obs-studio/libobs/graphics/graphics-internal.h

266 lines
11 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/threading.h"
#include "../util/darray.h"
#include "graphics.h"
#include "matrix3.h"
#include "matrix4.h"
struct gs_exports {
const char *(*device_get_name)(void);
int (*device_get_type)(void);
const char *(*device_preprocessor_name)(void);
int (*device_create)(gs_device_t *device, struct gs_init_data *data);
void (*device_destroy)(gs_device_t device);
void (*device_enter_context)(gs_device_t device);
void (*device_leave_context)(gs_device_t device);
gs_swapchain_t (*device_swapchain_create)(gs_device_t device,
struct gs_init_data *data);
void (*device_resize)(gs_device_t device, uint32_t x, uint32_t y);
void (*device_get_size)(gs_device_t device, uint32_t *x, uint32_t *y);
uint32_t (*device_get_width)(gs_device_t device);
uint32_t (*device_get_height)(gs_device_t device);
gs_texture_t (*device_texture_create)(gs_device_t device,
uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
gs_texture_t (*device_cubetexture_create)(gs_device_t device,
uint32_t size, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
gs_texture_t (*device_voltexture_create)(gs_device_t device,
uint32_t width, uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
gs_zstencil_t (*device_zstencil_create)(gs_device_t device,
uint32_t width, uint32_t height,
enum gs_zstencil_format format);
gs_stagesurf_t (*device_stagesurface_create)(gs_device_t device,
uint32_t width, uint32_t height,
enum gs_color_format color_format);
gs_samplerstate_t (*device_samplerstate_create)(gs_device_t device,
struct gs_sampler_info *info);
gs_shader_t (*device_vertexshader_create)(gs_device_t device,
const char *shader, const char *file,
char **error_string);
gs_shader_t (*device_pixelshader_create)(gs_device_t device,
const char *shader, const char *file,
char **error_string);
gs_vertbuffer_t (*device_vertexbuffer_create)(gs_device_t device,
struct gs_vb_data *data, uint32_t flags);
gs_indexbuffer_t (*device_indexbuffer_create)(gs_device_t device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags);
enum gs_texture_type (*device_get_texture_type)(gs_texture_t texture);
void (*device_load_vertexbuffer)(gs_device_t device,
gs_vertbuffer_t vertbuffer);
void (*device_load_indexbuffer)(gs_device_t device,
gs_indexbuffer_t indexbuffer);
void (*device_load_texture)(gs_device_t device, gs_texture_t tex,
int unit);
void (*device_load_samplerstate)(gs_device_t device,
gs_samplerstate_t samplerstate, int unit);
void (*device_load_vertexshader)(gs_device_t device,
gs_shader_t vertshader);
void (*device_load_pixelshader)(gs_device_t device,
gs_shader_t pixelshader);
void (*device_load_default_samplerstate)(gs_device_t device,
bool b_3d, int unit);
gs_shader_t (*device_get_vertex_shader)(gs_device_t device);
gs_shader_t (*device_get_pixel_shader)(gs_device_t device);
gs_texture_t (*device_get_render_target)(gs_device_t device);
gs_zstencil_t (*device_get_zstencil_target)(gs_device_t device);
void (*device_set_render_target)(gs_device_t device, gs_texture_t tex,
gs_zstencil_t zstencil);
void (*device_set_cube_render_target)(gs_device_t device,
gs_texture_t cubetex, int side, gs_zstencil_t zstencil);
void (*device_copy_texture)(gs_device_t device, gs_texture_t dst,
