2985 lines
153 KiB
C
2985 lines
153 KiB
C
#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H
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#define POINTER_C_GENERATED_HEADER_OPENGL_H
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#if defined(__glew_h__) || defined(__GLEW_H__)
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#error Attempt to include auto-generated header after including glew.h
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#endif
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#if defined(__gl_h_) || defined(__GL_H__)
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#error Attempt to include auto-generated header after including gl.h
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#endif
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#if defined(__glext_h_) || defined(__GLEXT_H_)
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#error Attempt to include auto-generated header after including glext.h
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#endif
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#if defined(__gltypes_h_)
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#error Attempt to include auto-generated header after gltypes.h
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#endif
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#if defined(__gl_ATI_h_)
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#error Attempt to include auto-generated header after including glATI.h
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#endif
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#define __glew_h__
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#define __GLEW_H__
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#define __gl_h_
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#define __GL_H__
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#define __glext_h_
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#define __GLEXT_H_
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#define __gltypes_h_
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#define __gl_ATI_h_
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#ifndef APIENTRY
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#if defined(__MINGW32__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#else
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#define APIENTRY
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#endif
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#endif /*APIENTRY*/
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#ifndef CODEGEN_FUNCPTR
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#define CODEGEN_REMOVE_FUNCPTR
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#if defined(_WIN32)
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#define CODEGEN_FUNCPTR APIENTRY
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#else
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#define CODEGEN_FUNCPTR
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#endif
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#endif /*CODEGEN_FUNCPTR*/
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
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#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
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#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
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#include <stddef.h>
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && defined(__GNUC__)
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef char GLchar;
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typedef char GLcharARB;
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#ifdef __APPLE__
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typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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#ifdef __cplusplus
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extern "C" {
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#endif /*__cplusplus*/
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extern int ogl_ext_ARB_framebuffer_object;
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extern int ogl_ext_ARB_seamless_cube_map;
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extern int ogl_ext_ARB_separate_shader_objects;
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extern int ogl_ext_ARB_debug_output;
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extern int ogl_ext_ARB_copy_image;
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extern int ogl_ext_NV_copy_image;
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extern int ogl_ext_EXT_texture_mirror_clamp;
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extern int ogl_ext_EXT_texture_compression_s3tc;
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extern int ogl_ext_EXT_texture_sRGB;
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extern int ogl_ext_EXT_texture_filter_anisotropic;
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_INDEX 0x8222
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_MAX_SAMPLES 0x8D57
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_SAMPLES 0x8CAB
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_STENCIL_INDEX1 0x8D46
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#define GL_STENCIL_INDEX16 0x8D49
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#define GL_STENCIL_INDEX4 0x8D47
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_TEXTURE_ALPHA_TYPE 0x8C13
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#define GL_TEXTURE_BLUE_TYPE 0x8C12
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#define GL_TEXTURE_DEPTH_TYPE 0x8C16
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#define GL_TEXTURE_GREEN_TYPE 0x8C11
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#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
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#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
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#define GL_TEXTURE_RED_TYPE 0x8C10
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
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#define GL_ACTIVE_PROGRAM 0x8259
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#define GL_ALL_SHADER_BITS 0xFFFFFFFF
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#define GL_FRAGMENT_SHADER_BIT 0x00000002
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#define GL_GEOMETRY_SHADER_BIT 0x00000004
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#define GL_PROGRAM_PIPELINE_BINDING 0x825A
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#define GL_PROGRAM_SEPARABLE 0x8258
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#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
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#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
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#define GL_VERTEX_SHADER_BIT 0x00000001
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#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
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#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
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#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
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#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
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#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
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#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
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#define GL_DEBUG_SOURCE_API_ARB 0x8246
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#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
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#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
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#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
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#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
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#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
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#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
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#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
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#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
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#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
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#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
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#define GL_MIRROR_CLAMP_EXT 0x8742
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#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
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#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
