84bf08c171
Finish Detours integration for remaining game capture APIs
364 lines
7.8 KiB
C++
364 lines
7.8 KiB
C++
#include <d3d10.h>
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#include <dxgi.h>
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#include "dxgi-helpers.hpp"
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#include "graphics-hook.h"
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struct d3d10_data {
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ID3D10Device *device; /* do not release */
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uint32_t cx;
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uint32_t cy;
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DXGI_FORMAT format;
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bool using_shtex;
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bool multisampled;
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ID3D10Texture2D *scale_tex;
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ID3D10ShaderResourceView *scale_resource;
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ID3D10VertexShader *vertex_shader;
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ID3D10InputLayout *vertex_layout;
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ID3D10PixelShader *pixel_shader;
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ID3D10SamplerState *sampler_state;
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ID3D10BlendState *blend_state;
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ID3D10DepthStencilState *zstencil_state;
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ID3D10RasterizerState *raster_state;
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ID3D10Buffer *vertex_buffer;
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union {
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/* shared texture */
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struct {
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struct shtex_data *shtex_info;
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ID3D10Texture2D *texture;
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HANDLE handle;
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};
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/* shared memory */
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struct {
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struct shmem_data *shmem_info;
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ID3D10Texture2D *copy_surfaces[NUM_BUFFERS];
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bool texture_ready[NUM_BUFFERS];
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bool texture_mapped[NUM_BUFFERS];
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uint32_t pitch;
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int cur_tex;
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int copy_wait;
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};
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};
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};
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static struct d3d10_data data = {};
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void d3d10_free(void)
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{
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if (data.scale_tex)
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data.scale_tex->Release();
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if (data.scale_resource)
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data.scale_resource->Release();
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if (data.vertex_shader)
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data.vertex_shader->Release();
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if (data.vertex_layout)
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data.vertex_layout->Release();
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if (data.pixel_shader)
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data.pixel_shader->Release();
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if (data.sampler_state)
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data.sampler_state->Release();
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if (data.blend_state)
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data.blend_state->Release();
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if (data.zstencil_state)
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data.zstencil_state->Release();
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if (data.raster_state)
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data.raster_state->Release();
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if (data.vertex_buffer)
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data.vertex_buffer->Release();
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capture_free();
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if (data.using_shtex) {
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if (data.texture)
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data.texture->Release();
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} else {
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for (size_t i = 0; i < NUM_BUFFERS; i++) {
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if (data.copy_surfaces[i]) {
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if (data.texture_mapped[i])
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data.copy_surfaces[i]->Unmap(0);
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data.copy_surfaces[i]->Release();
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}
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}
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}
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memset(&data, 0, sizeof(data));
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hlog("----------------- d3d10 capture freed ----------------");
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}
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static bool create_d3d10_stage_surface(ID3D10Texture2D **tex)
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{
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HRESULT hr;
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D3D10_TEXTURE2D_DESC desc = {};
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desc.Width = data.cx;
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desc.Height = data.cy;
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desc.Format = data.format;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D10_USAGE_STAGING;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
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hr = data.device->CreateTexture2D(&desc, nullptr, tex);
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if (FAILED(hr)) {
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hlog_hr("create_d3d10_stage_surface: failed to create texture",
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hr);
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return false;
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}
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return true;
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}
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static bool create_d3d10_tex(uint32_t cx, uint32_t cy, ID3D10Texture2D **tex,
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HANDLE *handle)
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{
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HRESULT hr;
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D3D10_TEXTURE2D_DESC desc = {};
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desc.Width = cx;
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desc.Height = cy;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = apply_dxgi_format_typeless(
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data.format, global_hook_info->allow_srgb_alias);
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.MiscFlags = D3D10_RESOURCE_MISC_SHARED;
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hr = data.device->CreateTexture2D(&desc, nullptr, tex);
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if (FAILED(hr)) {
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hlog_hr("create_d3d10_tex: failed to create texture", hr);
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return false;
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}
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if (!!handle) {
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IDXGIResource *dxgi_res;
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hr = (*tex)->QueryInterface(__uuidof(IDXGIResource),
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(void **)&dxgi_res);
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if (FAILED(hr)) {
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hlog_hr("create_d3d10_tex: failed to query "
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"IDXGIResource interface from texture",
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hr);
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return false;
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}
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hr = dxgi_res->GetSharedHandle(handle);
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dxgi_res->Release();
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if (FAILED(hr)) {
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hlog_hr("create_d3d10_tex: failed to get shared handle",
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hr);
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return false;
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}
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}
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return true;
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}
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static inline bool d3d10_init_format(IDXGISwapChain *swap, HWND &window)
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{
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DXGI_SWAP_CHAIN_DESC desc;
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HRESULT hr;
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hr = swap->GetDesc(&desc);
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if (FAILED(hr)) {
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hlog_hr("d3d10_init_format: swap->GetDesc failed", hr);
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return false;
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}
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data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
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data.multisampled = desc.SampleDesc.Count > 1;
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window = desc.OutputWindow;
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data.cx = desc.BufferDesc.Width;
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data.cy = desc.BufferDesc.Height;
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return true;
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}
