748 lines
19 KiB
C++
748 lines
19 KiB
C++
#include <QGuiApplication>
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#include <QMouseEvent>
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#include <cmath>
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#include <graphics/vec4.h>
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#include <graphics/matrix4.h>
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#include "window-basic-preview.hpp"
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#include "window-basic-main.hpp"
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#include "obs-app.hpp"
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#define HANDLE_RADIUS 4.0f
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#define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
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#define CLAMP_DISTANCE 10.0f
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/* TODO: make C++ math classes and clean up code here later */
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OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
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: OBSQTDisplay(parent, flags)
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{
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setMouseTracking(true);
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}
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vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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vec2 pos;
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vec2_set(&pos,
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(float(event->x()) - main->previewX) / main->previewScale,
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(float(event->y()) - main->previewY) / main->previewScale);
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return pos;
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}
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struct SceneFindData {
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const vec2 &pos;
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OBSSceneItem item;
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bool selectBelow;
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SceneFindData(const SceneFindData &) = delete;
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SceneFindData(SceneFindData &&) = delete;
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SceneFindData& operator=(const SceneFindData &) = delete;
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SceneFindData& operator=(SceneFindData &&) = delete;
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inline SceneFindData(const vec2 &pos_, bool selectBelow_)
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: pos (pos_),
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selectBelow (selectBelow_)
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{}
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};
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static bool SceneItemHasVideo(obs_sceneitem_t item)
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{
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obs_source_t source = obs_sceneitem_getsource(item);
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uint32_t flags = obs_source_get_output_flags(source);
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return (flags & OBS_SOURCE_VIDEO) != 0;
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}
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static bool FindItemAtPos(obs_scene_t scene, obs_sceneitem_t item, void *param)
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{
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SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
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matrix4 transform;
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vec3 transformedPos;
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vec3 pos3;
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if (!SceneItemHasVideo(item))
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return true;
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vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
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obs_sceneitem_get_box_transform(item, &transform);
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matrix4_inv(&transform, &transform);
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vec3_transform(&transformedPos, &pos3, &transform);
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if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
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transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
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if (data->selectBelow && obs_sceneitem_selected(item)) {
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if (data->item)
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return false;
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else
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data->selectBelow = false;
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}
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data->item = item;
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}
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UNUSED_PARAMETER(scene);
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return true;
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}
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static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
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{
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vec3 result;
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vec3_set(&result, x, y, 0.0f);
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vec3_transform(&result, &result, &mat);
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return result;
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}
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static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
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float scale)
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{
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vec3 result;
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vec3_set(&result, x, y, 0.0f);
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vec3_transform(&result, &result, &mat);
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vec3_mulf(&result, &result, scale);
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return result;
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}
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static inline vec2 GetOBSScreenSize()
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{
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obs_video_info ovi;
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vec2 size;
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vec2_zero(&size);
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if (obs_get_video_info(&ovi)) {
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size.x = float(ovi.base_width);
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size.y = float(ovi.base_height);
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}
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return size;
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}
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vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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vec2 screenSize = GetOBSScreenSize();
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vec3 clampOffset;
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vec3_zero(&clampOffset);
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const float clampDist = CLAMP_DISTANCE / main->previewScale;
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if (fabsf(tl.x) < clampDist)
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clampOffset.x = -tl.x;
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if (fabsf(clampOffset.x) < EPSILON &&
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fabsf(screenSize.x - br.x) < clampDist)
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clampOffset.x = screenSize.x - br.x;
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if (fabsf(tl.y) < clampDist)
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clampOffset.y = -tl.y;