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#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
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#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#define GL_COMPRESSED_SRGB_EXT 0x8C48
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
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#define GL_SLUMINANCE8_EXT 0x8C47
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#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
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#define GL_SLUMINANCE_EXT 0x8C46
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#define GL_SRGB8_ALPHA8_EXT 0x8C43
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#define GL_SRGB8_EXT 0x8C41
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#define GL_SRGB_EXT 0x8C40
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_ALPHA 0x1906
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#define GL_ALWAYS 0x0207
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#define GL_AND 0x1501
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#define GL_AND_INVERTED 0x1504
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#define GL_AND_REVERSE 0x1502
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#define GL_BACK 0x0405
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLUE 0x1905
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#define GL_BYTE 0x1400
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#define GL_CCW 0x0901
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#define GL_CLEAR 0x1500
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#define GL_COLOR 0x1800
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CW 0x0900
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#define GL_DECR 0x1E03
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#define GL_DEPTH 0x1801
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DITHER 0x0BD0
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#define GL_DONT_CARE 0x1100
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#define GL_DOUBLE 0x140A
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_DST_ALPHA 0x0304
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#define GL_DST_COLOR 0x0306
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#define GL_EQUAL 0x0202
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#define GL_EQUIV 0x1509
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#define GL_EXTENSIONS 0x1F03
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#define GL_FALSE 0
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#define GL_FASTEST 0x1101
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#define GL_FILL 0x1B02
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#define GL_FLOAT 0x1406
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#define GL_FRONT 0x0404
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_FRONT_FACE 0x0B46
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_GEQUAL 0x0206
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#define GL_GREATER 0x0204
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#define GL_GREEN 0x1904
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#define GL_INCR 0x1E02
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#define GL_INT 0x1404
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_OPERATION 0x0502
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVERT 0x150A
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#define GL_KEEP 0x1E00
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#define GL_LEFT 0x0406
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#define GL_LEQUAL 0x0203
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#define GL_LESS 0x0201
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#define GL_LINE 0x1B01
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#define GL_LINEAR 0x2601
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_LINE_STRIP 0x0003
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_NAND 0x150E
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#define GL_NEAREST 0x2600
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_NEVER 0x0200
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#define GL_NICEST 0x1102
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#define GL_NONE 0
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#define GL_NOOP 0x1505
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#define GL_NOR 0x1508
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#define GL_NOTEQUAL 0x0205
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#define GL_NO_ERROR 0
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OR 0x1507
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_POINT 0x1B00
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_QUADS 0x0007
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_RED 0x1903
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RIGHT 0x0407
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SET 0x150F
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRUE 1
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_XOR 0x1506
|
|
#define GL_ZERO 0
|
|
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
/*Copied GL_COLOR_ATTACHMENT0 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT1 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT10 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT11 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT12 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT13 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT14 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT15 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT2 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT3 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT4 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT5 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT6 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT7 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT8 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT9 From: ARB_framebuffer_object*/
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
/*Copied GL_DEPTH24_STENCIL8 From: ARB_framebuffer_object*/
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
/*Copied GL_DEPTH_ATTACHMENT From: ARB_framebuffer_object*/
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
/*Copied GL_DEPTH_STENCIL From: ARB_framebuffer_object*/
|
|
/*Copied GL_DEPTH_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_DRAW_FRAMEBUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_DRAW_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
/*Copied GL_FRAMEBUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_COMPLETE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_DEFAULT From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER From: ARB_framebuffer_object*/
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
/*Copied GL_FRAMEBUFFER_UNDEFINED From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_UNSUPPORTED From: ARB_framebuffer_object*/
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_HALF_FLOAT 0x140B
|
|
/*Copied GL_INDEX From: ARB_framebuffer_object*/
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
/*Copied GL_INVALID_FRAMEBUFFER_OPERATION From: ARB_framebuffer_object*/
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
/*Copied GL_MAX_COLOR_ATTACHMENTS From: ARB_framebuffer_object*/
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
/*Copied GL_MAX_RENDERBUFFER_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_MAX_SAMPLES From: ARB_framebuffer_object*/
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16 0x822A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
/*Copied GL_READ_FRAMEBUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_READ_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
#define GL_RED_INTEGER 0x8D94
|
|
/*Copied GL_RENDERBUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_ALPHA_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_BLUE_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_DEPTH_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_GREEN_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_HEIGHT From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_INTERNAL_FORMAT From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_RED_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_SAMPLES From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_STENCIL_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_WIDTH From: ARB_framebuffer_object*/
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16 0x822C
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
/*Copied GL_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX1 From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX16 From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX4 From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX8 From: ARB_framebuffer_object*/
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
/*Copied GL_TEXTURE_ALPHA_TYPE From: ARB_framebuffer_object*/
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
