OvchinnikovDmitrii 4e140d2ffe obs-ffmpeg: Add texture-based hardware AMD encoder
Adds support for texture-based AMD encoding, with both H264, HEVC, and
HDR support. Falls back to FFmpeg when texture-based encoding cannot be
used for whatever reason.

(Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft
with fewer files, FFmpeg fallback for software encoding, and HDR
support. I also went to lengths to ensure that FFmpeg command line
parameters also works with it)

Co-authored-by: Jim <obs.jim@gmail.com>
2022-07-21 15:29:25 -07:00

77 lines
4.8 KiB
C

//
// Notice Regarding Standards. AMD does not provide a license or sublicense to
// any Intellectual Property Rights relating to any standards, including but not
// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
// (collectively, the "Media Technologies"). For clarity, you will pay any
// royalties due for such third party technologies, which may include the Media
// Technologies that are owed as a result of AMD providing the Software to you.
//
// MIT license
//
//
// Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
/**
***************************************************************************************************
* @file ChromaKey.h
* @brief AMFChromaKey interface declaration
***************************************************************************************************
*/
#ifndef __AMFChromaKey_h__
#define __AMFChromaKey_h__
#pragma once
#include "public/include/components/Component.h"
#define AMFChromaKey L"AMFChromaKey"
// static properties
#define AMF_CHROMAKEY_COLOR L"ChromaKeyColor" // amf_uint64 (default=0x992A1E), YUV Green key Color
#define AMF_CHROMAKEY_COLOR_EX L"ChromaKeyColorEX" // amf_uint64 (default=0), YUV Green key Color, secondary
#define AMF_CHROMAKEY_RANGE_MIN L"ChromaKeyRangeMin" // amf_uint64 (default=20) color tolerance low, 0~255
#define AMF_CHROMAKEY_RANGE_MAX L"ChromaKeyRangeMax" // amf_uint64 (default=22) color tolerance high, 0~255
#define AMF_CHROMAKEY_RANGE_EXT L"ChromaKeyRangeExt" // amf_uint64 (default=40) color tolerance extended, 0~255
#define AMF_CHROMAKEY_SPILL_MODE L"ChromaKeySpillMode" // amf_uint64 (default=0) spill suppression mode
#define AMF_CHROMAKEY_RANGE_SPILL L"ChromaKeyRangeSpill" // amf_uint64 (default=5) spill suppression threshold
#define AMF_CHROMAKEY_LUMA_LOW L"ChromaKeyLumaLow" // amf_uint64 (default=16) minimum luma value for processing
#define AMF_CHROMAKEY_INPUT_COUNT L"InputCount" // amf_uint64 (default=2) number of inputs
#define AMF_CHROMAKEY_COLOR_POS L"KeyColorPos" // amf_uint64 (default=0) key color position from the surface
#define AMF_CHROMAKEY_OUT_FORMAT L"ChromaKeyOutFormat" // amf_uint64 (default=RGBA) output format
#define AMF_CHROMAKEY_MEMORY_TYPE L"ChromaKeyMemoryType" // amf_uint64 (default=DX11) mmeory type
#define AMF_CHROMAKEY_COLOR_ADJ L"ChromaKeyColorAdj" // amf_uint64 (default=0) endble color adjustment
#define AMF_CHROMAKEY_COLOR_ADJ_THRE L"ChromaKeyColorAdjThre" // amf_uint64 (default=0) color adjustment threshold
#define AMF_CHROMAKEY_COLOR_ADJ_THRE2 L"ChromaKeyColorAdjThre2" // amf_uint64 (default=0) color adjustment threshold
#define AMF_CHROMAKEY_BYPASS L"ChromaKeyBypass" // amf_uint64 (default=0) disable chromakey
#define AMF_CHROMAKEY_EDGE L"ChromaKeyEdge" // amf_uint64 (default=0) endble edge detection
#define AMF_CHROMAKEY_BOKEH L"ChromaKeyBokeh" // amf_uint64 (default=0) endble background bokeh
#define AMF_CHROMAKEY_BOKEH_RADIUS L"ChromaKeyBokehRadius" // amf_uint64 (default=7) background bokeh radius
#define AMF_CHROMAKEY_DEBUG L"ChromaKeyDebug" // amf_uint64 (default=0) endble debug mode
#define AMF_CHROMAKEY_POSX L"ChromaKeyPosX" // amf_uint64 (default=0) positionX
#define AMF_CHROMAKEY_POSY L"ChromaKeyPosY" // amf_uint64 (default=0) positionY
extern "C"
{
AMF_RESULT AMF_CDECL_CALL AMFCreateComponentChromaKey(amf::AMFContext* pContext, amf::AMFComponentEx** ppComponent);
}
#endif //#ifndef __AMFChromaKey_h__