obs-studio/test/win/test.cpp
jp9000 59ea3becf2 (API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);

  Changed to: char *obs_module_file(const char *file);

  Cahnge it so you no longer need to specify a sub-path such as:
  obs_find_plugin_file("module_name/file.ext")

  Instead, now automatically handle the module data path so all you need
  to do is:
  obs_module_file("file.ext")

- int obs_load_module(const char *name);

  Changed to: int obs_open_module(obs_module_t *module,
                                  const char *path,
                                  const char *data_path);
              bool obs_init_module(obs_module_t module);

  Change the module loading API so that if the front-end chooses, it can
  load modules directly from a specified path, and associate a data
  directory with it on the spot.

  The module will not be initialized immediately; obs_init_module must
  be called on the module pointer in order to fully initialize the
  module.  This is done so a module can be disabled by the front-end if
  the it so chooses.

New API:
- void obs_add_module_path(const char *bin, const char *data);

  These functions allow you to specify new module search paths to add,
  and allow you to search through them, or optionally just load all
  modules from them.  If the string %module% is included, it will
  replace it with the module's name when that string is used as a
  lookup.  Data paths are now directly added to the module's internal
  storage structure, and when obs_find_module_file is used, it will look
  up the pointer to the obs_module structure and get its data directory
  that way.

  Example:
  obs_add_module_path("/opt/obs/my-modules/%module%/bin",
                      "/opt/obs/my-modules/%module%/data");

  This would cause it to additionally look for the binary of a
  hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
  (or libfoo.so), and then look for the data in
  /opt/obs/my-modules/foo/data.

  This gives the front-end more flexibility for handling third-party
  plugin modules, or handling all plugin modules in a custom way.

- void obs_find_modules(obs_find_module_callback_t callback, void
                        *param);

  This searches the existing paths for modules and calls the callback
  function when any are found.  Useful for plugin management and custom
  handling of the paths by the front-end if desired.

- void obs_load_all_modules(void);

  Search through the paths and both loads and initializes all modules
  automatically without custom handling.

- void obs_enum_modules(obs_enum_module_callback_t callback,
                        void *param);

  Enumerates currently opened modules.
2014-07-27 17:29:10 -07:00

209 lines
4.9 KiB
C++

#include <stdio.h>
#include <time.h>
#include <windows.h>
#include <util/base.h>
#include <graphics/vec2.h>
#include <media-io/audio-resampler.h>
#include <obs.h>
#include <intrin.h>
static const int cx = 800;
static const int cy = 600;
/* --------------------------------------------------- */
class SourceContext {
obs_source_t source;
public:
inline SourceContext(obs_source_t source) : source(source) {}
inline ~SourceContext() {obs_source_release(source);}
inline operator obs_source_t() {return source;}
};
/* --------------------------------------------------- */
class SceneContext {
obs_scene_t scene;
public:
inline SceneContext(obs_scene_t scene) : scene(scene) {}
inline ~SceneContext() {obs_scene_release(scene);}
inline operator obs_scene_t() {return scene;}
};
/* --------------------------------------------------- */
static LRESULT CALLBACK sceneProc(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
switch (message) {
case WM_CLOSE:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
static void do_log(int log_level, const char *msg, va_list args, void *param)
{
char bla[4096];
vsnprintf(bla, 4095, msg, args);
OutputDebugStringA(bla);
OutputDebugStringA("\n");
if (log_level <= LOG_WARNING)
__debugbreak();
UNUSED_PARAMETER(param);
}
static void CreateOBS(HWND hwnd)
{
RECT rc;
GetClientRect(hwnd, &rc);
if (!obs_startup("en-US"))
throw "Couldn't create OBS";
struct obs_video_info ovi;
ovi.adapter = 0;
ovi.base_width = rc.right;
ovi.base_height = rc.bottom;
ovi.fps_num = 30000;
ovi.fps_den = 1001;
ovi.graphics_module = "libobs-opengl";
ovi.window_width = rc.right;
ovi.window_height = rc.bottom;
ovi.output_format = VIDEO_FORMAT_RGBA;
ovi.output_width = rc.right;
ovi.output_height = rc.bottom;
ovi.window.hwnd = hwnd;
if (obs_reset_video(&ovi) != 0)
throw "Couldn't initialize video";
}
static void AddTestItems(obs_scene_t scene, obs_source_t source)
{
obs_sceneitem_t item = NULL;
struct vec2 scale;
vec2_set(&scale, 20.0f, 20.0f);
item = obs_scene_add(scene, source);
obs_sceneitem_setscale(item, &scale);
}
static HWND CreateTestWindow(HINSTANCE instance)
{
WNDCLASS wc;
memset(&wc, 0, sizeof(wc));
wc.lpszClassName = TEXT("bla");
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hInstance = instance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpfnWndProc = (WNDPROC)sceneProc;
if (!RegisterClass(&wc))
return 0;
return CreateWindow(TEXT("bla"), TEXT("bla"),
WS_OVERLAPPEDWINDOW|WS_VISIBLE,
1920/2 - cx/2, 1080/2 - cy/2, cx, cy,
NULL, NULL, instance, NULL);
}
/* --------------------------------------------------- */
static void RenderWindow(void *data, uint32_t cx, uint32_t cy)
{
obs_render_main_view();
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(cx);
UNUSED_PARAMETER(cy);
}
/* --------------------------------------------------- */
int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPSTR cmdLine,
int numCmd)
{
HWND hwnd = NULL;
base_set_log_handler(do_log, nullptr);
try {
hwnd = CreateTestWindow(instance);
if (!hwnd)
throw "Couldn't create main window";
/* ------------------------------------------------------ */
/* create OBS */
CreateOBS(hwnd);
/* ------------------------------------------------------ */
/* load modules */
obs_load_all_modules();
/* ------------------------------------------------------ */
/* create source */
SourceContext source = obs_source_create(OBS_SOURCE_TYPE_INPUT,
"random", "some randon source", NULL);
if (!source)
throw "Couldn't create random test source";
/* ------------------------------------------------------ */
/* create filter */
SourceContext filter = obs_source_create(OBS_SOURCE_TYPE_FILTER,
"test_filter", "a nice green filter", NULL);
if (!filter)
throw "Couldn't create test filter";
obs_source_filter_add(source, filter);
/* ------------------------------------------------------ */
/* create scene and add source to scene (twice) */
SceneContext scene = obs_scene_create("test scene");
if (!scene)
throw "Couldn't create scene";
AddTestItems(scene, source);
/* ------------------------------------------------------ */
/* set the scene as the primary draw source and go */
obs_set_output_source(0, obs_scene_getsource(scene));
/* ------------------------------------------------------ */
/* set the main output render callback */
obs_add_draw_callback(RenderWindow, nullptr);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} catch (char *error) {
MessageBoxA(NULL, error, NULL, 0);
}
obs_shutdown();
blog(LOG_INFO, "Number of memory leaks: %llu", bnum_allocs());
DestroyWindow(hwnd);
UNUSED_PARAMETER(prevInstance);
UNUSED_PARAMETER(cmdLine);
UNUSED_PARAMETER(numCmd);
return 0;
}