obs-studio/libobs/obs-data.h
jp9000 4cba9d336a Fix render issues with main preview widget
- I seem to have fixed ths issues with the main preview widget.  It
   seems you just need to set the right window attributes to stop it from
   breaking.  Though when opengl is enabled, there appears to be a weird
   background glitch in the Qt stuff -- I'm not entirely sure what's
   going on.  Bug in Qt?

   Also fixed the layout issues, and the widget now properly resizes and
   centers in to its parent widget.

 - Prevent the render loop from accessing data if the data isn't valid.
   Because obs->data is freed before the graphics stuff, it can cause
   the graphics to keep trying to query the obs->data.displays_mutex
   after it had already been destroyed.
2014-01-23 17:00:42 -07:00

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C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "util/darray.h"
#include "util/threading.h"
#include "graphics/graphics.h"
#include "media-io/video-io.h"
#include "media-io/audio-io.h"
#include "obs.h"
#include "obs-module.h"
#include "obs-source.h"
#include "obs-output.h"
#include "obs-service.h"
#include "obs-encoder.h"
#define LOAD_MODULE_SUBFUNC(name, required) \
do { \
info->name = load_module_subfunc(module, module_name, \
id, #name, required); \
if (required && !info->name) \
return false; \
} while (false)
#define NUM_TEXTURES 2
struct obs_display {
swapchain_t swap; /* can be NULL if just sound */
obs_source_t channels[MAX_CHANNELS];
/* TODO: sound output target */
};
/* ------------------------------------------------------------------------- */
struct obs_video {
graphics_t graphics;
stagesurf_t copy_surfaces[NUM_TEXTURES];
texture_t render_textures[NUM_TEXTURES];
texture_t output_textures[NUM_TEXTURES];
effect_t default_effect;
bool textures_copied[NUM_TEXTURES];
bool copy_mapped;
int cur_texture;
video_t video;
pthread_t video_thread;
bool thread_initialized;
uint32_t base_width;
uint32_t base_height;
};
struct obs_audio {
/* TODO: audio subsystem */
audio_t audio;
};
/* user sources, output channels, and displays */
struct obs_data {
/* arrays of pointers jim? you should really stop being lazy and use
* linked lists. */
DARRAY(struct obs_display*) displays;
DARRAY(struct obs_source*) sources;
DARRAY(struct obs_output*) outputs;
DARRAY(struct obs_encoder*) encoders;
obs_source_t channels[MAX_CHANNELS];
pthread_mutex_t sources_mutex;
pthread_mutex_t displays_mutex;
pthread_mutex_t outputs_mutex;
pthread_mutex_t encoders_mutex;
volatile bool valid;
};
struct obs_subsystem {
DARRAY(struct obs_module) modules;
DARRAY(struct source_info) input_types;
DARRAY(struct source_info) filter_types;
DARRAY(struct source_info) transition_types;
DARRAY(struct output_info) output_types;
DARRAY(struct encoder_info) encoder_types;
DARRAY(struct service_info) service_types;
signal_handler_t signals;
proc_handler_t procs;
/* segmented into multiple sub-structures to keep things a bit more
* clean and organized */
struct obs_video video;
struct obs_audio audio;
struct obs_data data;
};
extern struct obs_subsystem *obs;
extern void *obs_video_thread(void *param);