Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
325 lines
7.5 KiB
C
325 lines
7.5 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "effect.h"
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#include "graphics-internal.h"
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#include "vec2.h"
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#include "vec3.h"
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#include "vec4.h"
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void gs_effect_destroy(gs_effect_t effect)
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{
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if (effect) {
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effect_free(effect);
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bfree(effect);
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}
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}
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gs_technique_t gs_effect_get_technique(gs_effect_t effect, const char *name)
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{
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if (!effect) return NULL;
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for (size_t i = 0; i < effect->techniques.num; i++) {
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struct gs_effect_technique *tech = effect->techniques.array+i;
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if (strcmp(tech->name, name) == 0)
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return tech;
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}
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return NULL;
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}
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size_t gs_technique_begin(gs_technique_t tech)
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{
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if (!tech) return 0;
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tech->effect->cur_technique = tech;
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tech->effect->graphics->cur_effect = tech->effect;
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return tech->passes.num;
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}
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void gs_technique_end(gs_technique_t tech)
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{
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if (!tech) return;
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struct gs_effect *effect = tech->effect;
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struct gs_effect_param *params = effect->params.array;
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size_t i;
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gs_load_vertexshader(NULL);
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gs_load_pixelshader(NULL);
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tech->effect->cur_technique = NULL;
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tech->effect->graphics->cur_effect = NULL;
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for (i = 0; i < effect->params.num; i++) {
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struct gs_effect_param *param = params+i;
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da_free(param->cur_val);
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param->changed = false;
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}
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}
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static inline void reset_params(struct darray *shaderparams)
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{
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struct pass_shaderparam *params = shaderparams->array;
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size_t i;
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for (i = 0; i < shaderparams->num; i++)
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params[i].eparam->changed = false;
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}
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static void upload_shader_params(struct darray *pass_params, bool changed_only)
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{
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struct pass_shaderparam *params = pass_params->array;
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size_t i;
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for (i = 0; i < pass_params->num; i++) {
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struct pass_shaderparam *param = params+i;
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struct gs_effect_param *eparam = param->eparam;
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gs_sparam_t sparam = param->sparam;
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if (changed_only && !eparam->changed)
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continue;
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if (!eparam->cur_val.num) {
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if (eparam->default_val.num)
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da_copy(eparam->cur_val, eparam->default_val);
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else
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continue;
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}
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gs_shader_set_val(sparam, eparam->cur_val.array,
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eparam->cur_val.num);
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}
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}
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static inline void upload_parameters(struct gs_effect *effect,
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bool changed_only)
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{
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struct darray *vshader_params, *pshader_params;
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if (!effect->cur_pass)
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return;
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vshader_params = &effect->cur_pass->vertshader_params.da;
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pshader_params = &effect->cur_pass->pixelshader_params.da;
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upload_shader_params(vshader_params, changed_only);
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upload_shader_params(pshader_params, changed_only);
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reset_params(vshader_params);
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reset_params(pshader_params);
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}
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void gs_effect_update_params(gs_effect_t effect)
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{
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if (effect)
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upload_parameters(effect, true);
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}
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bool gs_technique_begin_pass(gs_technique_t tech, size_t idx)
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{
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struct gs_effect_pass *passes;
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struct gs_effect_pass *cur_pass;
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if (!tech || idx >= tech->passes.num)
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return false;
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passes = tech->passes.array;
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cur_pass = passes+idx;
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tech->effect->cur_pass = cur_pass;
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gs_load_vertexshader(cur_pass->vertshader);
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gs_load_pixelshader(cur_pass->pixelshader);
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upload_parameters(tech->effect, false);
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return true;
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}
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bool gs_technique_begin_pass_by_name(gs_technique_t tech,
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const char *name)
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{
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if (!tech)
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return false;
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for (size_t i = 0; i < tech->passes.num; i++) {
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struct gs_effect_pass *pass = tech->passes.array+i;
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if (strcmp(pass->name, name) == 0) {
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gs_technique_begin_pass(tech, i);
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return true;
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}
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}
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return false;
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}
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static inline void clear_tex_params(struct darray *in_params)
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{
