41fad2d1a4
This Fixes a minor flaw with the API where data had to always be mutable to be usable by the API. Functions that do not modify the fundamental underlying data of a structure should be marked as constant, both for safety and to signify that the parameter is input only and will not be modified by the function using it.
235 lines
6.1 KiB
C
235 lines
6.1 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
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{
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GLsizeiptr size;
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bool success = true;
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if (!gl_gen_buffers(1, &surf->pack_buffer))
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return false;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, surf->pack_buffer))
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return false;
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size = surf->width * surf->bytes_per_pixel;
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size = (size+3) & 0xFFFFFFFC; /* align width to 4-byte boundry */
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size *= surf->height;
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glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_DYNAMIC_READ);
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if (!gl_success("glBufferData"))
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success = false;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0))
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success = false;
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return success;
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}
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gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
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uint32_t height, enum gs_color_format color_format)
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{
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struct gs_stage_surface *surf;
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surf = bzalloc(sizeof(struct gs_stage_surface));
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surf->device = device;
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surf->format = color_format;
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surf->width = width;
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surf->height = height;
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surf->gl_format = convert_gs_format(color_format);
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surf->gl_internal_format = convert_gs_internal_format(color_format);
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surf->gl_type = get_gl_format_type(color_format);
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surf->bytes_per_pixel = gs_get_format_bpp(color_format)/8;
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if (!create_pixel_pack_buffer(surf)) {
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blog(LOG_ERROR, "device_stagesurface_create (GL) failed");
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gs_stagesurface_destroy(surf);
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return NULL;
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}
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return surf;
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}
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void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
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{
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if (stagesurf) {
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if (stagesurf->pack_buffer)
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gl_delete_buffers(1, &stagesurf->pack_buffer);
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bfree(stagesurf);
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}
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}
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static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
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{
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if (!src) {
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blog(LOG_ERROR, "Source texture is NULL");
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return false;
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}
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if (src->base.type != GS_TEXTURE_2D) {
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blog(LOG_ERROR, "Source texture must be a 2D texture");
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return false;
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}
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if (!dst) {
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blog(LOG_ERROR, "Destination surface is NULL");
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return false;
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}
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if (src->base.format != dst->format) {
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blog(LOG_ERROR, "Source and destination formats do not match");
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return false;
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}
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if (src->width != dst->width || src->height != dst->height) {
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blog(LOG_ERROR, "Source and destination must have the same "
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"dimensions");
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return false;
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}
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return true;
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}
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#ifdef __APPLE__
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/* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
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* FBOs aong with glReadPixels, which is really dumb. */
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void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
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gs_texture_t *src)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
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struct fbo_info *fbo;
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GLint last_fbo;
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bool success = false;
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if (!can_stage(dst, tex2d))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
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goto failed;
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fbo = get_fbo(device, dst->width, dst->height, dst->format);
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if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
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goto failed_unbind_buffer;
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if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
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goto failed_unbind_buffer;
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
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src->gl_target, src->texture, 0);
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if (!gl_success("glFrameBufferTexture2D"))
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goto failed_unbind_all;
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glReadPixels(0, 0, dst->width, dst->height, dst->gl_format,
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dst->gl_type, 0);
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if (!gl_success("glReadPixels"))
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goto failed_unbind_all;
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success = true;
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failed_unbind_all:
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gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo);
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failed_unbind_buffer:
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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failed:
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if (!success)
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blog(LOG_ERROR, "device_stage_texture (GL) failed");
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}
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#else
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void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
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gs_texture_t *src)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
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if (!can_stage(dst, tex2d))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
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goto failed;
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if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
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goto failed;
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glGetTexImage(GL_TEXTURE_2D, 0, dst->gl_format, dst->gl_type, 0);
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if (!gl_success("glGetTexImage"))
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goto failed;
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gl_bind_texture(GL_TEXTURE_2D, 0);
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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return;
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failed:
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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blog(LOG_ERROR, "device_stage_texture (GL) failed");
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UNUSED_PARAMETER(device);
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}
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#endif
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uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
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{
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return stagesurf->width;
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}
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uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
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{
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return stagesurf->height;
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}
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enum gs_color_format gs_stagesurface_get_color_format(
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const gs_stagesurf_t *stagesurf)
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{
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return stagesurf->format;
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}
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bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
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uint32_t *linesize)
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{
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
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goto fail;
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*data = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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if (!gl_success("glMapBuffer"))
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goto fail;
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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*linesize = stagesurf->bytes_per_pixel * stagesurf->width;
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return true;
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fail:
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blog(LOG_ERROR, "stagesurf_map (GL) failed");
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return false;
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}
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void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
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{
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
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return;
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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gl_success("glUnmapBuffer");
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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