104415d5c3
I had this issue where IDXGISwapChain::ResizeBuffers would fail in the hooks, causing games to crash when they resized their backbuffers because ResizeBuffers would return an 'invalid call' HRESULT value. In the ResizeBuffers documentation it says that it will only happen if a backbuffer currently has any outstanding references, but there's no way this would happen unless ResizeBuffers internally calls Present or vise versa. After ResizeBuffers has been called, the very first call to Present will somehow seemingly invalidate and/or destroy the current backbuffer. It's very strange, but that seems to be what's going on, at least for the game I was testing. So if you are performing a post-overlay capture, then you must ignore the capture on the very first call to Present. It's Microsoft's code so you can't really know what's going on, you just have to work around these strange issues seemingly in the dark.
262 lines
6.0 KiB
C++
262 lines
6.0 KiB
C++
#define _CRT_SECURE_NO_WARNINGS
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#include <d3d10_1.h>
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#include <d3d11.h>
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#include <dxgi.h>
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#include <d3dcompiler.h>
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#include "d3d1x_shaders.hpp"
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#include "graphics-hook.h"
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#include "../funchook.h"
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typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
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UINT, UINT, DXGI_FORMAT, UINT);
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typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
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static struct func_hook resize_buffers;
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static struct func_hook present;
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struct dxgi_swap_data {
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IDXGISwapChain *swap;
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void (*capture)(void*, void*);
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void (*free)(void);
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};
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static struct dxgi_swap_data data = {};
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static bool setup_dxgi(IDXGISwapChain *swap)
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{
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const char *process_name = get_process_name();
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bool ignore_d3d10 = false;
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IUnknown *device;
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HRESULT hr;
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/* Call of duty ghosts allows the context to be queried as a d3d10
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* context when it's actually a d3d11 context. Why this is I don't
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* quite know. */
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if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
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_strcmpi(process_name, "iw6mp64_ship.exe") == 0) {
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ignore_d3d10 = true;
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}
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if (!ignore_d3d10) {
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hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
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if (SUCCEEDED(hr)) {
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data.swap = swap;
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data.capture = d3d10_capture;
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data.free = d3d10_free;
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device->Release();
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return true;
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}
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}
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hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
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if (SUCCEEDED(hr)) {
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data.swap = swap;
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data.capture = d3d11_capture;
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data.free = d3d11_free;
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device->Release();
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return true;
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}
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return false;
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}
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static bool resize_buffers_called = false;
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static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
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UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
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UINT flags)
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{
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HRESULT hr;
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if (!!data.free)
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data.free();
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data.swap = nullptr;
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data.free = nullptr;
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data.capture = nullptr;
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unhook(&resize_buffers);
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resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
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hr = call(swap, buffer_count, width, height, format, flags);
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rehook(&resize_buffers);
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resize_buffers_called = true;
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return hr;
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}
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static inline IDXGIResource *get_dxgi_backbuffer(IDXGISwapChain *swap)
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{
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IDXGIResource *res = nullptr;
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HRESULT hr;
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hr = swap->GetBuffer(0, __uuidof(ID3D11Resource), (void**)&res);
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if (FAILED(hr))
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hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
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return res;
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}
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static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
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UINT sync_interval, UINT flags)
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{
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IDXGIResource *backbuffer = nullptr;
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bool capture_overlay = global_hook_info->capture_overlay;
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bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
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bool capture;
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HRESULT hr;
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if (!data.swap && !capture_active()) {
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setup_dxgi(swap);
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}
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capture = !test_draw && swap == data.swap && !!data.capture;
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if (capture && !capture_overlay) {
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backbuffer = get_dxgi_backbuffer(swap);
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if (!!backbuffer) {
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data.capture(swap, backbuffer);
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backbuffer->Release();
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}
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}
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unhook(&present);
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present_t call = (present_t)present.call_addr;
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hr = call(swap, sync_interval, flags);
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rehook(&present);
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if (capture && capture_overlay) {
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/*
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* It seems that the first call to Present after ResizeBuffers
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* will cause the backbuffer to be invalidated, so do not
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* perform the post-overlay capture if ResizeBuffers has
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* recently been called. (The backbuffer returned by
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* get_dxgi_backbuffer *will* be invalid otherwise)
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*/
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if (resize_buffers_called) {
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resize_buffers_called = false;
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} else {
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backbuffer = get_dxgi_backbuffer(swap);
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if (!!backbuffer) {
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data.capture(swap, backbuffer);
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backbuffer->Release();
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}
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}
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}
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return hr;
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}
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static pD3DCompile get_compiler(void)
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{
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pD3DCompile compile = nullptr;
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char d3dcompiler[40] = {};
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int ver = 49;
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while (ver > 30) {
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sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
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HMODULE module = LoadLibraryA(d3dcompiler);
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if (module) {
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compile = (pD3DCompile)GetProcAddress(module,
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"D3DCompile");
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if (compile) {
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break;
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}
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}
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ver--;
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}
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return compile;
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}
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static uint8_t vertex_shader_data[1024];
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static uint8_t pixel_shader_data[1024];
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static size_t vertex_shader_size = 0;
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static size_t pixel_shader_size = 0;
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bool hook_dxgi(void)
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{
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pD3DCompile compile;
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ID3D10Blob *blob;
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HMODULE dxgi_module = get_system_module("dxgi.dll");
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HRESULT hr;
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void *present_addr;
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void *resize_addr;
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if (!dxgi_module) {
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return false;
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}
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compile = get_compiler();
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if (!compile) {
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hlog("hook_dxgi: failed to find d3d compiler library");
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return true;
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}
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/* ---------------------- */
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hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
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"vertex_shader_string", nullptr, nullptr, "main",
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"vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
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nullptr);
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if (FAILED(hr)) {
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hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
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return true;
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}
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vertex_shader_size = (size_t)blob->GetBufferSize();
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memcpy(vertex_shader_data, blob->GetBufferPointer(),
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blob->GetBufferSize());
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blob->Release();
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/* ---------------------- */
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hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
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"pixel_shader_string", nullptr, nullptr, "main",
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"ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
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nullptr);
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if (FAILED(hr)) {
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hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
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return true;
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}
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pixel_shader_size = (size_t)blob->GetBufferSize();
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memcpy(pixel_shader_data, blob->GetBufferPointer(),
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blob->GetBufferSize());
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blob->Release();
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/* ---------------------- */
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present_addr = get_offset_addr(dxgi_module,
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global_hook_info->offsets.dxgi.present);
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resize_addr = get_offset_addr(dxgi_module,
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global_hook_info->offsets.dxgi.resize);
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hook_init(&present, present_addr, (void*)hook_present,
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"IDXGISwapChain::Present");
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hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
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"IDXGISwapChain::ResizeBuffers");
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rehook(&resize_buffers);
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rehook(&present);
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hlog("Hooked DXGI");
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return true;
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}
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uint8_t *get_d3d1x_vertex_shader(size_t *size)
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{
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*size = vertex_shader_size;
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return vertex_shader_data;
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}
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uint8_t *get_d3d1x_pixel_shader(size_t *size)
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{
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*size = pixel_shader_size;
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return pixel_shader_data;
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}
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