obs-studio/libobs-opengl
Shaolin acd44b525e libobs-opengl: Store FBOs per texture instead of per device
The previous model stored a new FBO per texture width/height/format on
a array in the device struct. This allocated memory was only released
on gs_device_destroy (obs exit).

The new approach stores a FBO on gs_texture and the its info is
destroyed once the texture is deleted.
2018-08-31 19:00:20 -03:00
..
2013-09-30 19:37:13 -07:00