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if (fabsf(clampOffset.y) < EPSILON &&
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fabsf(screenSize.y - br.y) < clampDist)
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clampOffset.y = screenSize.y - br.y;
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return clampOffset;
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}
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OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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if (!scene)
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return OBSSceneItem();
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SceneFindData data(pos, selectBelow);
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obs_scene_enum_items(scene, FindItemAtPos, &data);
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return data.item;
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}
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static bool CheckItemSelected(obs_scene_t scene, obs_sceneitem_t item,
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void *param)
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{
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SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
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matrix4 transform;
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vec3 transformedPos;
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vec3 pos3;
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if (!SceneItemHasVideo(item))
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return true;
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vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
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obs_sceneitem_get_box_transform(item, &transform);
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matrix4_inv(&transform, &transform);
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vec3_transform(&transformedPos, &pos3, &transform);
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if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
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transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
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if (obs_sceneitem_selected(item)) {
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data->item = item;
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return false;
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}
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}
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UNUSED_PARAMETER(scene);
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return true;
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}
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bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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if (!scene)
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return false;
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SceneFindData data(pos, false);
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obs_scene_enum_items(scene, CheckItemSelected, &data);
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return !!data.item;
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}
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struct HandleFindData {
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const vec2 &pos;
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const float scale;
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OBSSceneItem item;
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ItemHandle handle = ItemHandle::None;
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HandleFindData(const HandleFindData &) = delete;
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HandleFindData(HandleFindData &&) = delete;
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HandleFindData& operator=(const HandleFindData &) = delete;
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HandleFindData& operator=(HandleFindData &&) = delete;
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inline HandleFindData(const vec2 &pos_, float scale_)
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: pos (pos_),
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scale (scale_)
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{}
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};
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static bool FindHandleAtPos(obs_scene_t scene, obs_sceneitem_t item,
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void *param)
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{
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if (!obs_sceneitem_selected(item))
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return true;
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HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
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matrix4 transform;
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vec3 pos3;
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float closestHandle = HANDLE_SEL_RADIUS;
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vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
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obs_sceneitem_get_box_transform(item, &transform);
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auto TestHandle = [&] (float x, float y, ItemHandle handle)
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{
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vec3 handlePos = GetTransformedPosScaled(x, y, transform,
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data->scale);
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float dist = vec3_dist(&handlePos, &pos3);
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if (dist < HANDLE_SEL_RADIUS) {
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if (dist < closestHandle) {
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closestHandle = dist;
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data->handle = handle;
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data->item = item;
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}
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}
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};
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TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
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TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
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TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
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TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
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TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
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TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
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TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
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TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
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UNUSED_PARAMETER(scene);
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return true;
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}
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static vec2 GetItemSize(obs_sceneitem_t item)
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{
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obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
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vec2 size;
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if (boundsType != OBS_BOUNDS_NONE) {
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obs_sceneitem_get_bounds(item, &size);
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} else {
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obs_source_t source = obs_sceneitem_getsource(item);
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vec2 scale;
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obs_sceneitem_getscale(item, &scale);
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size.x = float(obs_source_getwidth(source)) * scale.x;
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size.y = float(obs_source_getheight(source)) * scale.y;
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}
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return size;
