151 lines
6.1 KiB
C
151 lines
6.1 KiB
C
#pragma once
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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typedef unsigned int GLuint;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLboolean;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned long GLulong;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_INVALID_OPERATION 0x0502
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE 0x88BA
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define WGL_ACCESS_READ_ONLY_NV 0x0000
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#define WGL_ACCESS_READ_WRITE_NV 0x0001
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#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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typedef void (WINAPI *GLTEXIMAGE2DPROC)(GLenum target, GLint level,
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GLint internal_format, GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type, const GLvoid *data);
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typedef void (WINAPI *GLGETTEXIMAGEPROC)(GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid *img);
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typedef void (WINAPI *GLREADBUFFERPROC)(GLenum);
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typedef void (WINAPI *GLDRAWBUFFERPROC)(GLenum mode);
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typedef void (WINAPI *GLGETINTEGERVPROC)(GLenum pname, GLint *params);
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typedef GLenum (WINAPI *GLGETERRORPROC)();
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typedef BOOL (WINAPI *WGLSWAPLAYERBUFFERSPROC)(HDC, UINT);
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typedef BOOL (WINAPI *WGLSWAPBUFFERSPROC)(HDC);
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typedef BOOL (WINAPI *WGLDELETECONTEXTPROC)(HGLRC);
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typedef PROC (WINAPI *WGLGETPROCADDRESSPROC)(LPCSTR);
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typedef BOOL (WINAPI *WGLMAKECURRENTPROC)(HDC, HGLRC);
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typedef HDC (WINAPI *WGLGETCURRENTDCPROC)();
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typedef HGLRC (WINAPI *WGLGETCURRENTCONTEXTPROC)();
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typedef HGLRC (WINAPI *WGLCREATECONTEXTPROC)(HDC);
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typedef void (WINAPI *GLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size,
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const GLvoid* data, GLenum usage);
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typedef void (WINAPI *GLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers);
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typedef void (WINAPI *GLDELETETEXTURESPROC)(GLsizei n, const GLuint* buffers);
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typedef void (WINAPI *GLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers);
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typedef void (WINAPI *GLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
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typedef GLvoid* (WINAPI *GLMAPBUFFERPROC)(GLenum target, GLenum access);
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typedef GLboolean (WINAPI *GLUNMAPBUFFERPROC)(GLenum target);
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typedef void (WINAPI *GLBINDBUFFERPROC)(GLenum target, GLuint buffer);
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typedef void (WINAPI *GLBINDTEXTUREPROC)(GLenum target, GLuint texture);
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typedef void (WINAPI *GLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* buffers);
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typedef void (WINAPI *GLDELETEFRAMEBUFFERSPROC)(GLsizei n,
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GLuint *framebuffers);
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typedef void (WINAPI *GLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
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typedef void (WINAPI *GLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0,
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GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef void (WINAPI *GLFRAMEBUFFERTEXTURE2DPROC)(GLenum target,
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GLenum attachment, GLenum textarget, GLuint texture,
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GLint level);
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typedef BOOL (WINAPI *WGLSETRESOURCESHAREHANDLENVPROC)(void*, HANDLE);
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typedef HANDLE (WINAPI *WGLDXOPENDEVICENVPROC)(void*);
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typedef BOOL (WINAPI *WGLDXCLOSEDEVICENVPROC)(HANDLE);
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typedef HANDLE (WINAPI *WGLDXREGISTEROBJECTNVPROC)(HANDLE, void *, GLuint, GLenum, GLenum);
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typedef BOOL (WINAPI *WGLDXUNREGISTEROBJECTNVPROC)(HANDLE, HANDLE);
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typedef BOOL (WINAPI *WGLDXOBJECTACCESSNVPROC)(HANDLE, GLenum);
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typedef BOOL (WINAPI *WGLDXLOCKOBJECTSNVPROC)(HANDLE, GLint, HANDLE *);
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typedef BOOL (WINAPI *WGLDXUNLOCKOBJECTSNVPROC)(HANDLE, GLint, HANDLE *);
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static GLTEXIMAGE2DPROC glTexImage2D = NULL;
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static GLGETTEXIMAGEPROC glGetTexImage = NULL;
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static GLREADBUFFERPROC glReadBuffer = NULL;
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static GLDRAWBUFFERPROC glDrawBuffer = NULL;
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static GLGETINTEGERVPROC glGetIntegerv = NULL;
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static GLGETERRORPROC glGetError = NULL;
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static WGLGETPROCADDRESSPROC jimglGetProcAddress = NULL;
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static WGLMAKECURRENTPROC jimglMakeCurrent = NULL;
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static WGLGETCURRENTDCPROC jimglGetCurrentDC = NULL;
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static WGLGETCURRENTCONTEXTPROC jimglGetCurrentContext = NULL;
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static GLBUFFERDATAARBPROC glBufferData = NULL;
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static GLDELETEBUFFERSARBPROC glDeleteBuffers = NULL;
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static GLDELETETEXTURESPROC glDeleteTextures = NULL;
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static GLGENBUFFERSARBPROC glGenBuffers = NULL;
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static GLGENTEXTURESPROC glGenTextures = NULL;
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static GLMAPBUFFERPROC glMapBuffer = NULL;
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static GLUNMAPBUFFERPROC glUnmapBuffer = NULL;
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static GLBINDBUFFERPROC glBindBuffer = NULL;
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static GLBINDTEXTUREPROC glBindTexture = NULL;
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static GLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
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static GLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
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static GLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
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static GLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
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static GLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
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static WGLSETRESOURCESHAREHANDLENVPROC jimglDXSetResourceShareHandleNV = NULL;
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static WGLDXOPENDEVICENVPROC jimglDXOpenDeviceNV = NULL;
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static WGLDXCLOSEDEVICENVPROC jimglDXCloseDeviceNV = NULL;
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static WGLDXREGISTEROBJECTNVPROC jimglDXRegisterObjectNV = NULL;
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static WGLDXUNREGISTEROBJECTNVPROC jimglDXUnregisterObjectNV = NULL;
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static WGLDXOBJECTACCESSNVPROC jimglDXObjectAccessNV = NULL;
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static WGLDXLOCKOBJECTSNVPROC jimglDXLockObjectsNV = NULL;
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static WGLDXUNLOCKOBJECTSNVPROC jimglDXUnlockObjectsNV = NULL;
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