obs-studio/libobs/obs-source.h
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

303 lines
9.1 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "obs.h"
#ifdef __cplusplus
extern "C" {
#endif
enum obs_source_type {
OBS_SOURCE_TYPE_INPUT,
OBS_SOURCE_TYPE_FILTER,
OBS_SOURCE_TYPE_TRANSITION,
};
/**
* @name Source output flags
*
* These flags determine what type of data the source outputs and expects.
* @{
*/
/**
* Source has video.
*
* Unless SOURCE_ASYNC_VIDEO is specified, the source must include the
* video_render callback in the source definition structure.
*/
#define OBS_SOURCE_VIDEO (1<<0)
/**
* Source has audio.
*
* Use the obs_source_output_audio function to pass raw audio data, which will
* be automatically converted and uploaded. If used with SOURCE_ASYNC_VIDEO,
* audio will automatically be synced up to the video output.
*/
#define OBS_SOURCE_AUDIO (1<<1)
/** Async video flag (use OBS_SOURCE_ASYNC_VIDEO) */
#define OBS_SOURCE_ASYNC (1<<2)
/**
* Source passes raw video data via RAM.
*
* Use the obs_source_output_video function to pass raw video data, which will
* be automatically uploaded at the specified timestamp.
*
* If this flag is specified, it is not necessary to include the video_render
* callback. However, if you wish to use that function as well, you must call
* obs_source_getframe to get the current frame data, and
* obs_source_releaseframe to release the data when complete.
*/
#define OBS_SOURCE_ASYNC_VIDEO (OBS_SOURCE_ASYNC | OBS_SOURCE_VIDEO)
/**
* Source uses custom drawing, rather than a default effect.
*
* If this flag is specified, the video_render callback will pass a NULL
* effect, and effect-based filters will not use direct rendering.
*/
#define OBS_SOURCE_CUSTOM_DRAW (1<<3)
/**
* Source uses a color matrix (usually YUV sources).
*
* When this is used, the video_render callback will automatically assign a
* 4x4 YUV->RGB matrix to the "color_matrix" parameter of the effect, or it can
* be changed to a custom value.
*/
#define OBS_SOURCE_COLOR_MATRIX (1<<4)
/** @} */
typedef void (*obs_source_enum_proc_t)(obs_source_t parent, obs_source_t child,
void *param);
/**
* Source definition structure
*/
struct obs_source_info {
/* ----------------------------------------------------------------- */
/* Required implementation*/
/** Unique string identifier for the source */
const char *id;
/**
* Type of source.
*
* OBS_SOURCE_TYPE_INPUT for input sources,
* OBS_SOURCE_TYPE_FILTER for filter sources, and
* OBS_SOURCE_TYPE_TRANSITION for transition sources.
*/
enum obs_source_type type;
/** Source output flags */
uint32_t output_flags;
/**
* Get the translated name of the source type
*
* @return The translated name of the source type
*/
const char *(*get_name)(void);
/**
* Creates the source data for the source
*
* @param settings Settings to initialize the source with
* @param source Source that this data is assoicated with
* @return The data associated with this source
*/
void *(*create)(obs_data_t settings, obs_source_t source);
/**
* Destroys the private data for the source
*
* Async sources must not call obs_source_output_video after returning
* from destroy
*/
void (*destroy)(void *data);
/** Returns the width of the source. Required if this is an input
* source and has non-async video */
uint32_t (*get_width)(void *data);
/** Returns the height of the source. Required if this is an input
* source and has non-async video */
uint32_t (*get_height)(void *data);
/* ----------------------------------------------------------------- */
/* Optional implementation */
/**
* Gets the default settings for this source
*
* @param[out] settings Data to assign default settings to
*/
void (*get_defaults)(obs_data_t settings);
/**
* Gets the property information of this source
*
* @return The properties data
*/
obs_properties_t (*get_properties)(void);
/**
* Updates the settings for this source
*
* @param data Source data
* @param settings New settings for this source
*/
void (*update)(void *data, obs_data_t settings);
/** Called when the source has been activated in the main view */
void (*activate)(void *data);
/**
* Called when the source has been deactivated from the main view
* (no longer being played/displayed)
*/
void (*deactivate)(void *data);
/** Called when the source is visible */
void (*show)(void *data);
/** Called when the source is no longer visible */
void (*hide)(void *data);
/**
* Called each video frame with the time elapsed
*
* @param data Source data
* @param seconds Seconds elapsed since the last frame
*/
void (*video_tick)(void *data, float seconds);
/**
* Called when rendering the source with the graphics subsystem.
*
* If this is an input/transition source, this is called to draw the
* source texture with the graphics subsystem using the specified
* effect.
*
* If this is a filter source, it wraps source draw calls (for
* example applying a custom effect with custom parameters to a
* source). In this case, it's highly recommended to use the
* obs_source_process_filter function to automatically handle
* effect-based filter processing. However, you can implement custom
* draw handling as desired as well.
*
* If the source output flags do not include SOURCE_CUSTOM_DRAW, all
* a source needs to do is set the "image" parameter of the effect to
* the desired texture, and then draw. If the output flags include
* SOURCE_COLOR_MATRIX, you may optionally set the the "color_matrix"
* parameter of the effect to a custom 4x4 conversion matrix (by
* default it will be set to an YUV->RGB conversion matrix)
*
* @param data Source data
* @param effect Effect to be used with this source. If the source
* output flags include SOURCE_CUSTOM_DRAW, this will
* be NULL, and the source is expected to process with
* an effect manually.
*/
void (*video_render)(void *data, gs_effect_t effect);
/**
* Called to filter raw async video data.
*
* @note This function is only used with filter sources.
*
* @param data Source data
* @param frame Video frame to filter
* @return New video frame data. This can defer video data to
* be drawn later if time is needed for processing
*/
struct obs_source_frame *(*filter_video)(void *data,
const struct obs_source_frame *frame);
/**
* Called to filter raw audio data.
*
* @note This function is only used with filter sources.
*
* @param data Source data
* @param audio Audio data to filter.
* @return Modified or new audio data. You can directly modify
* the data passed and return it, or you can defer audio
* data for later if time is needed for processing.
*/
struct obs_audio_data *(*filter_audio)(void *data,
struct obs_audio_data *audio);
/**
* Called to enumerate all sources being used within this source.
* If the source has children it must implement this callback.
*
* @param data Source data
* @param enum_callback Enumeration callback
* @param param User data to pass to callback
*/
void (*enum_sources)(void *data,
obs_source_enum_proc_t enum_callback,
void *param);
/**
* Called when saving a source. This is a separate function because
* sometimes a source needs to know when it is being saved so it
* doesn't always have to update the current settings until a certain
* point.
*
* @param data Source data
* @param settings Settings
*/
void (*save)(void *data, obs_data_t settings);
/**
* Called when loading a source from saved data. This should be called
* after all the loading sources have actually been created because
* sometimes there are sources that depend on each other.
*
* @param data Source data
* @param settings Settings
*/
void (*load)(void *data, obs_data_t settings);
};
EXPORT void obs_register_source_s(const struct obs_source_info *info,
size_t size);
/**
* Regsiters a source definition to the current obs context. This should be
* used in obs_module_load.
*
* @param info Pointer to the source definition structure
*/
#define obs_register_source(info) \
obs_register_source_s(info, sizeof(struct obs_source_info))
#ifdef __cplusplus
}
#endif