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}
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void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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if (!scene)
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return;
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HandleFindData data(pos, main->previewScale);
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obs_scene_enum_items(scene, FindHandleAtPos, &data);
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stretchItem = std::move(data.item);
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stretchHandle = data.handle;
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if (stretchHandle != ItemHandle::None) {
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matrix4 boxTransform;
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vec3 itemUL;
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float itemRot;
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stretchItemSize = GetItemSize(stretchItem);
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obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
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itemRot = obs_sceneitem_getrot(stretchItem);
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vec3_from_vec4(&itemUL, &boxTransform.t);
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/* build the item space conversion matrices */
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matrix4_identity(&itemToScreen);
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matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
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0.0f, 0.0f, 1.0f, RAD(itemRot));
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matrix4_translate3f(&itemToScreen, &itemToScreen,
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itemUL.x, itemUL.y, 0.0f);
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matrix4_identity(&screenToItem);
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matrix4_translate3f(&screenToItem, &screenToItem,
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-itemUL.x, -itemUL.y, 0.0f);
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matrix4_rotate_aa4f(&screenToItem, &screenToItem,
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0.0f, 0.0f, 1.0f, RAD(-itemRot));
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}
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}
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void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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float x = float(event->x()) - main->previewX;
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float y = float(event->y()) - main->previewY;
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if (event->button() != Qt::LeftButton)
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return;
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mouseDown = true;
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vec2_set(&startPos, x, y);
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GetStretchHandleData(startPos);
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vec2_divf(&startPos, &startPos, main->previewScale);
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startPos.x = std::round(startPos.x);
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startPos.y = std::round(startPos.y);
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mouseOverItems = SelectedAtPos(startPos);
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vec2_zero(&lastMoveOffset);
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}
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static bool select_one(obs_scene_t scene, obs_sceneitem_t item, void *param)
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{
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obs_sceneitem_t selectedItem = reinterpret_cast<obs_sceneitem_t>(param);
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obs_sceneitem_select(item, (selectedItem == item));
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UNUSED_PARAMETER(scene);
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return true;
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}
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void OBSBasicPreview::DoSelect(const vec2 &pos)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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OBSSceneItem item = GetItemAtPos(pos, true);
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obs_scene_enum_items(scene, select_one, (obs_sceneitem_t)item);
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}
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void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
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{
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OBSSceneItem item = GetItemAtPos(pos, false);
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if (!item)
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return;
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bool selected = obs_sceneitem_selected(item);
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obs_sceneitem_select(item, !selected);
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}
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void OBSBasicPreview::ProcessClick(const vec2 &pos)
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{
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Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
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if (modifiers & Qt::ControlModifier)
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DoCtrlSelect(pos);
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else
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DoSelect(pos);
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}
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void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
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{
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if (mouseDown) {
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vec2 pos = GetMouseEventPos(event);
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if (!mouseMoved)
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ProcessClick(pos);
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stretchItem = nullptr;
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mouseDown = false;
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mouseMoved = false;
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}
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}
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struct SelectedItemBounds {
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bool first = true;
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vec3 tl, br;
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};
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static bool AddItemBounds(obs_scene_t scene, obs_sceneitem_t item,
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void *param)
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{
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SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
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if (!obs_sceneitem_selected(item))
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return true;
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matrix4 boxTransform;
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obs_sceneitem_get_box_transform(item, &boxTransform);
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vec3 t[4] = {
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GetTransformedPos(0.0f, 0.0f, boxTransform),
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GetTransformedPos(1.0f, 0.0f, boxTransform),
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GetTransformedPos(0.0f, 1.0f, boxTransform),
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GetTransformedPos(1.0f, 1.0f, boxTransform)
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};
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for (const vec3 &v : t) {
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if (data->first) {
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vec3_copy(&data->tl, &v);
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vec3_copy(&data->br, &v);
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data->first = false;
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} else {
