Adds support for texture-based AMD encoding, with both H264, HEVC, and HDR support. Falls back to FFmpeg when texture-based encoding cannot be used for whatever reason. (Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft with fewer files, FFmpeg fallback for software encoding, and HDR support. I also went to lengths to ensure that FFmpeg command line parameters also works with it) Co-authored-by: Jim <obs.jim@gmail.com>
77 lines
4.8 KiB
C
77 lines
4.8 KiB
C
//
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// Notice Regarding Standards. AMD does not provide a license or sublicense to
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// any Intellectual Property Rights relating to any standards, including but not
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// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
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// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
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// (collectively, the "Media Technologies"). For clarity, you will pay any
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// royalties due for such third party technologies, which may include the Media
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// Technologies that are owed as a result of AMD providing the Software to you.
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//
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// MIT license
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//
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//
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// Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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/**
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***************************************************************************************************
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* @file ChromaKey.h
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* @brief AMFChromaKey interface declaration
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***************************************************************************************************
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*/
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#ifndef __AMFChromaKey_h__
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#define __AMFChromaKey_h__
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#pragma once
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#include "public/include/components/Component.h"
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#define AMFChromaKey L"AMFChromaKey"
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// static properties
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#define AMF_CHROMAKEY_COLOR L"ChromaKeyColor" // amf_uint64 (default=0x992A1E), YUV Green key Color
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#define AMF_CHROMAKEY_COLOR_EX L"ChromaKeyColorEX" // amf_uint64 (default=0), YUV Green key Color, secondary
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#define AMF_CHROMAKEY_RANGE_MIN L"ChromaKeyRangeMin" // amf_uint64 (default=20) color tolerance low, 0~255
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#define AMF_CHROMAKEY_RANGE_MAX L"ChromaKeyRangeMax" // amf_uint64 (default=22) color tolerance high, 0~255
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#define AMF_CHROMAKEY_RANGE_EXT L"ChromaKeyRangeExt" // amf_uint64 (default=40) color tolerance extended, 0~255
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#define AMF_CHROMAKEY_SPILL_MODE L"ChromaKeySpillMode" // amf_uint64 (default=0) spill suppression mode
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#define AMF_CHROMAKEY_RANGE_SPILL L"ChromaKeyRangeSpill" // amf_uint64 (default=5) spill suppression threshold
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#define AMF_CHROMAKEY_LUMA_LOW L"ChromaKeyLumaLow" // amf_uint64 (default=16) minimum luma value for processing
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#define AMF_CHROMAKEY_INPUT_COUNT L"InputCount" // amf_uint64 (default=2) number of inputs
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#define AMF_CHROMAKEY_COLOR_POS L"KeyColorPos" // amf_uint64 (default=0) key color position from the surface
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#define AMF_CHROMAKEY_OUT_FORMAT L"ChromaKeyOutFormat" // amf_uint64 (default=RGBA) output format
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#define AMF_CHROMAKEY_MEMORY_TYPE L"ChromaKeyMemoryType" // amf_uint64 (default=DX11) mmeory type
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#define AMF_CHROMAKEY_COLOR_ADJ L"ChromaKeyColorAdj" // amf_uint64 (default=0) endble color adjustment
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#define AMF_CHROMAKEY_COLOR_ADJ_THRE L"ChromaKeyColorAdjThre" // amf_uint64 (default=0) color adjustment threshold
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#define AMF_CHROMAKEY_COLOR_ADJ_THRE2 L"ChromaKeyColorAdjThre2" // amf_uint64 (default=0) color adjustment threshold
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#define AMF_CHROMAKEY_BYPASS L"ChromaKeyBypass" // amf_uint64 (default=0) disable chromakey
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#define AMF_CHROMAKEY_EDGE L"ChromaKeyEdge" // amf_uint64 (default=0) endble edge detection
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#define AMF_CHROMAKEY_BOKEH L"ChromaKeyBokeh" // amf_uint64 (default=0) endble background bokeh
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#define AMF_CHROMAKEY_BOKEH_RADIUS L"ChromaKeyBokehRadius" // amf_uint64 (default=7) background bokeh radius
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#define AMF_CHROMAKEY_DEBUG L"ChromaKeyDebug" // amf_uint64 (default=0) endble debug mode
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#define AMF_CHROMAKEY_POSX L"ChromaKeyPosX" // amf_uint64 (default=0) positionX
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#define AMF_CHROMAKEY_POSY L"ChromaKeyPosY" // amf_uint64 (default=0) positionY
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extern "C"
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{
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AMF_RESULT AMF_CDECL_CALL AMFCreateComponentChromaKey(amf::AMFContext* pContext, amf::AMFComponentEx** ppComponent);
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}
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#endif //#ifndef __AMFChromaKey_h__
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