/*Copied GL_TEXTURE_BLUE_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_TEXTURE_DEPTH_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_TEXTURE_GREEN_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_TEXTURE_RED_TYPE From: ARB_framebuffer_object*/
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
/*Copied GL_TEXTURE_STENCIL_SIZE From: ARB_framebuffer_object*/
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
/*Copied GL_UNSIGNED_INT_24_8 From: ARB_framebuffer_object*/
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
/*Copied GL_UNSIGNED_NORMALIZED From: ARB_framebuffer_object*/
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cube_map*/
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_WAIT_FAILED 0x911D
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|
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
|
|
#define GL_ACTIVE_SUBROUTINES 0x8DE5
|
|
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
|
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
|
#define GL_DOUBLE_MAT2 0x8F46
|
|
#define GL_DOUBLE_MAT2x3 0x8F49
|
|
#define GL_DOUBLE_MAT2x4 0x8F4A
|
|
#define GL_DOUBLE_MAT3 0x8F47
|
|
#define GL_DOUBLE_MAT3x2 0x8F4B
|
|
#define GL_DOUBLE_MAT3x4 0x8F4C
|
|
#define GL_DOUBLE_MAT4 0x8F48
|
|
#define GL_DOUBLE_MAT4x2 0x8F4D
|
|
#define GL_DOUBLE_MAT4x3 0x8F4E
|
|
#define GL_DOUBLE_VEC2 0x8FFC
|
|
#define GL_DOUBLE_VEC3 0x8FFD
|
|
#define GL_DOUBLE_VEC4 0x8FFE
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_MAX_SUBROUTINES 0x8DE7
|
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
|
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
|
|
/*Copied GL_ACTIVE_PROGRAM From: ARB_separate_shader_objects*/
|
|
/*Copied GL_ALL_SHADER_BITS From: ARB_separate_shader_objects*/
|
|
#define GL_FIXED 0x140C
|
|
/*Copied GL_FRAGMENT_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
/*Copied GL_GEOMETRY_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VIEWPORTS 0x825B
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
/*Copied GL_PROGRAM_PIPELINE_BINDING From: ARB_separate_shader_objects*/
|
|
/*Copied GL_PROGRAM_SEPARABLE From: ARB_separate_shader_objects*/
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
/*Copied GL_TESS_CONTROL_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
/*Copied GL_TESS_EVALUATION_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
/*Copied GL_VERTEX_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
|
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
|
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
|
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_IMAGE_1D 0x904C
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_INT_IMAGE_1D 0x9057
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
|
|
#define GL_ACTIVE_RESOURCES 0x92F5
|
|
#define GL_ACTIVE_VARIABLES 0x9305
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
#define GL_ARRAY_SIZE 0x92FB
|
|
#define GL_ARRAY_STRIDE 0x92FE
|
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
|
|
#define GL_AUTO_GENERATE_MIPMAP 0x8295
|
|
#define GL_BLOCK_INDEX 0x92FD
|
|
#define GL_BUFFER 0x82E0
|
|
#define GL_BUFFER_BINDING 0x9302
|
|
#define GL_BUFFER_DATA_SIZE 0x9303
|
|
#define GL_BUFFER_VARIABLE 0x92E5
|
|
#define GL_CAVEAT_SUPPORT 0x82B8
|
|
#define GL_CLEAR_BUFFER 0x82B4
|
|
#define GL_COLOR_COMPONENTS 0x8283
|
|
#define GL_COLOR_ENCODING 0x8296
|
|
#define GL_COLOR_RENDERABLE 0x8286
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
#define GL_COMPUTE_SUBROUTINE 0x92ED
|
|
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
|
|
#define GL_COMPUTE_TEXTURE 0x82A0
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DEPTH_COMPONENTS 0x8284
|
|
#define GL_DEPTH_RENDERABLE 0x8287
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_DISPLAY_LIST 0x82E7
|
|
#define GL_FILTER 0x829A
|
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC
|
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
|
|
#define GL_FRAGMENT_TEXTURE 0x829F
|
|
#define GL_FRAMEBUFFER_BLEND 0x828B
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
|
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
|
|
#define GL_FULL_SUPPORT 0x82B7
|
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB
|
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
|
|
#define GL_GEOMETRY_TEXTURE 0x829E
|
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
|
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
|
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
|
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2
|
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE
|
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB
|
|
#define GL_IMAGE_CLASS_1_X_8 0x82C1
|
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD
|
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA
|
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0
|
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC
|
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9
|
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF
|
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
|
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
|
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA
|
|
#define GL_IMAGE_TEXEL_SIZE 0x82A7
|
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
|
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
|
|
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
|
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
|
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
|
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
|
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
|
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
|
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270
|
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
|
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
|
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
|
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
|
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
|
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_LOCATION_INDEX 0x930F
|
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEPTH 0x8280
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_HEIGHT 0x827F
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_LAYERS 0x8281
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_MAX_WIDTH 0x827E
|
|
#define GL_MIPMAP 0x8293
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_READ_PIXELS 0x828C
|
|
#define GL_READ_PIXELS_FORMAT 0x828D
|
|
#define GL_READ_PIXELS_TYPE 0x828E
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
|
|
#define GL_SHADER_IMAGE_LOAD 0x82A4
|
|
#define GL_SHADER_IMAGE_STORE 0x82A5
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
|
|
#define GL_SRGB_READ 0x8297
|
|
#define GL_SRGB_WRITE 0x8298
|
|
#define GL_STENCIL_COMPONENTS 0x8285
|
|
#define GL_STENCIL_RENDERABLE 0x8288
|
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
|
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
|
|
#define GL_TESS_CONTROL_TEXTURE 0x829C
|
|
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
|
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
|
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
|
|
#define GL_TEXTURE_GATHER 0x82A2
|
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
|
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
|
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_TEXTURE_SHADOW 0x82A1
|
|
#define GL_TEXTURE_VIEW 0x82B5
|
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
|
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
|
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
|
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_VERTEX_SUBROUTINE 0x92E8
|
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
|
|
#define GL_VERTEX_TEXTURE 0x829B
|
|
#define GL_VIEW_CLASS_128_BITS 0x82C4
|
|
#define GL_VIEW_CLASS_16_BITS 0x82CA
|
|
#define GL_VIEW_CLASS_24_BITS 0x82C9
|
|
#define GL_VIEW_CLASS_32_BITS 0x82C8
|
|
#define GL_VIEW_CLASS_48_BITS 0x82C7
|
|
#define GL_VIEW_CLASS_64_BITS 0x82C6
|
|
#define GL_VIEW_CLASS_8_BITS 0x82CB
|
|
#define GL_VIEW_CLASS_96_BITS 0x82C5
|
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
|
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
|
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
|
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
|
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
|
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
|
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
|
|
|
|
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
|
|
#define GL_BUFFER_STORAGE_FLAGS 0x8220
|
|
#define GL_CLEAR_TEXTURE 0x9365
|
|
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
|
|
#define GL_CLIENT_STORAGE_BIT 0x0200
|
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100
|
|
#define GL_LOCATION_COMPONENT 0x934A
|
|
#define GL_MAP_COHERENT_BIT 0x0080
|
|
#define GL_MAP_PERSISTENT_BIT 0x0040
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
|
|
#define GL_QUERY_BUFFER 0x9192
|
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
|
#define GL_QUERY_BUFFER_BINDING 0x9193
|
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
|
|
|
|