gs_texture_t src);
void (*device_copy_texture_region)(gs_device_t device,
gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
gs_texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
void (*device_stage_texture)(gs_device_t device, gs_stagesurf_t dst,
gs_texture_t src);
void (*device_begin_scene)(gs_device_t device);
void (*device_draw)(gs_device_t device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts);
void (*device_end_scene)(gs_device_t device);
void (*device_load_swapchain)(gs_device_t device,
gs_swapchain_t swaphchain);
void (*device_clear)(gs_device_t device, uint32_t clear_flags,
struct vec4 *color, float depth, uint8_t stencil);
void (*device_present)(gs_device_t device);
void (*device_flush)(gs_device_t device);
void (*device_set_cull_mode)(gs_device_t device,
enum gs_cull_mode mode);
enum gs_cull_mode (*device_get_cull_mode)(gs_device_t device);
void (*device_enable_blending)(gs_device_t device, bool enable);
void (*device_enable_depth_test)(gs_device_t device, bool enable);
void (*device_enable_stencil_test)(gs_device_t device, bool enable);
void (*device_enable_stencil_write)(gs_device_t device, bool enable);
void (*device_enable_color)(gs_device_t device, bool red, bool green,
bool blue, bool alpha);
void (*device_blend_function)(gs_device_t device,
enum gs_blend_type src, enum gs_blend_type dest);
void (*device_depth_function)(gs_device_t device,
enum gs_depth_test test);
void (*device_stencil_function)(gs_device_t device,
enum gs_stencil_side side, enum gs_depth_test test);
void (*device_stencil_op)(gs_device_t device, enum gs_stencil_side side,
enum gs_stencil_op_type fail,
enum gs_stencil_op_type zfail,
enum gs_stencil_op_type zpass);
void (*device_set_viewport)(gs_device_t device, int x, int y, int width,
int height);
void (*device_get_viewport)(gs_device_t device, struct gs_rect *rect);
void (*device_set_scissor_rect)(gs_device_t device,
struct gs_rect *rect);
void (*device_ortho)(gs_device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
void (*device_frustum)(gs_device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
void (*device_projection_push)(gs_device_t device);
void (*device_projection_pop)(gs_device_t device);
void (*gs_swapchain_destroy)(gs_swapchain_t swapchain);
void (*gs_texture_destroy)(gs_texture_t tex);
uint32_t (*gs_texture_get_width)(gs_texture_t tex);
uint32_t (*gs_texture_get_height)(gs_texture_t tex);
enum gs_color_format (*gs_texture_get_color_format)(gs_texture_t tex);
bool (*gs_texture_map)(gs_texture_t tex, uint8_t **ptr,
uint32_t *linesize);
void (*gs_texture_unmap)(gs_texture_t tex);
bool (*gs_texture_is_rect)(gs_texture_t tex);
void *(*gs_texture_get_obj)(gs_texture_t tex);
void (*gs_cubetexture_destroy)(gs_texture_t cubetex);
uint32_t (*gs_cubetexture_get_size)(gs_texture_t cubetex);
enum gs_color_format (*gs_cubetexture_get_color_format)(
gs_texture_t cubetex);
void (*gs_voltexture_destroy)(gs_texture_t voltex);
uint32_t (*gs_voltexture_get_width)(gs_texture_t voltex);
uint32_t (*gs_voltexture_get_height)(gs_texture_t voltex);
uint32_t (*gs_voltexture_getdepth)(gs_texture_t voltex);
enum gs_color_format (*gs_voltexture_get_color_format)(
gs_texture_t voltex);
void (*gs_stagesurface_destroy)(gs_stagesurf_t stagesurf);
uint32_t (*gs_stagesurface_get_width)(gs_stagesurf_t stagesurf);
