Adds support for texture-based AMD encoding, with both H264, HEVC, and HDR support. Falls back to FFmpeg when texture-based encoding cannot be used for whatever reason. (Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft with fewer files, FFmpeg fallback for software encoding, and HDR support. I also went to lengths to ensure that FFmpeg command line parameters also works with it) Co-authored-by: Jim <obs.jim@gmail.com>
82 lines
5.3 KiB
C
82 lines
5.3 KiB
C
//
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// Notice Regarding Standards. AMD does not provide a license or sublicense to
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// any Intellectual Property Rights relating to any standards, including but not
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// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
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// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
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// (collectively, the "Media Technologies"). For clarity, you will pay any
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// royalties due for such third party technologies, which may include the Media
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// Technologies that are owed as a result of AMD providing the Software to you.
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//
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// MIT license
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//
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// Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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//-------------------------------------------------------------------------------------------------
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// Desktop duplication interface declaration
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//-------------------------------------------------------------------------------------------------
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#ifndef AMF_DisplayCapture_h
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#define AMF_DisplayCapture_h
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#pragma once
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#include "Component.h"
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extern "C"
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{
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// To create capture component with Desktop Duplication API use this function
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AMF_RESULT AMF_CDECL_CALL AMFCreateComponentDisplayCapture(amf::AMFContext* pContext, void* reserved, amf::AMFComponent** ppComponent);
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}
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// To create AMD Direct Capture component use this component ID with AMFFactory::CreateComponent()
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#define AMFDisplayCapture L"AMFDisplayCapture"
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// Static properties
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//
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typedef enum AMF_DISPLAYCAPTURE_MODE_ENUM
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{
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AMF_DISPLAYCAPTURE_MODE_KEEP_FRAMERATE = 0, // capture component maintains the frame rate and returns current visible surface
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AMF_DISPLAYCAPTURE_MODE_WAIT_FOR_PRESENT = 1, // capture component waits for flip (present) event
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AMF_DISPLAYCAPTURE_MODE_GET_CURRENT_SURFACE = 2, // returns current visible surface immediately
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} AMF_DISPLAYCAPTURE_MODE_ENUM;
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#define AMF_DISPLAYCAPTURE_MONITOR_INDEX L"MonitorIndex" // amf_int64, default = 0, Index of the display monitor; is determined by using EnumAdapters() in DXGI.
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#define AMF_DISPLAYCAPTURE_MODE L"CaptureMode" // amf_int64(AMF_DISPLAYCAPTURE_MODE_ENUM), default = AMF_DISPLAYCAPTURE_MODE_FRAMERATE, controls wait logic
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#define AMF_DISPLAYCAPTURE_FRAMERATE L"FrameRate" // AMFRate, default = (0, 1) Capture framerate, if 0 - capture rate will be driven by flip event from fullscreen app or DWM
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#define AMF_DISPLAYCAPTURE_CURRENT_TIME_INTERFACE L"CurrentTimeInterface" // AMFInterface(AMFCurrentTime) Optional interface object for providing timestamps.
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#define AMF_DISPLAYCAPTURE_FORMAT L"CurrentFormat" // amf_int64(AMF_SURFACE_FORMAT) Capture format - read-only
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#define AMF_DISPLAYCAPTURE_RESOLUTION L"Resolution" // AMFSize - screen resolution - read-only
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#define AMF_DISPLAYCAPTURE_DUPLICATEOUTPUT L"DuplicateOutput" // amf_bool, default = false, output AMF surface is a copy of captured
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#define AMF_DISPLAYCAPTURE_DESKTOP_RECT L"DesktopRect" // AMFRect - rect of the capture desktop - read-only
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#define AMF_DISPLAYCAPTURE_ENABLE_DIRTY_RECTS L"EnableDirtyRects" // amf_bool, default = false, enable dirty rectangles attached to output as AMF_DISPLAYCAPTURE_DIRTY_RECTS
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#define AMF_DISPLAYCAPTURE_DRAW_DIRTY_RECTS L"DrawDirtyRects" // amf_bool, default = false, copies capture output and draws dirty rectangles with red - for debugging only
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#define AMF_DISPLAYCAPTURE_ROTATION L"Rotation" // amf_int64(AMF_ROTATION_ENUM); default = AMF_ROTATION_NONE, monitor rotation state
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// Properties that can be set on output AMFSurface
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#define AMF_DISPLAYCAPTURE_DIRTY_RECTS L"DirtyRects" // AMFInterface*(AMFBuffer*) - array of AMFRect(s)
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#define AMF_DISPLAYCAPTURE_FRAME_INDEX L"FrameIndex" // amf_int64; default = 0, index of presented frame since capture started
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#define AMF_DISPLAYCAPTURE_FRAME_FLIP_TIMESTAMP L"FlipTimesamp" // amf_int64; default = 0, flip timestmap of presented frame
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// see Surface.h
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//#define AMF_SURFACE_ROTATION L"Rotation" // amf_int64(AMF_ROTATION_ENUM); default = AMF_ROTATION_NONE, can be set on surfaces - the same value as AMF_DISPLAYCAPTURE_ROTATION
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#endif // #ifndef AMF_DisplayCapture_h
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