55 lines
1.2 KiB
CMake
55 lines
1.2 KiB
CMake
if(WIN32)
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set(libobs_opengl_platform_src
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gl-windows.c)
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elseif(APPLE AND UNIX)
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set(libobs_opengl_platform_objc_src gl-cocoa.m)
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set_source_files_properties(${libobs_opengl_platform_objc_src}
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PROPERTIES LANGUAGE C)
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set(libobs_opengl_platform_src ${libobs_opengl_platform_objc_src})
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find_library(COCOA Cocoa)
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include_directories(${COCOA})
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link_libraries(${COCOA})
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else()
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endif()
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option(USE_STATIC_GLEW "Build using bundled GLEW" ${WIN32})
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include_directories(${obs_SOURCE_DIR}/libobs)
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIRS})
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add_definitions(-DGLEW_NO_GLU)
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if(NOT USE_STATIC_GLEW)
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find_package(GLEW REQUIRED)
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include_directories(${GLEW_INCLUDE_DIRS})
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set(GLEW_SRC)
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else()
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include_directories(glew/include)
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add_definitions(-DGLEW_STATIC)
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set(GLEW_SRC glew/src/glew.c)
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endif()
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add_library(libobs-opengl MODULE
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gl-helpers.c
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gl-indexbuffer.c
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gl-shader.c
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gl-shaderparser.c
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gl-stagesurf.c
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gl-subsystem.c
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gl-texture2d.c
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gl-texturecube.c
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gl-vertexbuffer.c
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gl-zstencil.c
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${libobs_opengl_platform_src}
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${GLEW_SRC})
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set_target_properties(libobs-opengl
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PROPERTIES OUTPUT_NAME obs-opengl)
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target_link_libraries(libobs-opengl
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libobs
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES})
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