#ifndef GL_ARB_framebuffer_object
|
|
#define GL_ARB_framebuffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint);
|
|
#define glBindFramebuffer _ptrc_glBindFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint);
|
|
#define glBindRenderbuffer _ptrc_glBindRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
#define glBlitFramebuffer _ptrc_glBlitFramebuffer
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum);
|
|
#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
|
|
#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *);
|
|
#define glGenFramebuffers _ptrc_glGenFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *);
|
|
#define glGenRenderbuffers _ptrc_glGenRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum);
|
|
#define glGenerateMipmap _ptrc_glGenerateMipmap
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint);
|
|
#define glIsFramebuffer _ptrc_glIsFramebuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint);
|
|
#define glIsRenderbuffer _ptrc_glIsRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorage _ptrc_glRenderbufferStorage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
|
|
#endif /*GL_ARB_framebuffer_object*/
|
|
|
|
|
|
#ifndef GL_ARB_separate_shader_objects
|
|
#define GL_ARB_separate_shader_objects 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint);
|
|
#define glActiveShaderProgram _ptrc_glActiveShaderProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint);
|
|
#define glBindProgramPipeline _ptrc_glBindProgramPipeline
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*);
|
|
#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *);
|
|
#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *);
|
|
#define glGenProgramPipelines _ptrc_glGenProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *);
|
|
#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint);
|
|
#define glIsProgramPipeline _ptrc_glIsProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble);
|
|
#define glProgramUniform1d _ptrc_glProgramUniform1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform1dv _ptrc_glProgramUniform1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat);
|
|
#define glProgramUniform1f _ptrc_glProgramUniform1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform1fv _ptrc_glProgramUniform1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint);
|
|
#define glProgramUniform1i _ptrc_glProgramUniform1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform1iv _ptrc_glProgramUniform1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint);
|
|
#define glProgramUniform1ui _ptrc_glProgramUniform1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble);
|
|
#define glProgramUniform2d _ptrc_glProgramUniform2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform2dv _ptrc_glProgramUniform2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
|
|
#define glProgramUniform2f _ptrc_glProgramUniform2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform2fv _ptrc_glProgramUniform2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint);
|
|
#define glProgramUniform2i _ptrc_glProgramUniform2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform2iv _ptrc_glProgramUniform2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
|
|
#define glProgramUniform2ui _ptrc_glProgramUniform2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform3d _ptrc_glProgramUniform3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform3dv _ptrc_glProgramUniform3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform3f _ptrc_glProgramUniform3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform3fv _ptrc_glProgramUniform3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform3i _ptrc_glProgramUniform3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform3iv _ptrc_glProgramUniform3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform3ui _ptrc_glProgramUniform3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform4d _ptrc_glProgramUniform4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform4dv _ptrc_glProgramUniform4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform4f _ptrc_glProgramUniform4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform4fv _ptrc_glProgramUniform4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform4i _ptrc_glProgramUniform4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform4iv _ptrc_glProgramUniform4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform4ui _ptrc_glProgramUniform4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint);
|
|
#define glUseProgramStages _ptrc_glUseProgramStages
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint);
|
|
#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline
|
|
#endif /*GL_ARB_separate_shader_objects*/
|
|
|
|
#ifndef GL_ARB_debug_output
|
|
#define GL_ARB_debug_output 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *);
|
|
#define glDebugMessageCallbackARB _ptrc_glDebugMessageCallbackARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
#define glDebugMessageControlARB _ptrc_glDebugMessageControlARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
#define glDebugMessageInsertARB _ptrc_glDebugMessageInsertARB
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
#define glGetDebugMessageLogARB _ptrc_glGetDebugMessageLogARB
|
|
#endif /*GL_ARB_debug_output*/
|
|
|
|
#ifndef GL_ARB_copy_image
|
|
#define GL_ARB_copy_image 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glCopyImageSubData _ptrc_glCopyImageSubData
|
|
#endif /*GL_ARB_copy_image*/
|
|
|
|
#ifndef GL_NV_copy_image
|
|
#define GL_NV_copy_image 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glCopyImageSubDataNV _ptrc_glCopyImageSubDataNV
|
|
#endif /*GL_NV_copy_image*/
|
|
|
|
|
|
|
|
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum);
|
|
#define glBlendFunc _ptrc_glBlendFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield);
|
|
#define glClear _ptrc_glClear
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glClearColor _ptrc_glClearColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble);
|
|
#define glClearDepth _ptrc_glClearDepth
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint);
|
|
#define glClearStencil _ptrc_glClearStencil
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
#define glColorMask _ptrc_glColorMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum);
|
|
#define glCullFace _ptrc_glCullFace
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum);
|
|
#define glDepthFunc _ptrc_glDepthFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean);
|
|
#define glDepthMask _ptrc_glDepthMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble);
|
|
#define glDepthRange _ptrc_glDepthRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum);
|
|
#define glDisable _ptrc_glDisable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum);
|
|
#define glDrawBuffer _ptrc_glDrawBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum);
|
|
#define glEnable _ptrc_glEnable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)();
|
|
#define glFinish _ptrc_glFinish
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)();
|
|
#define glFlush _ptrc_glFlush
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum);
|
|
#define glFrontFace _ptrc_glFrontFace
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *);
|
|
#define glGetBooleanv _ptrc_glGetBooleanv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *);
|
|
#define glGetDoublev _ptrc_glGetDoublev
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)();
|
|
#define glGetError _ptrc_glGetError
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *);
|
|
#define glGetFloatv _ptrc_glGetFloatv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *);
|
|
#define glGetIntegerv _ptrc_glGetIntegerv
|
|
extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum);
|
|
#define glGetString _ptrc_glGetString
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
|
|
#define glGetTexImage _ptrc_glGetTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
|
|
#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
|
|
#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *);
|
|
#define glGetTexParameterfv _ptrc_glGetTexParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetTexParameteriv _ptrc_glGetTexParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum);
|
|
#define glHint _ptrc_glHint
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum);
|
|
#define glIsEnabled _ptrc_glIsEnabled
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat);
|
|
#define glLineWidth _ptrc_glLineWidth
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum);
|
|
#define glLogicOp _ptrc_glLogicOp
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat);
|
|
#define glPixelStoref _ptrc_glPixelStoref
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint);
|
|
#define glPixelStorei _ptrc_glPixelStorei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat);
|
|
#define glPointSize _ptrc_glPointSize
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum);
|
|
#define glPolygonMode _ptrc_glPolygonMode
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum);
|
|
#define glReadBuffer _ptrc_glReadBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
