0cf9e0cfdd
- obs-outputs module: Add preliminary code to send out data, and add an FLV muxer. This time we don't really need to build the packets ourselves, we can just use the FLV muxer and send it directly to RTMP_Write and it should automatically parse the entire stream for us without us having to do much manual code at all. We'll see how it goes. - libobs: Add AVC NAL packet parsing code - libobs/media-io: Add quick helper functions for audio/video to get the width/height/fps/samplerate/etc rather than having to query the info structures each time. - libobs (obs-output.c): Change 'connect' signal to 'start' and 'stop' signals. 'start' now specifies an error code rather than whether it simply failed, that way the client can actually know *why* a failure occurred. Added those error codes to obs-defs.h. - libobs: Add a few functions to duplicate/free encoder packets
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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struct obs_service_info {
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/* required */
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char *id;
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const char *(*getname)(const char *locale);
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void *(*create)(obs_data_t settings, obs_service_t service);
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void (*destroy)(void *data);
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/* optional */
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void (*update)(void *data, obs_data_t settings);
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/* get stream url/key */
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const char *(*get_url)(void *data);
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const char *(*get_key)(void *data);
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/* send (current game/title/activate commercial/etc) */
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};
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