182 lines
6.2 KiB
C
182 lines
6.2 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "../util/base.h"
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#include "../util/dstr.h"
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#include "../util/platform.h"
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#include "graphics-internal.h"
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#define GRAPHICS_IMPORT(func) \
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do { \
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exports->func = os_dlsym(module, #func); \
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if (!exports->func) { \
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success = false; \
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blog(LOG_ERROR, "Could not load function '%s' from " \
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"module '%s'", #func, module_name); \
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} \
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} while (false)
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#define GRAPHICS_IMPORT_OPTIONAL(func) \
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do { \
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exports->func = os_dlsym(module, #func); \
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} while (false)
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bool load_graphics_imports(struct gs_exports *exports, void *module,
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const char *module_name)
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{
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bool success = true;
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GRAPHICS_IMPORT(device_preprocessor_name);
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GRAPHICS_IMPORT(device_create);
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GRAPHICS_IMPORT(device_destroy);
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GRAPHICS_IMPORT(device_entercontext);
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GRAPHICS_IMPORT(device_leavecontext);
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GRAPHICS_IMPORT(device_create_swapchain);
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GRAPHICS_IMPORT(device_resize);
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GRAPHICS_IMPORT(device_getsize);
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GRAPHICS_IMPORT(device_getwidth);
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GRAPHICS_IMPORT(device_getheight);
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GRAPHICS_IMPORT(device_create_texture);
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GRAPHICS_IMPORT(device_create_cubetexture);
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GRAPHICS_IMPORT(device_create_volumetexture);
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GRAPHICS_IMPORT(device_create_zstencil);
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GRAPHICS_IMPORT(device_create_stagesurface);
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GRAPHICS_IMPORT(device_create_samplerstate);
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GRAPHICS_IMPORT(device_create_vertexshader);
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GRAPHICS_IMPORT(device_create_pixelshader);
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GRAPHICS_IMPORT(device_create_vertexbuffer);
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GRAPHICS_IMPORT(device_create_indexbuffer);
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GRAPHICS_IMPORT(device_gettexturetype);
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GRAPHICS_IMPORT(device_load_vertexbuffer);
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GRAPHICS_IMPORT(device_load_indexbuffer);
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GRAPHICS_IMPORT(device_load_texture);
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GRAPHICS_IMPORT(device_load_samplerstate);
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GRAPHICS_IMPORT(device_load_vertexshader);
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GRAPHICS_IMPORT(device_load_pixelshader);
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GRAPHICS_IMPORT(device_load_defaultsamplerstate);
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GRAPHICS_IMPORT(device_getvertexshader);
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GRAPHICS_IMPORT(device_getpixelshader);
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GRAPHICS_IMPORT(device_getrendertarget);
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GRAPHICS_IMPORT(device_getzstenciltarget);
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GRAPHICS_IMPORT(device_setrendertarget);
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GRAPHICS_IMPORT(device_setcuberendertarget);
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GRAPHICS_IMPORT(device_copy_texture_region);
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GRAPHICS_IMPORT(device_copy_texture);
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GRAPHICS_IMPORT(device_stage_texture);
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GRAPHICS_IMPORT(device_beginscene);
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GRAPHICS_IMPORT(device_draw);
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GRAPHICS_IMPORT(device_load_swapchain);
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GRAPHICS_IMPORT(device_endscene);
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GRAPHICS_IMPORT(device_clear);
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GRAPHICS_IMPORT(device_present);
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GRAPHICS_IMPORT(device_flush);
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GRAPHICS_IMPORT(device_setcullmode);
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GRAPHICS_IMPORT(device_getcullmode);
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GRAPHICS_IMPORT(device_enable_blending);
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GRAPHICS_IMPORT(device_enable_depthtest);
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GRAPHICS_IMPORT(device_enable_stenciltest);
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GRAPHICS_IMPORT(device_enable_stencilwrite);
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GRAPHICS_IMPORT(device_enable_color);
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GRAPHICS_IMPORT(device_blendfunction);
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GRAPHICS_IMPORT(device_depthfunction);
