obs-studio/obs/window-basic-main.hpp
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

299 lines
8.4 KiB
C++

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <QNetworkAccessManager>
#include <QBuffer>
#include <QAction>
#include <obs.hpp>
#include <unordered_map>
#include <vector>
#include <memory>
#include "window-main.hpp"
#include "window-basic-properties.hpp"
#include "window-basic-transform.hpp"
#include <util/platform.h>
#include <util/util.hpp>
#include <QPointer>
class QListWidgetItem;
class VolControl;
class QNetworkReply;
#include "ui_OBSBasic.h"
#define DESKTOP_AUDIO_1 Str("DesktopAudioDevice1")
#define DESKTOP_AUDIO_2 Str("DesktopAudioDevice2")
#define AUX_AUDIO_1 Str("AuxAudioDevice1")
#define AUX_AUDIO_2 Str("AuxAudioDevice2")
#define AUX_AUDIO_3 Str("AuxAudioDevice3")
class OBSBasic : public OBSMainWindow {
Q_OBJECT
friend class OBSBasicPreview;
private:
std::unordered_map<obs_source_t, int> sourceSceneRefs;
std::vector<VolControl*> volumes;
bool loaded = false;
QPointer<OBSBasicProperties> properties;
QPointer<OBSBasicTransform> transformWindow;
QNetworkAccessManager networkManager;
QPointer<QTimer> cpuUsageTimer;
os_cpu_usage_info_t cpuUsageInfo = nullptr;
QBuffer logUploadPostData;
QNetworkReply *logUploadReply = nullptr;
QByteArray logUploadReturnData;
QBuffer updatePostData;
QNetworkReply *updateReply = nullptr;
QByteArray updateReturnData;
obs_output_t fileOutput = nullptr;
obs_output_t streamOutput = nullptr;
obs_service_t service = nullptr;
obs_encoder_t aac = nullptr;
obs_encoder_t x264 = nullptr;
gs_vertbuffer_t box = nullptr;
gs_vertbuffer_t circle = nullptr;
bool sceneChanging = false;
int previewX = 0, previewY = 0;
int previewCX = 0, previewCY = 0;
float previewScale = 0.0f;
int resizeTimer = 0;
ConfigFile basicConfig;
int activeRefs = 0;
void DrawBackdrop(float cx, float cy);
void SetupEncoders();
void CreateDefaultScene();
void ClearVolumeControls();
void UploadLog(const char *file);
void Save(const char *file);
void Load(const char *file);
void SaveService();
bool LoadService();
bool InitOutputs();
bool InitEncoders();
bool InitService();
bool InitBasicConfigDefaults();
bool InitBasicConfig();
void InitOBSCallbacks();
void InitPrimitives();
OBSSceneItem GetCurrentSceneItem();
bool QueryRemoveSource(obs_source_t source);
void TimedCheckForUpdates();
void CheckForUpdates();
void GetFPSCommon(uint32_t &num, uint32_t &den) const;
void GetFPSInteger(uint32_t &num, uint32_t &den) const;
void GetFPSFraction(uint32_t &num, uint32_t &den) const;
void GetFPSNanoseconds(uint32_t &num, uint32_t &den) const;
void GetConfigFPS(uint32_t &num, uint32_t &den) const;
void UpdateSources(OBSScene scene);
void InsertSceneItem(obs_sceneitem_t item);
void TempFileOutput(const char *path, int vBitrate, int aBitrate);
void TempStreamOutput(const char *url, const char *key,
int vBitrate, int aBitrate);
void CreatePropertiesWindow(obs_source_t source);
public slots:
void StreamingStart();
void StreamingStop(int errorcode);
void RecordingStop();
private slots:
void AddSceneItem(OBSSceneItem item);
void RemoveSceneItem(OBSSceneItem item);
void AddScene(OBSSource source);
void RemoveScene(OBSSource source);
void UpdateSceneSelection(OBSSource source);
void RenameSources(QString newName, QString prevName);
void MoveSceneItem(OBSSceneItem item, obs_order_movement movement);
void ActivateAudioSource(OBSSource source);
void DeactivateAudioSource(OBSSource source);
void RemoveSelectedScene();
void RemoveSelectedSceneItem();
private:
/* OBS Callbacks */
static void SceneItemAdded(void *data, calldata_t params);
static void SceneItemRemoved(void *data, calldata_t params);
static void SourceAdded(void *data, calldata_t params);
