obs-studio/libobs-d3d11
jp9000 9d300685ca (API Change) Unsquish libobs/util
Changed:                      To:
-----------------------------------------------------------
dstr_isempty                  dstr_is_empty
cf_lexer_gettokens            cf_lexer_get_tokens
cf_preprocessor_gettokens     cf_preprocessor_get_tokens
2014-08-09 11:57:37 -07:00
..
mingw first commit 2013-09-30 19:37:13 -07:00
CMakeLists.txt Improve additional_install_files for debug/release 2014-07-18 22:41:11 -07:00
d3d11-indexbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-samplerstate.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-shader.cpp Remove 'shader' param from shader param functions 2014-06-25 19:50:08 -07:00
d3d11-shaderprocessor.cpp (API Change) Unsquish libobs/util 2014-08-09 11:57:37 -07:00
d3d11-shaderprocessor.hpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-stagesurf.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-subsystem.cpp (API Change) obs_reset_video: Use return codes 2014-07-20 18:25:57 -07:00
d3d11-subsystem.hpp Use uint8_t* instead of void* for texture data 2014-06-28 10:12:57 -07:00
d3d11-texture2d.cpp Use uint8_t* instead of void* for texture data 2014-06-28 10:12:57 -07:00
d3d11-vertexbuffer.cpp d3d11: Fix bug creating static vertex buffers 2014-06-14 23:37:32 -07:00
d3d11-zstencilbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00