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GRAPHICS_IMPORT(device_stencilfunction);
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GRAPHICS_IMPORT(device_stencilop);
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GRAPHICS_IMPORT(device_setviewport);
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GRAPHICS_IMPORT(device_getviewport);
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GRAPHICS_IMPORT(device_setscissorrect);
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GRAPHICS_IMPORT(device_ortho);
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GRAPHICS_IMPORT(device_frustum);
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GRAPHICS_IMPORT(device_projection_push);
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GRAPHICS_IMPORT(device_projection_pop);
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GRAPHICS_IMPORT(swapchain_destroy);
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GRAPHICS_IMPORT(texture_destroy);
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GRAPHICS_IMPORT(texture_getwidth);
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GRAPHICS_IMPORT(texture_getheight);
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GRAPHICS_IMPORT(texture_getcolorformat);
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GRAPHICS_IMPORT(texture_map);
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GRAPHICS_IMPORT(texture_unmap);
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GRAPHICS_IMPORT_OPTIONAL(texture_isrect);
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GRAPHICS_IMPORT(texture_getobj);
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GRAPHICS_IMPORT(cubetexture_destroy);
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GRAPHICS_IMPORT(cubetexture_getsize);
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GRAPHICS_IMPORT(cubetexture_getcolorformat);
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GRAPHICS_IMPORT(volumetexture_destroy);
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GRAPHICS_IMPORT(volumetexture_getwidth);
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GRAPHICS_IMPORT(volumetexture_getheight);
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GRAPHICS_IMPORT(volumetexture_getdepth);
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GRAPHICS_IMPORT(volumetexture_getcolorformat);
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GRAPHICS_IMPORT(stagesurface_destroy);
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GRAPHICS_IMPORT(stagesurface_getwidth);
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GRAPHICS_IMPORT(stagesurface_getheight);
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GRAPHICS_IMPORT(stagesurface_getcolorformat);
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GRAPHICS_IMPORT(stagesurface_map);
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GRAPHICS_IMPORT(stagesurface_unmap);
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GRAPHICS_IMPORT(zstencil_destroy);
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GRAPHICS_IMPORT(samplerstate_destroy);
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GRAPHICS_IMPORT(vertexbuffer_destroy);
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GRAPHICS_IMPORT(vertexbuffer_flush);
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GRAPHICS_IMPORT(vertexbuffer_getdata);
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GRAPHICS_IMPORT(indexbuffer_destroy);
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GRAPHICS_IMPORT(indexbuffer_flush);
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GRAPHICS_IMPORT(indexbuffer_getdata);
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GRAPHICS_IMPORT(indexbuffer_numindices);
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GRAPHICS_IMPORT(indexbuffer_gettype);
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GRAPHICS_IMPORT(shader_destroy);
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GRAPHICS_IMPORT(shader_numparams);
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GRAPHICS_IMPORT(shader_getparambyidx);
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GRAPHICS_IMPORT(shader_getparambyname);
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GRAPHICS_IMPORT(shader_getviewprojmatrix);
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GRAPHICS_IMPORT(shader_getworldmatrix);
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GRAPHICS_IMPORT(shader_getparaminfo);
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GRAPHICS_IMPORT(shader_setbool);
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GRAPHICS_IMPORT(shader_setfloat);
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GRAPHICS_IMPORT(shader_setint);
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GRAPHICS_IMPORT(shader_setmatrix3);
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GRAPHICS_IMPORT(shader_setmatrix4);
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GRAPHICS_IMPORT(shader_setvec2);
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GRAPHICS_IMPORT(shader_setvec3);
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GRAPHICS_IMPORT(shader_setvec4);
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GRAPHICS_IMPORT(shader_settexture);
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GRAPHICS_IMPORT(shader_setval);
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GRAPHICS_IMPORT(shader_setdefault);
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/* OSX/Cocoa specific functions */
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#ifdef __APPLE__
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GRAPHICS_IMPORT_OPTIONAL(texture_create_from_iosurface);
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GRAPHICS_IMPORT_OPTIONAL(texture_rebind_iosurface);
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/* win32 specific functions */
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#elif _WIN32
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GRAPHICS_IMPORT(gdi_texture_available);
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GRAPHICS_IMPORT_OPTIONAL(device_create_gdi_texture);
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GRAPHICS_IMPORT_OPTIONAL(texture_get_dc);
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GRAPHICS_IMPORT_OPTIONAL(texture_release_dc);
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#endif
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return success;
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}
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