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static bool d3d10_shmem_init_buffers(size_t idx)
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{
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bool success;
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success = create_d3d10_stage_surface(&data.copy_surfaces[idx]);
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if (!success) {
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hlog("d3d10_shmem_init_buffers: failed to create copy surface");
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return false;
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}
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if (idx == 0) {
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D3D10_MAPPED_TEXTURE2D map = {};
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HRESULT hr;
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hr = data.copy_surfaces[idx]->Map(0, D3D10_MAP_READ, 0, &map);
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if (FAILED(hr)) {
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hlog_hr("d3d10_shmem_init_buffers: failed to get "
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"pitch",
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hr);
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return false;
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}
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data.pitch = map.RowPitch;
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data.copy_surfaces[idx]->Unmap(0);
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}
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return true;
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}
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static bool d3d10_shmem_init(HWND window)
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{
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data.using_shtex = false;
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for (size_t i = 0; i < NUM_BUFFERS; i++) {
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if (!d3d10_shmem_init_buffers(i)) {
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return false;
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}
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}
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if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
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data.pitch, data.format, false)) {
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return false;
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}
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hlog("d3d10 memory capture successful");
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return true;
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}
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static bool d3d10_shtex_init(HWND window)
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{
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bool success;
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data.using_shtex = true;
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success =
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create_d3d10_tex(data.cx, data.cy, &data.texture, &data.handle);
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if (!success) {
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hlog("d3d10_shtex_init: failed to create texture");
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return false;
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}
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if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
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data.format, false, (uintptr_t)data.handle)) {
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return false;
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}
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hlog("d3d10 shared texture capture successful");
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return true;
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}
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static void d3d10_init(IDXGISwapChain *swap)
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{
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HWND window;
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HRESULT hr;
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hr = swap->GetDevice(__uuidof(ID3D10Device), (void **)&data.device);
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if (FAILED(hr)) {
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hlog_hr("d3d10_init: failed to get device from swap", hr);
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return;
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}
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/* remove the unneeded extra reference */
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data.device->Release();
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if (!d3d10_init_format(swap, window)) {
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return;
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}
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const bool success = global_hook_info->force_shmem
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? d3d10_shmem_init(window)
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: d3d10_shtex_init(window);
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if (!success)
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d3d10_free();
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}
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static inline void d3d10_copy_texture(ID3D10Resource *dst, ID3D10Resource *src)
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{
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if (data.multisampled) {
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data.device->ResolveSubresource(dst, 0, src, 0, data.format);
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} else {
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data.device->CopyResource(dst, src);
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}
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}
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static inline void d3d10_shtex_capture(ID3D10Resource *backbuffer)
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{
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d3d10_copy_texture(data.texture, backbuffer);
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}
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static void d3d10_shmem_capture_copy(int i)
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{
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D3D10_MAPPED_TEXTURE2D map;
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HRESULT hr;
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if (data.texture_ready[i]) {
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data.texture_ready[i] = false;
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hr = data.copy_surfaces[i]->Map(0, D3D10_MAP_READ, 0, &map);
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if (SUCCEEDED(hr)) {
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data.texture_mapped[i] = true;
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shmem_copy_data(i, map.pData);
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}
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}
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}
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static inline void d3d10_shmem_capture(ID3D10Resource *backbuffer)
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{
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int next_tex;
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next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
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d3d10_shmem_capture_copy(next_tex);
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if (data.copy_wait < NUM_BUFFERS - 1) {
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data.copy_wait++;
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} else {
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if (shmem_texture_data_lock(data.cur_tex)) {
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data.copy_surfaces[data.cur_tex]->Unmap(0);
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data.texture_mapped[data.cur_tex] = false;
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shmem_texture_data_unlock(data.cur_tex);
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}
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d3d10_copy_texture(data.copy_surfaces[data.cur_tex],
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backbuffer);
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data.texture_ready[data.cur_tex] = true;
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}
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data.cur_tex = next_tex;
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}
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void d3d10_capture(void *swap_ptr, void *backbuffer_ptr)
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{
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IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
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IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
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HRESULT hr;
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if (capture_should_stop()) {
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d3d10_free();
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}
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if (capture_should_init()) {
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d3d10_init(swap);
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}
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if (capture_ready()) {
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ID3D10Resource *backbuffer;
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hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D10Resource),
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(void **)&backbuffer);
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if (FAILED(hr)) {
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hlog_hr("d3d10_shtex_capture: failed to get "
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"backbuffer",
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hr);
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return;
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}
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if (data.using_shtex)
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d3d10_shtex_capture(backbuffer);
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else
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d3d10_shmem_capture(backbuffer);
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backbuffer->Release();
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}
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}
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