Move xlock after initial window listing
- XErrorLock uses static fields so when you use them recursively
they collide and do weird things. This keeps the two xlocks from
colliding.
Build obs textures based on returned pixmap texture types to ensure
compatibility during copies. (prevents glCopyImageSubData failed due to
texture incompatibilities)
Fix alpha check by using pixmap depth instead of checking channel sizes
(wrong on nvidia and maybe amd hardware)
Fix X error checking, now you will get 1 BadAlloc when pixmap allocation
fails instead "glCopyImageSubData failed" every frame. (occurs on Gnome
under special circumstances)