323 lines
10 KiB
ReStructuredText
323 lines
10 KiB
ReStructuredText
Python/Lua Scripting
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====================
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Scripting (21.0+) adds support for Python 3 and Luajit 2 (which is
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roughly equivalent to Lua 5.2), allowing the ability to quickly extend,
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add features, or automate the program without needing to build a native
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plugin module.
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Scripting can be accessed in OBS Studio via the Tools menu -> Scripts
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option, which will bring up the scripting dialog. Scripts can be added,
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removed, and reloaded in real time while the program is running.
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**NOTE:** On windows, currently only Python 3.6 is supported. To use
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Python on windows, you must download and install Python 3.6.x "x86-64"
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for OBS 64bit (64bit is the default), or Python 3.6.x "x86" if using OBS
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32bit. Then, in the scripting dialog, you must set the path to the
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Python 3.6.x install in the "Python Settings" tab.
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All API bindings are provided through the **obspython** module in
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Python, and the **obslua** module in Lua.
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Certain functions have been changed/replaced in order to provide script
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callbacks, see :ref:`other_script_differences` for more information.
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**WARNING:** Because bindings to the entire API are provided, it is
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possible to leak memory or crash the program with an improperly-written
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script. Please exercise caution when making scripts and check the
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memory leak counter in your log file to make sure scripts you write
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aren't leaking memory. **Please treat the API bindings as though you
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were writing a C program: read the documentation for functions you use,
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and release/destroy objects you reference or create via the API.**
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Script Function Exports
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-----------------------
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There are a number of global functions that scripts can optionally
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provide:
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.. py:function:: script_load(settings)
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Called on script startup with specific settings associated with the
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script. The *settings* parameter provided is not typically used for
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settings that are set by the user; instead the parameter is used for
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any extra internal settings data that may be used in the script.
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:param settings: Settings associated with the script.
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.. py:function:: script_unload()
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Called when the script is being unloaded.
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.. py:function:: script_save(settings)
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Called when the script is being saved. This is not necessary for
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settings that are set by the user; instead this is used for any
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extra internal settings data that may be used in the script.
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:param settings: Settings associated with the script.
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.. py:function:: script_defaults(settings)
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Called to set default settings (if any) associated with the script.
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You would typically call :ref:`obs_data_default_funcs` for the
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on the settings in order to set its default values.
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:param settings: Settings associated with the script.
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.. py:function:: script_update(settings)
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Called when the script's settings (if any) have been changed by the
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user.
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:param settings: Settings associated with the script.
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.. py:function:: script_properties()
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Called to define user properties associated with the script. These
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properties are used to define how to show settings properties to a
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user.
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:return: obs_properties_t object created via
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:c:func:`obs_properties_create()`.
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.. py:function:: script_tick(seconds)
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Called every frame in case per-frame processing is needed. If a
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timer is needed, please use :ref:`scripting_timers` instead, as
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timers are more efficient if all that's needed is basic timer
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functionality. Using this function in Python is not recommended due
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to the global interpreter lock of Python.
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:param seconds: Seconds passed since previous frame.
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Getting the Current Script's Path
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---------------------------------
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There is a function you can use to get the current script's path. This
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function is automatically implemented in to each script before the
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script is loaded, and is part of the script's namespace, not
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obslua/obspython:
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.. py:function:: script_path()
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:return: The path to the script.
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.. _scripting_timers:
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Script Timers
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-------------
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Script timers provide an efficient means of providing timer callbacks
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without necessarily having to lock scripts/interpreters every frame.
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(These functions are part of the obspython/obslua modules/namespaces).
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.. py:function:: timer_add(callback, milliseconds)
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Adds an timer callback which triggers every *millseconds*.
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.. py:function:: timer_remove(callback)
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Removes a timer callback. (Note: You can also use
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:py:func:`remove_current_callback()` to terminate the timer from the
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timer callback)
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Script Sources (Lua Only)
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-------------------------
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It is possible to register sources in Lua. To do so, create a table,
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and define its keys the same way you would define an
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:c:type:`obs_source_info` structure:
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.. code:: lua
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local info = {}
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info.id = "my_source_id"
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info.type = obslua.OBS_SOURCE_TYPE_INPUT
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info.output_flags = obslua.OBS_SOURCE_VIDEO
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info.get_name = function()
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return "My Source"
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end
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info.create = function(settings, source)
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-- typically source data would be stored as a table
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local my_source_data = {}
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[...]
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return my_source_data
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end
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info.video_render = function(my_source_data, effect)
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[...]
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end
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info.get_width = function(my_source_data)
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[...]
