Jim 84bf08c171
Merge pull request #4720 from jpark37/detours-integration
Finish Detours integration for remaining game capture APIs
2021-08-23 23:18:10 -07:00

364 lines
7.8 KiB
C++

#include <d3d10.h>
#include <dxgi.h>
#include "dxgi-helpers.hpp"
#include "graphics-hook.h"
struct d3d10_data {
ID3D10Device *device; /* do not release */
uint32_t cx;
uint32_t cy;
DXGI_FORMAT format;
bool using_shtex;
bool multisampled;
ID3D10Texture2D *scale_tex;
ID3D10ShaderResourceView *scale_resource;
ID3D10VertexShader *vertex_shader;
ID3D10InputLayout *vertex_layout;
ID3D10PixelShader *pixel_shader;
ID3D10SamplerState *sampler_state;
ID3D10BlendState *blend_state;
ID3D10DepthStencilState *zstencil_state;
ID3D10RasterizerState *raster_state;
ID3D10Buffer *vertex_buffer;
union {
/* shared texture */
struct {
struct shtex_data *shtex_info;
ID3D10Texture2D *texture;
HANDLE handle;
};
/* shared memory */
struct {
struct shmem_data *shmem_info;
ID3D10Texture2D *copy_surfaces[NUM_BUFFERS];
bool texture_ready[NUM_BUFFERS];
bool texture_mapped[NUM_BUFFERS];
uint32_t pitch;
int cur_tex;
int copy_wait;
};
};
};
static struct d3d10_data data = {};
void d3d10_free(void)
{
if (data.scale_tex)
data.scale_tex->Release();
if (data.scale_resource)
data.scale_resource->Release();
if (data.vertex_shader)
data.vertex_shader->Release();
if (data.vertex_layout)
data.vertex_layout->Release();
if (data.pixel_shader)
data.pixel_shader->Release();
if (data.sampler_state)
data.sampler_state->Release();
if (data.blend_state)
data.blend_state->Release();
if (data.zstencil_state)
data.zstencil_state->Release();
if (data.raster_state)
data.raster_state->Release();
if (data.vertex_buffer)
data.vertex_buffer->Release();
capture_free();
if (data.using_shtex) {
if (data.texture)
data.texture->Release();
} else {
for (size_t i = 0; i < NUM_BUFFERS; i++) {
if (data.copy_surfaces[i]) {
if (data.texture_mapped[i])
data.copy_surfaces[i]->Unmap(0);
data.copy_surfaces[i]->Release();
}
}
}
memset(&data, 0, sizeof(data));
hlog("----------------- d3d10 capture freed ----------------");
}
static bool create_d3d10_stage_surface(ID3D10Texture2D **tex)
{
HRESULT hr;
D3D10_TEXTURE2D_DESC desc = {};
desc.Width = data.cx;
desc.Height = data.cy;
desc.Format = data.format;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.Usage = D3D10_USAGE_STAGING;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
hr = data.device->CreateTexture2D(&desc, nullptr, tex);
if (FAILED(hr)) {
hlog_hr("create_d3d10_stage_surface: failed to create texture",
hr);
return false;
}
return true;
}
static bool create_d3d10_tex(uint32_t cx, uint32_t cy, ID3D10Texture2D **tex,
HANDLE *handle)
{
HRESULT hr;
D3D10_TEXTURE2D_DESC desc = {};
desc.Width = cx;
desc.Height = cy;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = apply_dxgi_format_typeless(
data.format, global_hook_info->allow_srgb_alias);
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
desc.SampleDesc.Count = 1;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.MiscFlags = D3D10_RESOURCE_MISC_SHARED;
hr = data.device->CreateTexture2D(&desc, nullptr, tex);
if (FAILED(hr)) {
hlog_hr("create_d3d10_tex: failed to create texture", hr);
return false;
}
if (!!handle) {
IDXGIResource *dxgi_res;
hr = (*tex)->QueryInterface(__uuidof(IDXGIResource),
(void **)&dxgi_res);
if (FAILED(hr)) {
hlog_hr("create_d3d10_tex: failed to query "
"IDXGIResource interface from texture",
hr);
return false;
}
hr = dxgi_res->GetSharedHandle(handle);
dxgi_res->Release();
if (FAILED(hr)) {
hlog_hr("create_d3d10_tex: failed to get shared handle",
hr);
return false;
}
}
return true;
}
static inline bool d3d10_init_format(IDXGISwapChain *swap, HWND &window)
{
DXGI_SWAP_CHAIN_DESC desc;
HRESULT hr;
hr = swap->GetDesc(&desc);
if (FAILED(hr)) {