|
|
#define glReadPixels _ptrc_glReadPixels
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei);
|
|
#define glScissor _ptrc_glScissor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint);
|
|
#define glStencilFunc _ptrc_glStencilFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint);
|
|
#define glStencilMask _ptrc_glStencilMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum);
|
|
#define glStencilOp _ptrc_glStencilOp
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage1D _ptrc_glTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage2D _ptrc_glTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat);
|
|
#define glTexParameterf _ptrc_glTexParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *);
|
|
#define glTexParameterfv _ptrc_glTexParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint);
|
|
#define glTexParameteri _ptrc_glTexParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *);
|
|
#define glTexParameteriv _ptrc_glTexParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei);
|
|
#define glViewport _ptrc_glViewport
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint);
|
|
#define glBindTexture _ptrc_glBindTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
#define glCopyTexImage1D _ptrc_glCopyTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
#define glCopyTexImage2D _ptrc_glCopyTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *);
|
|
#define glDeleteTextures _ptrc_glDeleteTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei);
|
|
#define glDrawArrays _ptrc_glDrawArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
|
|
#define glDrawElements _ptrc_glDrawElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *);
|
|
#define glGenTextures _ptrc_glGenTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **);
|
|
#define glGetPointerv _ptrc_glGetPointerv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint);
|
|
#define glIsTexture _ptrc_glIsTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat);
|
|
#define glPolygonOffset _ptrc_glPolygonOffset
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage1D _ptrc_glTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage2D _ptrc_glTexSubImage2D
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glBlendColor _ptrc_glBlendColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum);
|
|
#define glBlendEquation _ptrc_glBlendEquation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
|
|
#define glDrawRangeElements _ptrc_glDrawRangeElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage3D _ptrc_glTexImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage3D _ptrc_glTexSubImage3D
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum);
|
|
#define glActiveTexture _ptrc_glActiveTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *);
|
|
#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean);
|
|
#define glSampleCoverage _ptrc_glSampleCoverage
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
#define glMultiDrawArrays _ptrc_glMultiDrawArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
|
|
#define glMultiDrawElements _ptrc_glMultiDrawElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat);
|
|
#define glPointParameterf _ptrc_glPointParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *);
|
|
#define glPointParameterfv _ptrc_glPointParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint);
|
|
#define glPointParameteri _ptrc_glPointParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *);
|
|
#define glPointParameteriv _ptrc_glPointParameteriv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint);
|
|
#define glBeginQuery _ptrc_glBeginQuery
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint);
|
|
#define glBindBuffer _ptrc_glBindBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
|
|
#define glBufferData _ptrc_glBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
|
|
#define glBufferSubData _ptrc_glBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteBuffers _ptrc_glDeleteBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *);
|
|
#define glDeleteQueries _ptrc_glDeleteQueries
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum);
|
|
#define glEndQuery _ptrc_glEndQuery
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *);
|
|
#define glGenBuffers _ptrc_glGenBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *);
|
|
#define glGenQueries _ptrc_glGenQueries
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **);
|
|
#define glGetBufferPointerv _ptrc_glGetBufferPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
|
|
#define glGetBufferSubData _ptrc_glGetBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *);
|
|
#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *);
|
|
#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *);
|
|
#define glGetQueryiv _ptrc_glGetQueryiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint);
|
|
#define glIsBuffer _ptrc_glIsBuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint);
|
|
#define glIsQuery _ptrc_glIsQuery
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum);
|
|
#define glMapBuffer _ptrc_glMapBuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum);
|
|
#define glUnmapBuffer _ptrc_glUnmapBuffer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint);
|
|
#define glAttachShader _ptrc_glAttachShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *);
|
|
#define glBindAttribLocation _ptrc_glBindAttribLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum);
|
|
#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint);
|
|
#define glCompileShader _ptrc_glCompileShader
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)();
|
|
#define glCreateProgram _ptrc_glCreateProgram
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum);
|
|
#define glCreateShader _ptrc_glCreateShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint);
|
|
#define glDeleteProgram _ptrc_glDeleteProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint);
|
|
#define glDeleteShader _ptrc_glDeleteShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint);
|
|
#define glDetachShader _ptrc_glDetachShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint);
|
|
#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *);
|
|
#define glDrawBuffers _ptrc_glDrawBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint);
|
|
#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
#define glGetActiveAttrib _ptrc_glGetActiveAttrib
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
#define glGetActiveUniform _ptrc_glGetActiveUniform
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
|
|
#define glGetAttachedShaders _ptrc_glGetAttachedShaders
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *);
|
|
#define glGetAttribLocation _ptrc_glGetAttribLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *);
|
|
#define glGetProgramiv _ptrc_glGetProgramiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetShaderSource _ptrc_glGetShaderSource
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *);
|
|
#define glGetShaderiv _ptrc_glGetShaderiv
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *);
|
|
#define glGetUniformLocation _ptrc_glGetUniformLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *);
|
|
#define glGetUniformfv _ptrc_glGetUniformfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *);
|
|
#define glGetUniformiv _ptrc_glGetUniformiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **);
|
|
#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *);
|
|
#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint);
|
|
#define glIsProgram _ptrc_glIsProgram
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint);
|
|
#define glIsShader _ptrc_glIsShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint);
|
|
#define glLinkProgram _ptrc_glLinkProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *);
|
|
#define glShaderSource _ptrc_glShaderSource
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
|
|
#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint);
|
|
#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glStencilOpSeparate _ptrc_glStencilOpSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat);
|
|
#define glUniform1f _ptrc_glUniform1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform1fv _ptrc_glUniform1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint);
|
|
#define glUniform1i _ptrc_glUniform1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform1iv _ptrc_glUniform1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat);
|
|
#define glUniform2f _ptrc_glUniform2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform2fv _ptrc_glUniform2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint);
|
|
#define glUniform2i _ptrc_glUniform2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform2iv _ptrc_glUniform2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glUniform3f _ptrc_glUniform3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform3fv _ptrc_glUniform3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint);
|
|