static void SourceRemoved(void *data, calldata_t params);
static void SourceActivated(void *data, calldata_t params);
static void SourceDeactivated(void *data, calldata_t params);
static void SourceRenamed(void *data, calldata_t params);
static void ChannelChanged(void *data, calldata_t params);
static void RenderMain(void *data, uint32_t cx, uint32_t cy);
static void SceneItemMoveUp(void *data, calldata_t params);
static void SceneItemMoveDown(void *data, calldata_t params);
static void SceneItemMoveTop(void *data, calldata_t params);
static void SceneItemMoveBottom(void *data, calldata_t params);
void ResizePreview(uint32_t cx, uint32_t cy);
void AddSource(const char *id);
QMenu *CreateAddSourcePopupMenu();
void AddSourcePopupMenu(const QPoint &pos);
public:
OBSScene GetCurrentScene();
obs_service_t GetService();
void SetService(obs_service_t service);
int ResetVideo();
bool ResetAudio();
void ResetAudioDevice(const char *sourceId, const char *deviceName,
const char *deviceDesc, int channel);
void ResetAudioDevices();
void NewProject();
void SaveProject();
void LoadProject();
inline void GetDisplayRect(int &x, int &y, int &cx, int &cy)
{
x = previewX;
y = previewY;
cx = previewCX;
cy = previewCY;
}
inline double GetCPUUsage() const
{
return os_cpu_usage_info_query(cpuUsageInfo);
}
protected:
virtual void closeEvent(QCloseEvent *event) override;
virtual void changeEvent(QEvent *event) override;
virtual void resizeEvent(QResizeEvent *event) override;
virtual void timerEvent(QTimerEvent *event) override;
private slots:
void on_action_New_triggered();
void on_action_Open_triggered();
void on_action_Save_triggered();
void on_action_Settings_triggered();
void on_actionUploadCurrentLog_triggered();
void on_actionUploadLastLog_triggered();
void on_actionCheckForUpdates_triggered();
void on_actionEditTransform_triggered();
void on_actionResetTransform_triggered();
void on_actionRotate90CW_triggered();
void on_actionRotate90CCW_triggered();
void on_actionRotate180_triggered();
void on_actionFlipHorizontal_triggered();
void on_actionFlipVertical_triggered();
void on_actionFitToScreen_triggered();
void on_actionStretchToScreen_triggered();
void on_actionCenterToScreen_triggered();
void on_scenes_currentItemChanged(QListWidgetItem *current,
QListWidgetItem *prev);
void on_scenes_customContextMenuRequested(const QPoint &pos);
void on_actionAddScene_triggered();
void on_actionRemoveScene_triggered();
void on_actionSceneProperties_triggered();
void on_actionSceneUp_triggered();
void on_actionSceneDown_triggered();
void on_sources_currentItemChanged(QListWidgetItem *current,
QListWidgetItem *prev);
void on_sources_customContextMenuRequested(const QPoint &pos);
void on_actionAddSource_triggered();
void on_actionRemoveSource_triggered();
void on_actionSourceProperties_triggered();
void on_actionSourceUp_triggered();
void on_actionSourceDown_triggered();
void on_actionMoveUp_triggered();
void on_actionMoveDown_triggered();
void on_actionMoveToTop_triggered();
void on_actionMoveToBottom_triggered();
void on_streamButton_clicked();
void on_recordButton_clicked();
void on_settingsButton_clicked();
void logUploadRead();
void logUploadFinished();
void updateFileRead();
void updateFileFinished();
void AddSourceFromAction();
void EditSceneName();
void EditSceneItemName();
void SceneNameEdited(QWidget *editor,
QAbstractItemDelegate::EndEditHint endHint);
void SceneItemNameEdited(QWidget *editor,
QAbstractItemDelegate::EndEditHint endHint);
public:
explicit OBSBasic(QWidget *parent = 0);
virtual ~OBSBasic();
virtual void OBSInit() override;
virtual config_t Config() const override;
private:
std::unique_ptr<Ui::OBSBasic> ui;
};