01c78bffc5
The message boxes that tell you that the browser is initializing or that you're authenticating with twitch are annoying on startup. It makes sense to do it in the settings/autoconfig dialogs where you sort of need to know what's going on while waiting for it to connect, but on startup it's not really necessary and can be kind of annoying.
284 lines
6.5 KiB
C++
284 lines
6.5 KiB
C++
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "qt-wrappers.hpp"
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#include "obs-app.hpp"
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#include <graphics/graphics.h>
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#include <QWidget>
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#include <QLayout>
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#include <QMessageBox>
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#include <QDataStream>
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#if !defined(_WIN32) && !defined(__APPLE__)
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#include <QX11Info>
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#endif
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static inline void OBSErrorBoxva(QWidget *parent, const char *msg, va_list args)
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{
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char full_message[4096];
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vsnprintf(full_message, 4095, msg, args);
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QMessageBox::critical(parent, "Error", full_message);
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}
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void OBSErrorBox(QWidget *parent, const char *msg, ...)
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{
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va_list args;
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va_start(args, msg);
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OBSErrorBoxva(parent, msg, args);
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va_end(args);
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}
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QMessageBox::StandardButton OBSMessageBox::question(
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QWidget *parent,
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const QString &title,
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const QString &text,
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QMessageBox::StandardButtons buttons,
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QMessageBox::StandardButton defaultButton)
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{
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QMessageBox mb(QMessageBox::Question,
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title, text, buttons,
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parent);
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mb.setDefaultButton(defaultButton);
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if (buttons & QMessageBox::Ok) \
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mb.setButtonText(QMessageBox::Ok, QTStr("OK"));
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#define translate_button(x) \
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if (buttons & QMessageBox::x) \
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mb.setButtonText(QMessageBox::x, QTStr(#x));
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translate_button(Open);
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translate_button(Save);
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translate_button(Cancel);
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translate_button(Close);
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translate_button(Discard);
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translate_button(Apply);
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translate_button(Reset);
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translate_button(Yes);
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translate_button(No);
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translate_button(No);
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translate_button(Abort);
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translate_button(Retry);
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translate_button(Ignore);
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#undef translate_button
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return (QMessageBox::StandardButton)mb.exec();
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}
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void OBSMessageBox::information(
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QWidget *parent,
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const QString &title,
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const QString &text)
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{
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QMessageBox mb(QMessageBox::Information,
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title, text, QMessageBox::Ok,
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parent);
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mb.setButtonText(QMessageBox::Ok, QTStr("OK"));
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mb.exec();
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}
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void QTToGSWindow(WId windowId, gs_window &gswindow)
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{
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#ifdef _WIN32
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gswindow.hwnd = (HWND)windowId;
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#elif __APPLE__
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gswindow.view = (id)windowId;
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#else
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gswindow.id = windowId;
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gswindow.display = QX11Info::display();
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#endif
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}
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uint32_t TranslateQtKeyboardEventModifiers(Qt::KeyboardModifiers mods)
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{
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int obsModifiers = INTERACT_NONE;
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if (mods.testFlag(Qt::ShiftModifier))
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obsModifiers |= INTERACT_SHIFT_KEY;
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if (mods.testFlag(Qt::AltModifier))
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obsModifiers |= INTERACT_ALT_KEY;
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#ifdef __APPLE__
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// Mac: Meta = Control, Control = Command
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if (mods.testFlag(Qt::ControlModifier))
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obsModifiers |= INTERACT_COMMAND_KEY;
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if (mods.testFlag(Qt::MetaModifier))
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obsModifiers |= INTERACT_CONTROL_KEY;
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#else
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// Handle windows key? Can a browser even trap that key?