#define glUniform3i _ptrc_glUniform3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform3iv _ptrc_glUniform3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glUniform4f _ptrc_glUniform4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform4fv _ptrc_glUniform4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint);
|
|
#define glUniform4i _ptrc_glUniform4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform4iv _ptrc_glUniform4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint);
|
|
#define glUseProgram _ptrc_glUseProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint);
|
|
#define glValidateProgram _ptrc_glValidateProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble);
|
|
#define glVertexAttrib1d _ptrc_glVertexAttrib1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat);
|
|
#define glVertexAttrib1f _ptrc_glVertexAttrib1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort);
|
|
#define glVertexAttrib1s _ptrc_glVertexAttrib1s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttrib2d _ptrc_glVertexAttrib2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat);
|
|
#define glVertexAttrib2f _ptrc_glVertexAttrib2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort);
|
|
#define glVertexAttrib2s _ptrc_glVertexAttrib2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib3d _ptrc_glVertexAttrib3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib3f _ptrc_glVertexAttrib3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib3s _ptrc_glVertexAttrib3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *);
|
|
#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *);
|
|
#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
|
#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *);
|
|
#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *);
|
|
#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *);
|
|
#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *);
|
|
#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib4d _ptrc_glVertexAttrib4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib4f _ptrc_glVertexAttrib4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *);
|
|
#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib4s _ptrc_glVertexAttrib4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *);
|
|
#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *);
|
|
#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
|
#define glVertexAttribPointer _ptrc_glVertexAttribPointer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum);
|
|
#define glBeginConditionalRender _ptrc_glBeginConditionalRender
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum);
|
|
#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint);
|
|
#define glBindBufferBase _ptrc_glBindBufferBase
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
|
#define glBindBufferRange _ptrc_glBindBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *);
|
|
#define glBindFragDataLocation _ptrc_glBindFragDataLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint);
|
|
#define glBindFramebuffer _ptrc_glBindFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint);
|
|
#define glBindRenderbuffer _ptrc_glBindRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint);
|
|
#define glBindVertexArray _ptrc_glBindVertexArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
#define glBlitFramebuffer _ptrc_glBlitFramebuffer
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum);
|
|
#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum);
|
|
#define glClampColor _ptrc_glClampColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint);
|
|
#define glClearBufferfi _ptrc_glClearBufferfi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *);
|
|
#define glClearBufferfv _ptrc_glClearBufferfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *);
|
|
#define glClearBufferiv _ptrc_glClearBufferiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *);
|
|
#define glClearBufferuiv _ptrc_glClearBufferuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
#define glColorMaski _ptrc_glColorMaski
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *);
|
|
#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint);
|
|
#define glDisablei _ptrc_glDisablei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint);
|
|
#define glEnablei _ptrc_glEnablei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)();
|
|
#define glEndConditionalRender _ptrc_glEndConditionalRender
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)();
|
|
#define glEndTransformFeedback _ptrc_glEndTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
|
|
#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
|
|
#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *);
|
|
#define glGenFramebuffers _ptrc_glGenFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *);
|
|
#define glGenRenderbuffers _ptrc_glGenRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *);
|
|
#define glGenVertexArrays _ptrc_glGenVertexArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum);
|
|
#define glGenerateMipmap _ptrc_glGenerateMipmap
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *);
|
|
#define glGetBooleani_v _ptrc_glGetBooleani_v
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *);
|
|
#define glGetFragDataLocation _ptrc_glGetFragDataLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *);
|
|
#define glGetIntegeri_v _ptrc_glGetIntegeri_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
|
|
extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint);
|
|
#define glGetStringi _ptrc_glGetStringi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *);
|
|
#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *);
|
|
#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
|
#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *);
|
|
#define glGetUniformuiv _ptrc_glGetUniformuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
|
|
#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint);
|
|
#define glIsEnabledi _ptrc_glIsEnabledi
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint);
|
|
#define glIsFramebuffer _ptrc_glIsFramebuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint);
|
|
#define glIsRenderbuffer _ptrc_glIsRenderbuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint);
|
|
#define glIsVertexArray _ptrc_glIsVertexArray
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
|
#define glMapBufferRange _ptrc_glMapBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorage _ptrc_glRenderbufferStorage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *);
|
|
#define glTexParameterIiv _ptrc_glTexParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *);
|
|
#define glTexParameterIuiv _ptrc_glTexParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum);
|
|
#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint);
|
|
#define glUniform1ui _ptrc_glUniform1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform1uiv _ptrc_glUniform1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint);
|
|
#define glUniform2ui _ptrc_glUniform2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform2uiv _ptrc_glUniform2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint);
|
|
#define glUniform3ui _ptrc_glUniform3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform3uiv _ptrc_glUniform3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glUniform4ui _ptrc_glUniform4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform4uiv _ptrc_glUniform4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint);
|
|
#define glVertexAttribI1i _ptrc_glVertexAttribI1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint);
|
|
#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint);
|
|
#define glVertexAttribI2i _ptrc_glVertexAttribI2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint);
|
|
#define glVertexAttribI3i _ptrc_glVertexAttribI3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *);
|
|
#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glVertexAttribI4i _ptrc_glVertexAttribI4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *);
|
|
#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *);
|
|
#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *);
|
|
#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
|
|
#define glCopyBufferSubData _ptrc_glCopyBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
|
|
#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
|
|
#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveUniformName _ptrc_glGetActiveUniformName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
|
|
#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *);
|
|
#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *);
|
|
#define glGetUniformIndices _ptrc_glGetUniformIndices
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint);
|
|
#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint);
|
|
#define glTexBuffer _ptrc_glTexBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint);
|
|
#define glUniformBlockBinding _ptrc_glUniformBlockBinding
|
|
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
#define glClientWaitSync _ptrc_glClientWaitSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync);
|
|
#define glDeleteSync _ptrc_glDeleteSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
|
|
#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
