obs-studio/libobs/graphics/device-exports.h

145 lines
7.1 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <util/c99defs.h>
#ifdef __cplusplus
extern "C" {
#endif
EXPORT const char *device_get_name(void);
EXPORT int device_get_type(void);
EXPORT const char *device_preprocessor_name(void);
EXPORT int device_create(gs_device_t *device, struct gs_init_data *data);
EXPORT void device_destroy(gs_device_t device);
EXPORT void device_enter_context(gs_device_t device);
EXPORT void device_leave_context(gs_device_t device);
EXPORT gs_swapchain_t device_swapchain_create(gs_device_t device,
struct gs_init_data *data);
EXPORT void device_resize(gs_device_t device, uint32_t x, uint32_t y);
EXPORT void device_get_size(gs_device_t device, uint32_t *x, uint32_t *y);
EXPORT uint32_t device_get_width(gs_device_t device);
EXPORT uint32_t device_get_height(gs_device_t device);
EXPORT gs_texture_t device_texture_create(gs_device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t device_cubetexture_create(gs_device_t device, uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t device_voltexture_create(gs_device_t device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
EXPORT gs_zstencil_t device_zstencil_create(gs_device_t device, uint32_t width,
uint32_t height, enum gs_zstencil_format format);
EXPORT gs_stagesurf_t device_stagesurface_create(gs_device_t device,
uint32_t width, uint32_t height,
enum gs_color_format color_format);
EXPORT gs_samplerstate_t device_samplerstate_create(gs_device_t device,
struct gs_sampler_info *info);
EXPORT gs_shader_t device_vertexshader_create(gs_device_t device,
const char *shader, const char *file,
char **error_string);
EXPORT gs_shader_t device_pixelshader_create(gs_device_t device,
const char *shader, const char *file,
char **error_string);
EXPORT gs_vertbuffer_t device_vertexbuffer_create(gs_device_t device,
struct gs_vb_data *data, uint32_t flags);
EXPORT gs_indexbuffer_t device_indexbuffer_create(gs_device_t device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags);
EXPORT enum gs_texture_type device_get_texture_type(gs_texture_t texture);
EXPORT void device_load_vertexbuffer(gs_device_t device,
gs_vertbuffer_t vertbuffer);
EXPORT void device_load_indexbuffer(gs_device_t device,
gs_indexbuffer_t indexbuffer);
EXPORT void device_load_texture(gs_device_t device, gs_texture_t tex, int unit);
EXPORT void device_load_samplerstate(gs_device_t device,
gs_samplerstate_t samplerstate, int unit);
EXPORT void device_load_vertexshader(gs_device_t device,
gs_shader_t vertshader);
EXPORT void device_load_pixelshader(gs_device_t device,
gs_shader_t pixelshader);
EXPORT void device_load_default_samplerstate(gs_device_t device, bool b_3d,
int unit);
EXPORT gs_shader_t device_get_vertex_shader(gs_device_t device);
EXPORT gs_shader_t device_get_pixel_shader(gs_device_t device);
EXPORT gs_texture_t device_get_render_target(gs_device_t device);
EXPORT gs_zstencil_t device_get_zstencil_target(gs_device_t device);
EXPORT void device_set_render_target(gs_device_t device, gs_texture_t tex,
gs_zstencil_t zstencil);
EXPORT void device_set_cube_render_target(gs_device_t device,
gs_texture_t cubetex,
int side, gs_zstencil_t zstencil);
EXPORT void device_copy_texture(gs_device_t device, gs_texture_t dst,
gs_texture_t src);
EXPORT void device_copy_texture_region(gs_device_t device,
gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
gs_texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
EXPORT void device_stage_texture(gs_device_t device, gs_stagesurf_t dst,
gs_texture_t src);
EXPORT void device_begin_scene(gs_device_t device);
EXPORT void device_draw(gs_device_t device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts);
EXPORT void device_end_scene(gs_device_t device);
EXPORT void device_load_swapchain(gs_device_t device, gs_swapchain_t swapchain);
EXPORT void device_clear(gs_device_t device, uint32_t clear_flags,
struct vec4 *color, float depth, uint8_t stencil);
EXPORT void device_present(gs_device_t device);
EXPORT void device_flush(gs_device_t device);
EXPORT void device_set_cull_mode(gs_device_t device, enum gs_cull_mode mode);
EXPORT enum gs_cull_mode device_get_cull_mode(gs_device_t device);
EXPORT void device_enable_blending(gs_device_t device, bool enable);
EXPORT void device_enable_depth_test(gs_device_t device, bool enable);
EXPORT void device_enable_stencil_test(gs_device_t device, bool enable);
EXPORT void device_enable_stencil_write(gs_device_t device, bool enable);
EXPORT void device_enable_color(gs_device_t device, bool red, bool green,
bool blue, bool alpha);
EXPORT void device_blend_function(gs_device_t device, enum gs_blend_type src,
enum gs_blend_type dest);
EXPORT void device_depth_function(gs_device_t device, enum gs_depth_test test);
EXPORT void device_stencil_function(gs_device_t device,
enum gs_stencil_side side, enum gs_depth_test test);
EXPORT void device_stencil_op(gs_device_t device, enum gs_stencil_side side,
enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
enum gs_stencil_op_type zpass);
EXPORT void device_enable_fullscreen(gs_device_t device, bool enable);
EXPORT int device_fullscreen_enabled(gs_device_t device);
EXPORT void device_setdisplaymode(gs_device_t device,
const struct gs_display_mode *mode);
EXPORT void device_getdisplaymode(gs_device_t device,
struct gs_display_mode *mode);
EXPORT void device_setcolorramp(gs_device_t device, float gamma,
float brightness, float contrast);
EXPORT void device_set_viewport(gs_device_t device, int x, int y, int width,
int height);
EXPORT void device_get_viewport(gs_device_t device, struct gs_rect *rect);
EXPORT void device_set_scissor_rect(gs_device_t device, struct gs_rect *rect);
EXPORT void device_ortho(gs_device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_frustum(gs_device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_projection_push(gs_device_t device);
EXPORT void device_projection_pop(gs_device_t device);
#ifdef __cplusplus
}
#endif