41fad2d1a4
This Fixes a minor flaw with the API where data had to always be mutable to be usable by the API. Functions that do not modify the fundamental underlying data of a structure should be marked as constant, both for safety and to signify that the parameter is input only and will not be modified by the function using it.
258 lines
6.4 KiB
C
258 lines
6.4 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <graphics/vec3.h>
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#include "gl-subsystem.h"
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static bool create_buffers(struct gs_vertex_buffer *vb)
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{
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GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
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size_t i;
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
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vb->data->num * sizeof(struct vec3),
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vb->data->points, usage))
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return false;
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if (vb->data->normals) {
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
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vb->data->num * sizeof(struct vec3),
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vb->data->normals, usage))
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return false;
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}
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if (vb->data->tangents) {
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
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vb->data->num * sizeof(struct vec3),
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vb->data->tangents, usage))
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return false;
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}
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if (vb->data->colors) {
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
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vb->data->num * sizeof(uint32_t),
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vb->data->colors, usage))
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return false;
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}
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da_reserve(vb->uv_buffers, vb->data->num_tex);
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da_reserve(vb->uv_sizes, vb->data->num_tex);
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for (i = 0; i < vb->data->num_tex; i++) {
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GLuint tex_buffer;
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struct gs_tvertarray *tv = vb->data->tvarray+i;
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size_t size = vb->data->num * sizeof(float) * tv->width;
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
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tv->array, usage))
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return false;
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da_push_back(vb->uv_buffers, &tex_buffer);
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da_push_back(vb->uv_sizes, &tv->width);
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}
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if (!vb->dynamic) {
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gs_vbdata_destroy(vb->data);
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vb->data = NULL;
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}
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if (!gl_gen_vertex_arrays(1, &vb->vao))
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return false;
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return true;
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}
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gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
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struct gs_vb_data *data, uint32_t flags)
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{
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struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
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vb->device = device;
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vb->data = data;
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vb->num = data->num;
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vb->dynamic = flags & GS_DYNAMIC;
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if (!create_buffers(vb)) {
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blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
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gs_vertexbuffer_destroy(vb);
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return NULL;
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}
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return vb;
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}
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void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
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{
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if (vb) {
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if (vb->vertex_buffer)
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gl_delete_buffers(1, &vb->vertex_buffer);
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if (vb->normal_buffer)
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gl_delete_buffers(1, &vb->normal_buffer);
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if (vb->tangent_buffer)
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gl_delete_buffers(1, &vb->tangent_buffer);
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if (vb->color_buffer)
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gl_delete_buffers(1, &vb->color_buffer);
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if (vb->uv_buffers.num)
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gl_delete_buffers((GLsizei)vb->uv_buffers.num,
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vb->uv_buffers.array);
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if (vb->vao)
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gl_delete_vertex_arrays(1, &vb->vao);
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da_free(vb->uv_sizes);
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da_free(vb->uv_buffers);
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gs_vbdata_destroy(vb->data);
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bfree(vb);
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}
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}
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void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
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{
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size_t i;
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if (!vb->dynamic) {
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blog(LOG_ERROR, "vertex buffer is not dynamic");
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goto failed;
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}
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if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
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vb->data->points,
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vb->data->num * sizeof(struct vec3)))
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goto failed;
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if (vb->normal_buffer) {
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if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
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vb->data->normals,
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vb->data->num * sizeof(struct vec3)))
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goto failed;
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}
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if (vb->tangent_buffer) {
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if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
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vb->data->tangents,
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vb->data->num * sizeof(struct vec3)))
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goto failed;
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}
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if (vb->color_buffer) {
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if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
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vb->data->colors,
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vb->data->num * sizeof(uint32_t)))
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goto failed;
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}
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for (i = 0; i < vb->data->num_tex; i++) {
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GLuint buffer = vb->uv_buffers.array[i];
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struct gs_tvertarray *tv = vb->data->tvarray+i;
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size_t size = vb->data->num * tv->width * sizeof(float);
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if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
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goto failed;
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}
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return;
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failed:
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blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
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}
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struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
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{
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return vb->data;
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}
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static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
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enum attrib_type type, size_t index, GLint *width,
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GLenum *gl_type)
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{
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*gl_type = GL_FLOAT;
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*width = 4;
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if (type == ATTRIB_POSITION) {
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return vb->vertex_buffer;
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} else if (type == ATTRIB_NORMAL) {
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return vb->normal_buffer;
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} else if (type == ATTRIB_TANGENT) {
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return vb->tangent_buffer;
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} else if (type == ATTRIB_COLOR) {
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*gl_type = GL_UNSIGNED_BYTE;
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return vb->color_buffer;
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} else if (type == ATTRIB_TEXCOORD) {
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if (vb->uv_buffers.num <= index)
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return 0;
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*width = (GLint)vb->uv_sizes.array[index];
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return vb->uv_buffers.array[index];
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}
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return 0;
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}
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static bool load_vb_buffer(struct shader_attrib *attrib,
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struct gs_vertex_buffer *vb, GLint id)
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{
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GLenum type;
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GLint width;
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GLuint buffer;
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bool success = true;
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buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
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if (!buffer) {
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blog(LOG_ERROR, "Vertex buffer does not have the required "
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"inputs for vertex shader");
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return false;
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}
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if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
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return false;
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glVertexAttribPointer(id, width, type, GL_TRUE, 0, 0);
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if (!gl_success("glVertexAttribPointer"))
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success = false;
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glEnableVertexAttribArray(id);
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if (!gl_success("glEnableVertexAttribArray"))
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success = false;
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if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
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success = false;
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return success;
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}
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bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb)
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{
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struct gs_shader *shader = program->vertex_shader;
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size_t i;
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if (!gl_bind_vertex_array(vb->vao))
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return false;
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for (i = 0; i < shader->attribs.num; i++) {
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struct shader_attrib *attrib = shader->attribs.array+i;
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if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
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return false;
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}
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return true;
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}
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void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vb)
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{
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device->cur_vertex_buffer = vb;
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}
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