282 lines
6.6 KiB
C
282 lines
6.6 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include "../util/cf-parser.h"
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#include "graphics.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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EXPORT enum gs_shader_param_type get_shader_param_type(const char *type);
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EXPORT enum gs_sample_filter get_sample_filter(const char *filter);
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EXPORT enum gs_address_mode get_address_mode(const char *address_mode);
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/*
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* Shader Parser
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*
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* Parses a shader and extracts data such as shader constants, samplers,
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* and vertex input information. Also allows the reformatting of shaders for
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* different libraries. This is usually used only by graphics libraries,
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*/
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enum shader_var_type {
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SHADER_VAR_NONE,
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SHADER_VAR_IN = SHADER_VAR_NONE,
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SHADER_VAR_INOUT,
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SHADER_VAR_OUT,
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SHADER_VAR_UNIFORM,
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SHADER_VAR_CONST
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};
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struct shader_var {
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char *type;
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char *name;
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char *mapping;
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enum shader_var_type var_type;
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int array_count;
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size_t gl_sampler_id; /* optional: used/parsed by GL */
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DARRAY(uint8_t) default_val;
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};
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static inline void shader_var_init(struct shader_var *sv)
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{
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memset(sv, 0, sizeof(struct shader_var));
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}
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static inline void shader_var_init_param(struct shader_var *sv,
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char *type, char *name, bool is_uniform,
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bool is_const)
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{
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if (is_uniform)
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sv->var_type = SHADER_VAR_UNIFORM;
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else if (is_const)
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sv->var_type = SHADER_VAR_CONST;
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else
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sv->var_type = SHADER_VAR_NONE;
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sv->type = type;
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sv->name = name;
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sv->mapping = NULL;
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sv->array_count = 0;
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da_init(sv->default_val);
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}
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static inline void shader_var_free(struct shader_var *sv)
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{
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bfree(sv->type);
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bfree(sv->name);
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bfree(sv->mapping);
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da_free(sv->default_val);
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}
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/* ------------------------------------------------------------------------- */
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struct shader_sampler {
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char *name;
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DARRAY(char*) states;
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DARRAY(char*) values;
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};
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static inline void shader_sampler_init(struct shader_sampler *ss)
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{
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memset(ss, 0, sizeof(struct shader_sampler));
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}
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static inline void shader_sampler_free(struct shader_sampler *ss)
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{
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size_t i;
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for (i = 0; i < ss->states.num; i++)
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bfree(ss->states.array[i]);
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for (i = 0; i < ss->values.num; i++)
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bfree(ss->values.array[i]);
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bfree(ss->name);
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da_free(ss->states);
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da_free(ss->values);
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}
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EXPORT void shader_sampler_convert(struct shader_sampler *ss,
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struct gs_sampler_info *info);
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/* ------------------------------------------------------------------------- */
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struct shader_struct {
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char *name;
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DARRAY(struct shader_var) vars;
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};
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static inline void shader_struct_init(struct shader_struct *ss)
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{
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memset(ss, 0, sizeof(struct shader_struct));
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}
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static inline void shader_struct_free(struct shader_struct *ss)
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{
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size_t i;
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for (i = 0; i < ss->vars.num; i++)
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shader_var_free(ss->vars.array+i);
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bfree(ss->name);
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da_free(ss->vars);
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}
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/* ------------------------------------------------------------------------- */
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struct shader_func {
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char *name;
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char *return_type;
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char *mapping;
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DARRAY(struct shader_var) params;
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struct cf_token *start, *end;
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};
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static inline void shader_func_init(struct shader_func *sf,
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char *return_type, char *name)
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{
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da_init(sf->params);
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sf->return_type = return_type;
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sf->mapping = NULL;
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sf->name = name;
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sf->start = NULL;
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sf->end = NULL;
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}
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static inline void shader_func_free(struct shader_func *sf)
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{
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size_t i;
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for (i = 0; i < sf->params.num; i++)
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shader_var_free(sf->params.array+i);
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bfree(sf->name);
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bfree(sf->return_type);
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bfree(sf->mapping);
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da_free(sf->params);
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}
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/* ------------------------------------------------------------------------- */
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struct shader_parser {
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struct cf_parser cfp;
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DARRAY(struct shader_var) params;
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DARRAY(struct shader_struct) structs;
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DARRAY(struct shader_sampler) samplers;
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DARRAY(struct shader_func) funcs;
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};
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static inline void shader_parser_init(struct shader_parser *sp)
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{
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cf_parser_init(&sp->cfp);
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da_init(sp->params);
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da_init(sp->structs);
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da_init(sp->samplers);
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da_init(sp->funcs);
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}
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static inline void shader_parser_free(struct shader_parser *sp)
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{
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size_t i;
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for (i = 0; i < sp->params.num; i++)
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shader_var_free(sp->params.array+i);
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for (i = 0; i < sp->structs.num; i++)
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shader_struct_free(sp->structs.array+i);
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for (i = 0; i < sp->samplers.num; i++)
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shader_sampler_free(sp->samplers.array+i);
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for (i = 0; i < sp->funcs.num; i++)
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shader_func_free(sp->funcs.array+i);
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cf_parser_free(&sp->cfp);
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da_free(sp->params);
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da_free(sp->structs);
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da_free(sp->samplers);
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da_free(sp->funcs);
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}
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EXPORT bool shader_parse(struct shader_parser *sp, const char *shader,
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const char *file);
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static inline char *shader_parser_geterrors(struct shader_parser *sp)
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{
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return error_data_buildstring(&sp->cfp.error_list);
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}
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static inline struct shader_var *shader_parser_getparam(
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struct shader_parser *sp, const char *param_name)
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{
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size_t i;
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for (i = 0; i < sp->params.num; i++) {
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struct shader_var *param = sp->params.array+i;
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if (strcmp(param->name, param_name) == 0)
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return param;
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}
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return NULL;
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}
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static inline struct shader_struct *shader_parser_getstruct(
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struct shader_parser *sp, const char *struct_name)
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{
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size_t i;
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for (i = 0; i < sp->structs.num; i++) {
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struct shader_struct *st = sp->structs.array+i;
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if (strcmp(st->name, struct_name) == 0)
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return st;
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}
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return NULL;
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}
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static inline struct shader_sampler *shader_parser_getsampler(
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struct shader_parser *sp, const char *sampler_name)
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{
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size_t i;
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for (i = 0; i < sp->samplers.num; i++) {
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struct shader_sampler *sampler = sp->samplers.array+i;
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if (strcmp(sampler->name, sampler_name) == 0)
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return sampler;
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}
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return NULL;
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}
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static inline struct shader_func *shader_parser_getfunc(
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struct shader_parser *sp, const char *func_name)
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{
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size_t i;
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for (i = 0; i < sp->funcs.num; i++) {
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struct shader_func *func = sp->funcs.array+i;
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if (strcmp(func->name, func_name) == 0)
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return func;
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}
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return NULL;
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}
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#ifdef __cplusplus
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}
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#endif
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