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struct pass_shaderparam *params = in_params->array;
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for (size_t i = 0; i < in_params->num; i++) {
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struct pass_shaderparam *param = params+i;
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struct gs_shader_param_info info;
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gs_shader_get_param_info(param->sparam, &info);
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if (info.type == GS_SHADER_PARAM_TEXTURE)
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gs_shader_set_texture(param->sparam, NULL);
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}
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}
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void gs_technique_end_pass(gs_technique_t tech)
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{
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if (!tech) return;
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struct gs_effect_pass *pass = tech->effect->cur_pass;
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if (!pass)
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return;
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clear_tex_params(&pass->vertshader_params.da);
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clear_tex_params(&pass->pixelshader_params.da);
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tech->effect->cur_pass = NULL;
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}
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size_t gs_effect_get_num_params(gs_effect_t effect)
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{
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return effect ? effect->params.num : 0;
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}
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gs_eparam_t gs_effect_get_param_by_idx(gs_effect_t effect, size_t param)
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{
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if (!effect) return NULL;
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struct gs_effect_param *params = effect->params.array;
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if (param >= effect->params.num)
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return NULL;
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return params+param;
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}
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gs_eparam_t gs_effect_get_param_by_name(gs_effect_t effect, const char *name)
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{
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if (!effect) return NULL;
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struct gs_effect_param *params = effect->params.array;
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for (size_t i = 0; i < effect->params.num; i++) {
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struct gs_effect_param *param = params+i;
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if (strcmp(param->name, name) == 0)
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return param;
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}
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return NULL;
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}
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gs_eparam_t gs_effect_get_viewproj_matrix(gs_effect_t effect)
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{
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return effect ? effect->view_proj : NULL;
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}
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gs_eparam_t gs_effect_get_world_matrix(gs_effect_t effect)
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{
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return effect ? effect->world : NULL;
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}
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void gs_effect_get_param_info(gs_eparam_t param,
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struct gs_effect_param_info *info)
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{
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if (!param)
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return;
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info->name = param->name;
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info->type = param->type;
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}
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static inline void effect_setval_inline(gs_eparam_t param,
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const void *data, size_t size)
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{
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bool size_changed;
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if (!param) {
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blog(LOG_ERROR, "effect_setval_inline: invalid param");
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return;
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}
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if (!data) {
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blog(LOG_ERROR, "effect_setval_inline: invalid data");
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return;
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}
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size_changed = param->cur_val.num != size;
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if (size_changed)
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da_resize(param->cur_val, size);
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if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
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memcpy(param->cur_val.array, data, size);
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param->changed = true;
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}
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}
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void gs_effect_set_bool(gs_eparam_t param, bool val)
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{
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effect_setval_inline(param, &val, sizeof(bool));
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}
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void gs_effect_set_float(gs_eparam_t param, float val)
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{
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effect_setval_inline(param, &val, sizeof(float));
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}
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void gs_effect_set_int(gs_eparam_t param, int val)
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{
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effect_setval_inline(param, &val, sizeof(int));
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}
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void gs_effect_set_matrix4(gs_eparam_t param, const struct matrix4 *val)
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{
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effect_setval_inline(param, val, sizeof(struct matrix4));
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}
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void gs_effect_set_vec2(gs_eparam_t param, const struct vec2 *val)
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{
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effect_setval_inline(param, val, sizeof(struct vec2));
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}
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void gs_effect_set_vec3(gs_eparam_t param, const struct vec3 *val)
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{
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effect_setval_inline(param, val, sizeof(float) * 3);
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}
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void gs_effect_set_vec4(gs_eparam_t param, const struct vec4 *val)
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{
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effect_setval_inline(param, val, sizeof(struct vec4));
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}
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void gs_effect_set_texture(gs_eparam_t param, gs_texture_t val)
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{
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effect_setval_inline(param, &val, sizeof(gs_texture_t));
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}
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void gs_effect_set_val(gs_eparam_t param, const void *val, size_t size)
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{
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effect_setval_inline(param, val, size);
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}
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void gs_effect_set_default(gs_eparam_t param)
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{
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effect_setval_inline(param, param->default_val.array,
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param->default_val.num);
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}
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