obs-studio/libobs-d3d11
jp9000 ab08c2c3f2 fixed a minor bug in the gl shader parser 2013-10-29 06:01:19 -07:00
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mingw first commit 2013-09-30 19:37:13 -07:00
d3d11-exports.h fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
d3d11-indexbuffer.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-samplerstate.cpp avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
d3d11-shader.cpp some static analysis cleanup 2013-10-17 17:21:42 -07:00
d3d11-shaderprocessor.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-shaderprocessor.hpp renamed some files to be a bit more consistent 2013-10-10 07:57:09 -07:00
d3d11-stagesurf.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-subsystem.cpp fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
d3d11-subsystem.hpp avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
d3d11-texture2d.cpp fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
d3d11-vertexbuffer.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
d3d11-zstencilbuffer.cpp changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00