|
|
#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
|
|
#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex
|
|
extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield);
|
|
#define glFenceSync _ptrc_glFenceSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture _ptrc_glFramebufferTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
|
|
#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *);
|
|
#define glGetInteger64i_v _ptrc_glGetInteger64i_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *);
|
|
#define glGetInteger64v _ptrc_glGetInteger64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *);
|
|
#define glGetMultisamplefv _ptrc_glGetMultisamplefv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
|
|
#define glGetSynciv _ptrc_glGetSynciv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync);
|
|
#define glIsSync _ptrc_glIsSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
|
|
#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum);
|
|
#define glProvokingVertex _ptrc_glProvokingVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield);
|
|
#define glSampleMaski _ptrc_glSampleMaski
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
#define glWaitSync _ptrc_glWaitSync
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *);
|
|
#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint);
|
|
#define glBindSampler _ptrc_glBindSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint);
|
|
#define glColorP3ui _ptrc_glColorP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *);
|
|
#define glColorP3uiv _ptrc_glColorP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint);
|
|
#define glColorP4ui _ptrc_glColorP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *);
|
|
#define glColorP4uiv _ptrc_glColorP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *);
|
|
#define glDeleteSamplers _ptrc_glDeleteSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *);
|
|
#define glGenSamplers _ptrc_glGenSamplers
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *);
|
|
#define glGetFragDataIndex _ptrc_glGetFragDataIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
|
|
#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
|
|
#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
|
|
#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
|
|
#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
|
|
#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *);
|
|
#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint);
|
|
#define glIsSampler _ptrc_glIsSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint);
|
|
#define glNormalP3ui _ptrc_glNormalP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *);
|
|
#define glNormalP3uiv _ptrc_glNormalP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum);
|
|
#define glQueryCounter _ptrc_glQueryCounter
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *);
|
|
#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
|
|
#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat);
|
|
#define glSamplerParameterf _ptrc_glSamplerParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *);
|
|
#define glSamplerParameterfv _ptrc_glSamplerParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint);
|
|
#define glSamplerParameteri _ptrc_glSamplerParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *);
|
|
#define glSamplerParameteriv _ptrc_glSamplerParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint);
|
|
#define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *);
|
|
#define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint);
|
|
#define glTexCoordP1ui _ptrc_glTexCoordP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP1uiv _ptrc_glTexCoordP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint);
|
|
#define glTexCoordP2ui _ptrc_glTexCoordP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP2uiv _ptrc_glTexCoordP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint);
|
|
#define glTexCoordP3ui _ptrc_glTexCoordP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP3uiv _ptrc_glTexCoordP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint);
|
|
#define glTexCoordP4ui _ptrc_glTexCoordP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP4uiv _ptrc_glTexCoordP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint);
|
|
#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint);
|
|
#define glVertexP2ui _ptrc_glVertexP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *);
|
|
#define glVertexP2uiv _ptrc_glVertexP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint);
|
|
#define glVertexP3ui _ptrc_glVertexP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *);
|
|
#define glVertexP3uiv _ptrc_glVertexP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint);
|
|
#define glVertexP4ui _ptrc_glVertexP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *);
|
|
#define glVertexP4uiv _ptrc_glVertexP4uiv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint);
|
|
#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint);
|
|
#define glBindTransformFeedback _ptrc_glBindTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum);
|
|
#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum);
|
|
#define glBlendEquationi _ptrc_glBlendEquationi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum);
|
|
#define glBlendFunci _ptrc_glBlendFunci
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *);
|
|
#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *);
|
|
#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *);
|
|
#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint);
|
|
#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint);
|
|
#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint);
|
|
#define glEndQueryIndexed _ptrc_glEndQueryIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *);
|
|
#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetProgramStageiv _ptrc_glGetProgramStageiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *);
|
|
#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *);
|
|
#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *);
|
|
#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *);
|
|
#define glGetUniformdv _ptrc_glGetUniformdv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint);
|
|
#define glIsTransformFeedback _ptrc_glIsTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat);
|
|
#define glMinSampleShading _ptrc_glMinSampleShading
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *);
|
|
#define glPatchParameterfv _ptrc_glPatchParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint);
|
|
#define glPatchParameteri _ptrc_glPatchParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)();
|
|
#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)();
|
|
#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble);
|
|
#define glUniform1d _ptrc_glUniform1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform1dv _ptrc_glUniform1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble);
|
|
#define glUniform2d _ptrc_glUniform2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform2dv _ptrc_glUniform2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glUniform3d _ptrc_glUniform3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform3dv _ptrc_glUniform3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glUniform4d _ptrc_glUniform4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform4dv _ptrc_glUniform4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *);
|
|
#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint);
|
|
#define glActiveShaderProgram _ptrc_glActiveShaderProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint);
|
|
#define glBindProgramPipeline _ptrc_glBindProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat);
|
|
#define glClearDepthf _ptrc_glClearDepthf
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*);
|
|
#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *);
|
|
#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *);
|
|
#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble);
|
|
#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat);
|
|
#define glDepthRangef _ptrc_glDepthRangef
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *);
|
|
#define glGenProgramPipelines _ptrc_glGenProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *);
|
|
#define glGetDoublei_v _ptrc_glGetDoublei_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *);
|
|
#define glGetFloati_v _ptrc_glGetFloati_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *);
|
|
#define glGetProgramBinary _ptrc_glGetProgramBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *);
|
|
#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
|
|
#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint);
|
|
#define glIsProgramPipeline _ptrc_glIsProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei);
|
|
#define glProgramBinary _ptrc_glProgramBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint);
|
|
#define glProgramParameteri _ptrc_glProgramParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble);
|
|