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-- assuming the source data contains a 'width' key
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return my_source_data.width
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end
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info.get_height = function(my_source_data)
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[...]
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-- assuming the source data contains a 'height' key
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return my_source_data.height
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end
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-- register the source
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obs_register_source(info)
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.. _other_script_differences:
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Other Differences From the C API
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--------------------------------
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Certain functions are implemented differently from the C API due to how
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callbacks work. (These functions are part of the obspython/obslua
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modules/namespaces).
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.. py:function:: obs_enum_sources()
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Enumerates all sources.
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:return: An array of reference-incremented sources. Release with
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:py:func:`source_list_release()`.
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.. py:function:: obs_scene_enum_items(scene)
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Enumerates scene items within a scene.
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:param scene: obs_scene_t object to enumerate items from.
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:return: List of scene items. Release with
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:py:func:`sceneitem_list_release()`.
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.. py:function:: obs_add_main_render_callback(callback)
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**Lua only:** Adds a primary output render callback. This callback
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has no parameters.
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:param callback: Render callback. Use
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:py:func:`obs_remove_main_render_callback()` or
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:py:func:`remove_current_callback()` to remove the
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callback.
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.. py:function:: obs_remove_main_render_callback(callback)
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**Lua only:** Removes a primary output render callback.
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:param callback: Render callback.
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.. py:function:: signal_handler_connect(handler, signal, callback)
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Adds a callback to a specific signal on a signal handler. This
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callback has one parameter: the calldata_t object.
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:param handler: A signal_handler_t object.
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:param signal: The signal on the signal handler (string)
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:param callback: The callback to connect to the signal. Use
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:py:func:`signal_handler_disconnect()` or
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:py:func:`remove_current_callback()` to remove the
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callback.
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.. py:function:: signal_handler_disconnect(handler, signal, callback)
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Removes a callback from a specific signal of a signal handler.
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:param handler: A signal_handler_t object.
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:param signal: The signal on the signal handler (string)
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:param callback: The callback to disconnect from the signal.
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.. py:function:: signal_handler_connect_global(handler, callback)
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Adds a global callback to a signal handler. This callback has two
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parameters: the first parameter is the signal string, and the second
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parameter is the calldata_t object.
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:param handler: A signal_handler_t object.
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:param callback: The callback to connect. Use
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:py:func:`signal_handler_disconnect_global()` or
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:py:func:`remove_current_callback()` to remove the
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callback.
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.. py:function:: signal_handler_disconnect_global(handler, callback)
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Removes a global callback from a signal handler.
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:param handler: A signal_handler_t object.
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:param callback: The callback to disconnect.
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.. py:function:: obs_hotkey_register_frontend(name, description, callback)
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Adds a frontend hotkey. The callback takes one parameter: a boolean
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'pressed' parameter.
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:param name: Unique name identifier string of the hotkey.
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:param description: Hotkey description shown to the user.
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:param callback: Callback for the hotkey. Use
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:py:func:`obs_hotkey_unregister()` or
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:py:func:`remove_current_callback()` to remove
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the callback.
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.. py:function:: obs_hotkey_unregister(callback)
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Unregisters the hotkey associated with the specified callback.
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:param callback: Callback of the hotkey to unregister.
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.. py:function:: obs_properties_add_button(properties, setting_name, text, callback)
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Adds a button property to an obs_properties_t object. The callback
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takes two parameters: the first parameter is the obs_properties_t
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object, and the second parameter is the obs_property_t for the
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button.
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:param properties: An obs_properties_t object.
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:param setting_name: A setting identifier string.
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:param text: Button text.
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:param callback: Button callback. This callback is automatically
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cleaned up.
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.. py:function:: remove_current_callback()
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Removes the current callback being executed. Does nothing if not
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within a callback.
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.. py:function:: source_list_release(source_list)
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Releases the references of a source list.
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:param source_list: Array of sources to release.
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.. py:function:: sceneitem_list_release(item_list)
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Releases the references of a scene item list.
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:param item_list: Array of scene items to release.
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.. py:function:: calldata_source(calldata, name)
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Casts a pointer parameter of a calldata_t object to an obs_source_t
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object.
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:param calldata: A calldata_t object.
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:param name: Name of the parameter.
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:return: A borrowed reference to an obs_source_t object.
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.. py:function:: calldata_sceneitem(calldata, name)
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Casts a pointer parameter of a calldata_t object to an
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obs_sceneitem_t object.
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:param calldata: A calldata_t object.
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:param name: Name of the parameter.
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:return: A borrowed reference to an obs_sceneitem_t object.
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