01c78bffc5
The message boxes that tell you that the browser is initializing or that you're authenticating with twitch are annoying on startup. It makes sense to do it in the settings/autoconfig dialogs where you sort of need to know what's going on while waiting for it to connect, but on startup it's not really necessary and can be kind of annoying.
108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include <QApplication>
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#include <QMessageBox>
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#include <QWidget>
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#include <QThread>
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#include <obs.hpp>
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#include <functional>
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#include <memory>
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#include <vector>
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#define QT_UTF8(str) QString::fromUtf8(str)
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#define QT_TO_UTF8(str) str.toUtf8().constData()
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class QDataStream;
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class QWidget;
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class QLayout;
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class QString;
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struct gs_window;
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class OBSMessageBox {
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public:
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static QMessageBox::StandardButton question(
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QWidget *parent,
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const QString &title,
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const QString &text,
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QMessageBox::StandardButtons buttons = QMessageBox::StandardButtons( QMessageBox::Yes | QMessageBox::No ),
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QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
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static void information(
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QWidget *parent,
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const QString &title,
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const QString &text);
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};
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void OBSErrorBox(QWidget *parent, const char *msg, ...);
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void QTToGSWindow(WId windowId, gs_window &gswindow);
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uint32_t TranslateQtKeyboardEventModifiers(Qt::KeyboardModifiers mods);
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QDataStream &operator<<(QDataStream &out,
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const std::vector<std::shared_ptr<OBSSignal>> &signal_vec);
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QDataStream &operator>>(QDataStream &in,
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std::vector<std::shared_ptr<OBSSignal>> &signal_vec);
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QDataStream &operator<<(QDataStream &out, const OBSScene &scene);
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QDataStream &operator>>(QDataStream &in, OBSScene &scene);
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QDataStream &operator<<(QDataStream &out, const OBSSceneItem &si);
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QDataStream &operator>>(QDataStream &in, OBSSceneItem &si);
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QThread *CreateQThread(std::function<void()> func);
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void ExecuteFuncSafeBlock(std::function<void()> func);
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void ExecuteFuncSafeBlockMsgBox(
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std::function<void()> func,
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const QString &title,
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const QString &text);
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/* allows executing without message boxes if starting up, otherwise with a
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* message box */
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void EnableThreadedMessageBoxes(bool enable);
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void ExecThreadedWithoutBlocking(
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std::function<void()> func,
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const QString &title,
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const QString &text);
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class SignalBlocker {
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QWidget *widget;
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bool blocked;
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public:
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inline explicit SignalBlocker(QWidget *widget_) : widget(widget_)
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{
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blocked = widget->blockSignals(true);
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}
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inline ~SignalBlocker()
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{
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widget->blockSignals(blocked);
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}
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};
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void DeleteLayout(QLayout *layout);
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static inline Qt::ConnectionType WaitConnection()
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{
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return QThread::currentThread() == qApp->thread()
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? Qt::DirectConnection
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: Qt::BlockingQueuedConnection;
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}
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