obs-studio/libobs-d3d11
jp9000 409b011a8e cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing 2013-11-20 15:00:16 -07:00
..
mingw first commit 2013-09-30 19:37:13 -07:00
d3d11-exports.h fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
d3d11-indexbuffer.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-samplerstate.cpp avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
d3d11-shader.cpp some static analysis cleanup 2013-10-17 17:21:42 -07:00
d3d11-shaderprocessor.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-shaderprocessor.hpp renamed some files to be a bit more consistent 2013-10-10 07:57:09 -07:00
d3d11-stagesurf.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-subsystem.cpp cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing 2013-11-20 15:00:16 -07:00
d3d11-subsystem.hpp avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
d3d11-texture2d.cpp fixed some D3D macros 2013-11-10 06:31:55 -07:00
d3d11-vertexbuffer.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-zstencilbuffer.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00