem_capture(void)
|
|
{
|
|
int next_tex;
|
|
GLint last_fbo;
|
|
GLint last_tex;
|
|
|
|
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
|
|
if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
|
|
return;
|
|
}
|
|
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
|
|
if (gl_error("gl_shmem_capture", "failed to get last texture")) {
|
|
return;
|
|
}
|
|
|
|
gl_shmem_capture_queue_copy();
|
|
|
|
next_tex = (data.cur_tex == NUM_BUFFERS - 1) ? 0 : data.cur_tex + 1;
|
|
|
|
gl_copy_backbuffer(data.textures[next_tex]);
|
|
|
|
if (data.copy_wait < NUM_BUFFERS - 1) {
|
|
data.copy_wait++;
|
|
} else {
|
|
GLuint src = data.textures[next_tex];
|
|
GLuint dst = data.pbos[next_tex];
|
|
|
|
if (shmem_texture_data_lock(next_tex)) {
|
|
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
|
data.texture_mapped[next_tex] = false;
|
|
shmem_texture_data_unlock(next_tex);
|
|
}
|
|
|
|
gl_shmem_capture_stage(dst, src);
|
|
data.texture_ready[next_tex] = true;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, last_tex);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
|
|
}
|
|
|
|
static void gl_capture(HDC hdc)
|
|
{
|
|
static bool functions_initialized = false;
|
|
static bool critical_failure = false;
|
|
|
|
if (critical_failure) {
|
|
return;
|
|
}
|
|
|
|
if (!functions_initialized) {
|
|
functions_initialized = init_gl_functions();
|
|
if (!functions_initialized) {
|
|
critical_failure = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (capture_should_stop()) {
|
|
gl_free();
|
|
}
|
|
if (capture_should_init()) {
|
|
gl_init(hdc);
|
|
}
|
|
if (capture_ready() && hdc == data.hdc) {
|
|
uint32_t new_cx;
|
|
uint32_t new_cy;
|
|
|
|
/* reset capture if resized */
|
|
get_window_size(hdc, &new_cx, &new_cy);
|
|
if (new_cx != data.base_cx || new_cy != data.base_cy) {
|
|
gl_free();
|
|
return;
|
|
}
|
|
|
|
if (data.using_shtex)
|
|
gl_shtex_capture();
|
|
else
|
|
gl_shmem_capture();
|
|
}
|
|
}
|
|
|
|
static BOOL WINAPI hook_swap_buffers(HDC hdc)
|
|
{
|
|
BOOL ret;
|
|
|
|
if (!global_hook_info->capture_overlay)
|
|
gl_capture(hdc);
|
|
|
|
unhook(&swap_buffers);
|
|
BOOL (WINAPI *call)(HDC) = swap_buffers.call_addr;
|
|
ret = call(hdc);
|
|
rehook(&swap_buffers);
|
|
|
|
if (global_hook_info->capture_overlay)
|
|
gl_capture(hdc);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
|
|
{
|
|
BOOL ret;
|
|
|
|
if (!global_hook_info->capture_overlay)
|
|
gl_capture(hdc);
|
|
|
|
unhook(&wgl_swap_buffers);
|
|
BOOL (WINAPI *call)(HDC) = wgl_swap_buffers.call_addr;
|
|
ret = call(hdc);
|
|
rehook(&wgl_swap_buffers);
|
|
|
|
if (global_hook_info->capture_overlay)
|
|
gl_capture(hdc);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
|
|
{
|
|
BOOL ret;
|
|
|
|
if (!global_hook_info->capture_overlay)
|
|
gl_capture(hdc);
|
|
|
|
unhook(&wgl_swap_layer_buffers);
|
|
BOOL (WINAPI *call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
|
|
ret = call(hdc, planes);
|
|
rehook(&wgl_swap_layer_buffers);
|
|
|
|
if (global_hook_info->capture_overlay)
|
|
gl_capture(hdc);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
|
|
{
|
|
BOOL ret;
|
|
|
|
if (capture_active()) {
|
|
HDC last_hdc = jimglGetCurrentDC();
|
|
HGLRC last_hrc = jimglGetCurrentContext();
|
|
|
|
jimglMakeCurrent(data.hdc, hrc);
|
|
gl_free();
|
|
jimglMakeCurrent(last_hdc, last_hrc);
|
|
}
|
|
|
|
unhook(&wgl_delete_context);
|
|
BOOL (WINAPI *call)(HGLRC) = wgl_delete_context.call_addr;
|
|
ret = call(hrc);
|
|
rehook(&wgl_delete_context);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool gl_register_window(void)
|
|
{
|
|
WNDCLASSW wc = {0};
|
|
wc.style = CS_OWNDC;
|
|
wc.hInstance = GetModuleHandle(NULL);
|
|
wc.lpfnWndProc = DefWindowProc;
|
|
wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
|
|
|
|
if (!RegisterClassW(&wc)) {
|
|
hlog("gl_register_window: failed to register window class: %d",
|
|
GetLastError());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool hook_gl(void)
|
|
{
|
|
void *wgl_dc_proc;
|
|
void *wgl_slb_proc;
|
|
void *wgl_sb_proc;
|
|
|
|
gl = get_system_module("opengl32.dll");
|
|
if (!gl) {
|
|
return false;
|
|
}
|
|
|
|
if (!gl_register_window()) {
|
|
return true;
|
|
}
|
|
|
|
wgl_dc_proc = base_get_proc("wglDeleteContext");
|
|
wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
|
|
wgl_sb_proc = base_get_proc("wglSwapBuffers");
|
|
|
|
hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
|
|
if (wgl_dc_proc) {
|
|
hook_init(&wgl_delete_context, wgl_dc_proc,
|
|
hook_wgl_delete_context,
|
|
"wglDeleteContext");
|
|
rehook(&wgl_delete_context);
|
|
}
|
|
if (wgl_slb_proc) {
|
|
hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
|
|
hook_wgl_swap_layer_buffers,
|
|
"wglSwapLayerBuffers");
|
|
rehook(&wgl_swap_layer_buffers);
|
|
}
|
|
if (wgl_sb_proc) {
|
|
hook_init(&wgl_swap_buffers, wgl_sb_proc,
|
|
hook_wgl_swap_buffers,
|
|
"wglSwapBuffers");
|
|
rehook(&wgl_swap_buffers);
|
|
}
|
|
|
|
rehook(&swap_buffers);
|
|
|
|
return true;
|
|
}
|