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if (mods.testFlag(Qt::ControlModifier))
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obsModifiers |= INTERACT_CONTROL_KEY;
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if (mods.testFlag(Qt::MetaModifier))
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obsModifiers |= INTERACT_COMMAND_KEY;
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#endif
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return obsModifiers;
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}
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QDataStream &operator<<(QDataStream &out,
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const std::vector<std::shared_ptr<OBSSignal>> &)
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{
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return out;
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}
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QDataStream &operator>>(QDataStream &in,
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std::vector<std::shared_ptr<OBSSignal>> &)
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{
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return in;
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}
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QDataStream &operator<<(QDataStream &out, const OBSScene &scene)
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{
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return out << QString(obs_source_get_name(obs_scene_get_source(scene)));
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}
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QDataStream &operator>>(QDataStream &in, OBSScene &scene)
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{
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QString sceneName;
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in >> sceneName;
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obs_source_t *source = obs_get_source_by_name(QT_TO_UTF8(sceneName));
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scene = obs_scene_from_source(source);
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return in;
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}
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QDataStream &operator<<(QDataStream &out, const OBSSceneItem &si)
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{
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obs_scene_t *scene = obs_sceneitem_get_scene(si);
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obs_source_t *source = obs_sceneitem_get_source(si);
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return out << QString(obs_source_get_name(obs_scene_get_source(scene)))
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<< QString(obs_source_get_name(source));
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}
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QDataStream &operator>>(QDataStream &in, OBSSceneItem &si)
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{
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QString sceneName;
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QString sourceName;
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in >> sceneName >> sourceName;
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obs_source_t *sceneSource =
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obs_get_source_by_name(QT_TO_UTF8(sceneName));
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obs_scene_t *scene = obs_scene_from_source(sceneSource);
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si = obs_scene_find_source(scene, QT_TO_UTF8(sourceName));
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obs_source_release(sceneSource);
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return in;
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}
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void DeleteLayout(QLayout *layout)
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{
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if (!layout)
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return;
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for (;;) {
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QLayoutItem *item = layout->takeAt(0);
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if (!item)
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break;
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QLayout *subLayout = item->layout();
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if (subLayout) {
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DeleteLayout(subLayout);
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} else {
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delete item->widget();
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delete item;
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}
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}
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delete layout;
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}
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class QuickThread : public QThread {
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public:
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explicit inline QuickThread(std::function<void()> func_)
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: func(func_)
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{}
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private:
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virtual void run() override
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{
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func();
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}
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std::function<void()> func;
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};
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QThread *CreateQThread(std::function<void()> func)
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{
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return new QuickThread(func);
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}
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void ExecuteFuncSafeBlock(std::function<void()> func)
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{
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QEventLoop eventLoop;
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auto wait = [&] ()
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{
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func();
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QMetaObject::invokeMethod(&eventLoop, "quit",
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Qt::QueuedConnection);
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};
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QScopedPointer<QThread> thread(CreateQThread(wait));
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thread->start();
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eventLoop.exec();
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thread->wait();
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}
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void ExecuteFuncSafeBlockMsgBox(
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std::function<void()> func,
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const QString &title,
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const QString &text)
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{
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QMessageBox dlg;
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dlg.setWindowFlags(dlg.windowFlags() & ~Qt::WindowCloseButtonHint);
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dlg.setWindowTitle(title);
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dlg.setText(text);
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dlg.setStandardButtons(0);
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auto wait = [&] ()
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{
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func();
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QMetaObject::invokeMethod(&dlg, "accept", Qt::QueuedConnection);
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};
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QScopedPointer<QThread> thread(CreateQThread(wait));
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thread->start();
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dlg.exec();
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thread->wait();
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}
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static bool enable_message_boxes = false;
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void EnableThreadedMessageBoxes(bool enable)
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{
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enable_message_boxes = enable;
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}
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void ExecThreadedWithoutBlocking(
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std::function<void()> func,
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const QString &title,
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const QString &text)
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{
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if (!enable_message_boxes)
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ExecuteFuncSafeBlock(func);
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else
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ExecuteFuncSafeBlockMsgBox(func, title, text);
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}
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