uint32_t (*gs_stagesurface_get_height)(gs_stagesurf_t stagesurf);
enum gs_color_format (*gs_stagesurface_get_color_format)(
gs_stagesurf_t stagesurf);
bool (*gs_stagesurface_map)(gs_stagesurf_t stagesurf,
uint8_t **data, uint32_t *linesize);
void (*gs_stagesurface_unmap)(gs_stagesurf_t stagesurf);
void (*gs_zstencil_destroy)(gs_zstencil_t zstencil);
void (*gs_samplerstate_destroy)(gs_samplerstate_t samplerstate);
void (*gs_vertexbuffer_destroy)(gs_vertbuffer_t vertbuffer);
void (*gs_vertexbuffer_flush)(gs_vertbuffer_t vertbuffer);
struct gs_vb_data *(*gs_vertexbuffer_get_data)(
gs_vertbuffer_t vertbuffer);
void (*gs_indexbuffer_destroy)(gs_indexbuffer_t indexbuffer);
void (*gs_indexbuffer_flush)(gs_indexbuffer_t indexbuffer);
void *(*gs_indexbuffer_get_data)(gs_indexbuffer_t indexbuffer);
size_t (*gs_indexbuffer_get_num_indices)(gs_indexbuffer_t indexbuffer);
enum gs_index_type (*gs_indexbuffer_get_type)(
gs_indexbuffer_t indexbuffer);
void (*gs_shader_destroy)(gs_shader_t shader);
int (*gs_shader_get_num_params)(gs_shader_t shader);
gs_sparam_t (*gs_shader_get_param_by_idx)(gs_shader_t shader,
uint32_t param);
gs_sparam_t (*gs_shader_get_param_by_name)(gs_shader_t shader,
const char *name);
gs_sparam_t (*gs_shader_get_viewproj_matrix)(gs_shader_t shader);
gs_sparam_t (*gs_shader_get_world_matrix)(gs_shader_t shader);
void (*gs_shader_get_param_info)(gs_sparam_t param,
struct gs_shader_param_info *info);
void (*gs_shader_set_bool)(gs_sparam_t param, bool val);
void (*gs_shader_set_float)(gs_sparam_t param, float val);
void (*gs_shader_set_int)(gs_sparam_t param, int val);
void (*gs_shader_setmatrix3)(gs_sparam_t param,
const struct matrix3 *val);
void (*gs_shader_set_matrix4)(gs_sparam_t param,
const struct matrix4 *val);
void (*gs_shader_set_vec2)(gs_sparam_t param, const struct vec2 *val);
void (*gs_shader_set_vec3)(gs_sparam_t param, const struct vec3 *val);
void (*gs_shader_set_vec4)(gs_sparam_t param, const struct vec4 *val);
void (*gs_shader_set_texture)(gs_sparam_t param, gs_texture_t val);
void (*gs_shader_set_val)(gs_sparam_t param, const void *val,
size_t size);
void (*gs_shader_set_default)(gs_sparam_t param);
#ifdef __APPLE__
/* OSX/Cocoa specific functions */
gs_texture_t (*device_texture_create_from_iosurface)(gs_device_t dev,
void *iosurf);
bool (*gs_texture_rebind_iosurface)(gs_texture_t texture, void *iosurf);
#elif _WIN32
bool (*device_gdi_texture_available)(void);
gs_texture_t (*device_texture_create_gdi)(gs_device_t device,
uint32_t width, uint32_t height);
void *(*gs_texture_get_dc)(gs_texture_t gdi_tex);
void (*gs_texture_release_dc)(gs_texture_t gdi_tex);
#endif
};
struct blend_state {
bool enabled;
enum gs_blend_type src;
enum gs_blend_type dest;
};
struct graphics_subsystem {
void *module;
gs_device_t device;
struct gs_exports exports;
DARRAY(struct gs_rect) viewport_stack;
DARRAY(struct matrix4) matrix_stack;
size_t cur_matrix;
struct matrix4 projection;
struct gs_effect *cur_effect;
gs_vertbuffer_t sprite_buffer;
bool using_immediate;
struct gs_vb_data *vbd;
gs_vertbuffer_t immediate_vertbuffer;
DARRAY(struct vec3) verts;
DARRAY(struct vec3) norms;
DARRAY(uint32_t) colors;
DARRAY(struct vec2) texverts[16];
pthread_mutex_t mutex;
volatile long ref;
struct blend_state cur_blend_state;
};