hlog_hr("d3d10_init_format: swap->GetDesc failed", hr);
return false;
}
data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
data.multisampled = desc.SampleDesc.Count > 1;
window = desc.OutputWindow;
data.cx = desc.BufferDesc.Width;
data.cy = desc.BufferDesc.Height;
return true;
}
static bool d3d10_shmem_init_buffers(size_t idx)
{
bool success;
success = create_d3d10_stage_surface(&data.copy_surfaces[idx]);
if (!success) {
hlog("d3d10_shmem_init_buffers: failed to create copy surface");
return false;
}
if (idx == 0) {
D3D10_MAPPED_TEXTURE2D map = {};
HRESULT hr;
hr = data.copy_surfaces[idx]->Map(0, D3D10_MAP_READ, 0, &map);
if (FAILED(hr)) {
hlog_hr("d3d10_shmem_init_buffers: failed to get "
"pitch",
hr);
return false;
}
data.pitch = map.RowPitch;
data.copy_surfaces[idx]->Unmap(0);
}
return true;
}
static bool d3d10_shmem_init(HWND window)
{
data.using_shtex = false;
for (size_t i = 0; i < NUM_BUFFERS; i++) {
if (!d3d10_shmem_init_buffers(i)) {
return false;
}
}
if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
data.pitch, data.format, false)) {
return false;
}
hlog("d3d10 memory capture successful");
return true;
}
static bool d3d10_shtex_init(HWND window)
{
bool success;
data.using_shtex = true;
success =
create_d3d10_tex(data.cx, data.cy, &data.texture, &data.handle);
if (!success) {
hlog("d3d10_shtex_init: failed to create texture");
return false;
}
if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
data.format, false, (uintptr_t)data.handle)) {
return false;
}
hlog("d3d10 shared texture capture successful");
return true;
}
static void d3d10_init(IDXGISwapChain *swap)
{
HWND window;
HRESULT hr;
hr = swap->GetDevice(__uuidof(ID3D10Device), (void **)&data.device);
if (FAILED(hr)) {
hlog_hr("d3d10_init: failed to get device from swap", hr);
return;
}
/* remove the unneeded extra reference */
data.device->Release();
if (!d3d10_init_format(swap, window)) {
return;
}
const bool success = global_hook_info->force_shmem
? d3d10_shmem_init(window)
: d3d10_shtex_init(window);
if (!success)
d3d10_free();
}
static inline void d3d10_copy_texture(ID3D10Resource *dst, ID3D10Resource *src)
{
if (data.multisampled) {
data.device->ResolveSubresource(dst, 0, src, 0, data.format);
} else {
data.device->CopyResource(dst, src);
}
}
static inline void d3d10_shtex_capture(ID3D10Resource *backbuffer)
{
d3d10_copy_texture(data.texture, backbuffer);
}
static void d3d10_shmem_capture_copy(int i)
{
D3D10_MAPPED_TEXTURE2D map;
HRESULT hr;
if (data.texture_ready[i]) {
data.texture_ready[i] = false;
hr = data.copy_surfaces[i]->Map(0, D3D10_MAP_READ, 0, &map);
if (SUCCEEDED(hr)) {
data.texture_mapped[i] = true;
shmem_copy_data(i, map.pData);
}
}
}
static inline void d3d10_shmem_capture(ID3D10Resource *backbuffer)
{
int next_tex;
next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
d3d10_shmem_capture_copy(next_tex);
if (data.copy_wait < NUM_BUFFERS - 1) {
data.copy_wait++;
} else {
if (shmem_texture_data_lock(data.cur_tex)) {
data.copy_surfaces[data.cur_tex]->Unmap(0);
data.texture_mapped[data.cur_tex] = false;
shmem_texture_data_unlock(data.cur_tex);
}
d3d10_copy_texture(data.copy_surfaces[data.cur_tex],
backbuffer);
data.texture_ready[data.cur_tex] = true;
}
data.cur_tex = next_tex;
}
void d3d10_capture(void *swap_ptr, void *backbuffer_ptr)
{
IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
HRESULT hr;
if (capture_should_stop()) {
d3d10_free();
}
if (capture_should_init()) {
d3d10_init(swap);
}
if (capture_ready()) {
ID3D10Resource *backbuffer;
hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D10Resource),
(void **)&backbuffer);
if (FAILED(hr)) {
hlog_hr("d3d10_shtex_capture: failed to get "
"backbuffer",
hr);
return;
}
if (data.using_shtex)
d3d10_shtex_capture(backbuffer);
else
d3d10_shmem_capture(backbuffer);
backbuffer->Release();
}
}