#define glProgramUniform1d _ptrc_glProgramUniform1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform1dv _ptrc_glProgramUniform1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat);
|
|
#define glProgramUniform1f _ptrc_glProgramUniform1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform1fv _ptrc_glProgramUniform1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint);
|
|
#define glProgramUniform1i _ptrc_glProgramUniform1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform1iv _ptrc_glProgramUniform1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint);
|
|
#define glProgramUniform1ui _ptrc_glProgramUniform1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble);
|
|
#define glProgramUniform2d _ptrc_glProgramUniform2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform2dv _ptrc_glProgramUniform2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
|
|
#define glProgramUniform2f _ptrc_glProgramUniform2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform2fv _ptrc_glProgramUniform2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint);
|
|
#define glProgramUniform2i _ptrc_glProgramUniform2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform2iv _ptrc_glProgramUniform2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
|
|
#define glProgramUniform2ui _ptrc_glProgramUniform2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform3d _ptrc_glProgramUniform3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform3dv _ptrc_glProgramUniform3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform3f _ptrc_glProgramUniform3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform3fv _ptrc_glProgramUniform3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform3i _ptrc_glProgramUniform3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform3iv _ptrc_glProgramUniform3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform3ui _ptrc_glProgramUniform3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform4d _ptrc_glProgramUniform4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform4dv _ptrc_glProgramUniform4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform4f _ptrc_glProgramUniform4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform4fv _ptrc_glProgramUniform4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform4i _ptrc_glProgramUniform4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform4iv _ptrc_glProgramUniform4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform4ui _ptrc_glProgramUniform4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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|
#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
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|
#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)();
|
|
#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *);
|
|
#define glScissorArrayv _ptrc_glScissorArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glScissorIndexed _ptrc_glScissorIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *);
|
|
#define glScissorIndexedv _ptrc_glScissorIndexedv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei);
|
|
#define glShaderBinary _ptrc_glShaderBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint);
|
|
#define glUseProgramStages _ptrc_glUseProgramStages
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint);
|
|
#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble);
|
|
#define glVertexAttribL1d _ptrc_glVertexAttribL1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttribL2d _ptrc_glVertexAttribL2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL3d _ptrc_glVertexAttribL3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL4d _ptrc_glVertexAttribL4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *);
|
|
#define glViewportArrayv _ptrc_glViewportArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glViewportIndexedf _ptrc_glViewportIndexedf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *);
|
|
#define glViewportIndexedfv _ptrc_glViewportIndexedfv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
|
|
#define glBindImageTexture _ptrc_glBindImageTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint);
|
|
#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint);
|
|
#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint);
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei);
|
|
#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei);
|
|
#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *);
|
|
#define glGetInternalformati64v _ptrc_glGetInternalformati64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield);
|
|
#define glMemoryBarrier _ptrc_glMemoryBarrier
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei);
|
|
#define glTexStorage1D _ptrc_glTexStorage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glTexStorage2D _ptrc_glTexStorage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
|
#define glTexStorage3D _ptrc_glTexStorage3D
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
|
|
#define glBindVertexBuffer _ptrc_glBindVertexBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *);
|
|
#define glClearBufferData _ptrc_glClearBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
|
|
#define glClearBufferSubData _ptrc_glClearBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glCopyImageSubData _ptrc_glCopyImageSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *);
|
|
#define glDebugMessageCallback _ptrc_glDebugMessageCallback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
#define glDebugMessageControl _ptrc_glDebugMessageControl
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
#define glDebugMessageInsert _ptrc_glDebugMessageInsert
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint);
|
|
#define glDispatchCompute _ptrc_glDispatchCompute
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr);
|
|
#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint);
|
|
#define glFramebufferParameteri _ptrc_glFramebufferParameteri
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetObjectLabel _ptrc_glGetObjectLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *);
|
|
#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *);
|
|
#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *);
|
|
#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramResourceName _ptrc_glGetProgramResourceName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
|
|
#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint);
|
|
#define glInvalidateBufferData _ptrc_glInvalidateBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr);
|
|
#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
|
|
#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
|
|
#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint);
|
|
#define glInvalidateTexImage _ptrc_glInvalidateTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei);
|
|
#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei);
|
|
#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
#define glObjectLabel _ptrc_glObjectLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *);
|
|
#define glObjectPtrLabel _ptrc_glObjectPtrLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)();
|
|
#define glPopDebugGroup _ptrc_glPopDebugGroup
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
#define glPushDebugGroup _ptrc_glPushDebugGroup
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint);
|
|
#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
|
|
#define glTexBufferRange _ptrc_glTexBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
|
|
#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
|
|
#define glTextureView _ptrc_glTextureView
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint);
|
|
#define glVertexAttribBinding _ptrc_glVertexAttribBinding
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribFormat _ptrc_glVertexAttribFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
|
|
#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint);
|
|
#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint);
|
|
#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *);
|
|
#define glBindBuffersBase _ptrc_glBindBuffersBase
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *);
|
|
#define glBindBuffersRange _ptrc_glBindBuffersRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindImageTextures _ptrc_glBindImageTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindSamplers _ptrc_glBindSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindTextures _ptrc_glBindTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
|
|
#define glBindVertexBuffers _ptrc_glBindVertexBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield);
|
|
#define glBufferStorage _ptrc_glBufferStorage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *);
|
|
#define glClearTexImage _ptrc_glClearTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
#define glClearTexSubImage _ptrc_glClearTexSubImage
|
|
|
|
enum ogl_LoadStatus
|
|
{
|
|
ogl_LOAD_FAILED = 0,
|
|
ogl_LOAD_SUCCEEDED = 1,
|
|
};
|
|
|
|
int ogl_LoadFunctions();
|
|
|
|
int ogl_GetMinorVersion();
|
|
int ogl_GetMajorVersion();
|
|
int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /*__cplusplus*/
|
|
|
|
#endif //POINTER_C_GENERATED_HEADER_OPENGL_H
|