5780f3f177
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
250 lines
6.9 KiB
C
250 lines
6.9 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
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{
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uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
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uint32_t tex_size = tex->height * row_size / 8;
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uint32_t num_levels = tex->base.levels;
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bool compressed = gs_is_compressed_format(tex->base.format);
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bool success;
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if (!num_levels)
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num_levels = gs_get_total_levels(tex->width, tex->height);
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if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
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return false;
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success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
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tex->base.gl_format, tex->base.gl_internal_format,
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compressed, tex->width, tex->height, tex_size, &data);
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if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
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success = false;
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if (!gl_bind_texture(GL_TEXTURE_2D, 0))
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success = false;
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return success;
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}
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static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
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{
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GLsizeiptr size;
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bool success = true;
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if (!gl_gen_buffers(1, &tex->unpack_buffer))
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return false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
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return false;
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size = tex->width * gs_get_format_bpp(tex->base.format);
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if (!gs_is_compressed_format(tex->base.format)) {
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size /= 8;
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size = (size+3) & 0xFFFFFFFC;
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size *= tex->height;
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} else {
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size *= tex->height;
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size /= 8;
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}
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glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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if (!gl_success("glBufferData"))
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success = false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
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success = false;
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return success;
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}
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gs_texture_t device_texture_create(gs_device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format,
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uint32_t levels, const uint8_t **data, uint32_t flags)
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{
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struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
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tex->base.device = device;
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tex->base.type = GS_TEXTURE_2D;
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tex->base.format = color_format;
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tex->base.levels = levels;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.gl_type = get_gl_format_type(color_format);
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tex->base.gl_target = GL_TEXTURE_2D;
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tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
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tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
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tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
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tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
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tex->width = width;
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tex->height = height;
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if (!gl_gen_textures(1, &tex->base.texture))
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goto fail;
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if (!tex->base.is_dummy) {
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if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
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goto fail;
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if (!upload_texture_2d(tex, data))
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goto fail;
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}
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return (gs_texture_t)tex;
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fail:
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gs_texture_destroy((gs_texture_t)tex);
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blog(LOG_ERROR, "device_texture_create (GL) failed");
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return NULL;
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}
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static inline bool is_texture_2d(gs_texture_t tex, const char *func)
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{
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bool is_tex2d = tex->type == GS_TEXTURE_2D;
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if (!is_tex2d)
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blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
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return is_tex2d;
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}
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void gs_texture_destroy(gs_texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!tex)
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return;
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if (!is_texture_2d(tex, "gs_texture_destroy"))
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return;
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if (tex->cur_sampler)
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gs_samplerstate_destroy(tex->cur_sampler);
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if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
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gl_delete_buffers(1, &tex2d->unpack_buffer);
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if (tex->texture)
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gl_delete_textures(1, &tex->texture);
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bfree(tex);
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}
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uint32_t gs_texture_get_width(gs_texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_get_width"))
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return 0;
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return tex2d->width;
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}
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uint32_t gs_texture_get_height(gs_texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_get_height"))
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return 0;
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return tex2d->height;
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}
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enum gs_color_format gs_texture_get_color_format(gs_texture_t tex)
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{
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return tex->format;
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}
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bool gs_texture_map(gs_texture_t tex, uint8_t **ptr, uint32_t *linesize)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_map"))
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goto fail;
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if (!tex2d->base.is_dynamic) {
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blog(LOG_ERROR, "Texture is not dynamic");
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goto fail;
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}
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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goto fail;
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*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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if (!gl_success("glMapBuffer"))
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goto fail;
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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*linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
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*linesize = (*linesize + 3) & 0xFFFFFFFC;
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return true;
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fail:
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blog(LOG_ERROR, "gs_texture_map (GL) failed");
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return false;
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}
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void gs_texture_unmap(gs_texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap"))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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goto failed;
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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if (!gl_success("glUnmapBuffer"))
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goto failed;
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if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
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goto failed;
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glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
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tex2d->width, tex2d->height, 0,
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tex->gl_format, tex->gl_type, 0);
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if (!gl_success("glTexImage2D"))
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goto failed;
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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return;
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failed:
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
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}
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bool gs_texture_is_rect(gs_texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap")) {
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blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
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return false;
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}
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return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
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}
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void *gs_texture_get_obj(gs_texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap")) {
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blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
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return NULL;
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}
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return &tex2d->base.texture;
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}
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