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vec3_min(&data->tl, &data->tl, &v);
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vec3_max(&data->br, &data->br, &v);
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}
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}
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UNUSED_PARAMETER(scene);
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return true;
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}
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void OBSBasicPreview::SnapItemMovement(vec2 &offset)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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SelectedItemBounds data;
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obs_scene_enum_items(scene, AddItemBounds, &data);
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data.tl.x += offset.x;
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data.tl.y += offset.y;
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data.br.x += offset.x;
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data.br.y += offset.y;
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vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
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offset.x += snapOffset.x;
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offset.y += snapOffset.y;
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}
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static bool move_items(obs_scene_t scene, obs_sceneitem_t item, void *param)
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{
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vec2 *offset = reinterpret_cast<vec2*>(param);
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if (obs_sceneitem_selected(item)) {
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vec2 pos;
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obs_sceneitem_getpos(item, &pos);
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vec2_add(&pos, &pos, offset);
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obs_sceneitem_setpos(item, &pos);
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}
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UNUSED_PARAMETER(scene);
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return true;
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}
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void OBSBasicPreview::MoveItems(const vec2 &pos)
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{
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Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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vec2 offset, moveOffset;
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vec2_sub(&offset, &pos, &startPos);
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vec2_sub(&moveOffset, &offset, &lastMoveOffset);
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if (!(modifiers & Qt::ControlModifier))
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SnapItemMovement(moveOffset);
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vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
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obs_scene_enum_items(scene, move_items, &moveOffset);
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}
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vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
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{
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uint32_t alignment = obs_sceneitem_getalignment(stretchItem);
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vec3 pos;
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vec3_zero(&pos);
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if (alignment & OBS_ALIGN_LEFT)
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pos.x = tl.x;
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else if (alignment & OBS_ALIGN_RIGHT)
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pos.x = br.x;
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else
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pos.x = (br.x - tl.x) * 0.5f + tl.x;
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if (alignment & OBS_ALIGN_TOP)
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pos.y = tl.y;
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else if (alignment & OBS_ALIGN_BOTTOM)
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pos.y = br.y;
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else
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pos.y = (br.y - tl.y) * 0.5f + tl.y;
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return pos;
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}
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void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
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const vec2 &baseSize)
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{
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float baseAspect = baseSize.x / baseSize.y;
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float aspect = size.x / size.y;
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uint32_t stretchFlags = (uint32_t)stretchHandle;
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if (stretchHandle == ItemHandle::TopLeft ||
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stretchHandle == ItemHandle::TopRight ||
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stretchHandle == ItemHandle::BottomLeft ||
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stretchHandle == ItemHandle::BottomRight) {
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if (aspect < baseAspect)
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size.x = size.y * baseAspect;
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else
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size.y = size.x / baseAspect;
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} else if (stretchHandle == ItemHandle::TopCenter ||
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stretchHandle == ItemHandle::BottomCenter) {
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size.x = size.y * baseAspect;
|
|
|
|
} else if (stretchHandle == ItemHandle::CenterLeft ||
|
|
stretchHandle == ItemHandle::CenterRight) {
|
|
size.y = size.x / baseAspect;
|
|
}
|
|
|
|
size.x = std::round(size.x);
|
|
size.y = std::round(size.y);
|
|
|
|
if (stretchFlags & ITEM_LEFT)
|
|
tl.x = br.x - size.x;
|
|
else if (stretchFlags & ITEM_RIGHT)
|
|
br.x = tl.x + size.x;
|
|
|
|
if (stretchFlags & ITEM_TOP)
|
|
tl.y = br.y - size.y;
|
|
else if (stretchFlags & ITEM_BOTTOM)
|
|
br.y = tl.y + size.y;
|
|
}
|
|
|
|
void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
|
|
{
|
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
|
|
vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
|
|
vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
|
|
vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
|
|
vec3 boundingTL;
|
|
vec3 boundingBR;
|
|
|
|
vec3_copy(&boundingTL, &newTL);
|
|
vec3_min(&boundingTL, &boundingTL, &newTR);
|
|
vec3_min(&boundingTL, &boundingTL, &newBL);
|
|
vec3_min(&boundingTL, &boundingTL, &newBR);
|
|
|
|
vec3_copy(&boundingBR, &newTL);
|
|
vec3_max(&boundingBR, &boundingBR, &newTR);
|
|
vec3_max(&boundingBR, &boundingBR, &newBL);
|
|
vec3_max(&boundingBR, &boundingBR, &newBR);
|
|
|
|
vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
|
|
vec3_add(&offset, &offset, &newTL);
|
|
vec3_transform(&offset, &offset, &screenToItem);
|
|
vec3_sub(&offset, &offset, &tl);
|
|
|
|
if (stretchFlags & ITEM_LEFT)
|
|
tl.x += offset.x;
|
|
else if (stretchFlags & ITEM_RIGHT)
|
|
br.x += offset.x;
|
|
|
|
if (stretchFlags & ITEM_TOP)
|
|
tl.y += offset.y;
|
|
else if (stretchFlags & ITEM_BOTTOM)
|
|
br.y += offset.y;
|
|
}
|
|
|
|
void OBSBasicPreview::StretchItem(const vec2 &pos)
|
|
{
|
|
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
|
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
|
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
bool shiftDown = (modifiers & Qt::ShiftModifier);
|
|
vec3 tl, br, pos3;
|
|
|
|
vec3_zero(&tl);
|
|
vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
|
|
|
|
vec3_set(&pos3, pos.x, pos.y, 0.0f);
|
|
vec3_transform(&pos3, &pos3, &screenToItem);
|
|
|
|
if (stretchFlags & ITEM_LEFT)
|
|
tl.x = pos3.x;
|
|
else if (stretchFlags & ITEM_RIGHT)
|
|
br.x = pos3.x;
|
|
|
|
if (stretchFlags & ITEM_TOP)
|
|
tl.y = pos3.y;
|
|
else if (stretchFlags & ITEM_BOTTOM)
|
|
br.y = pos3.y;
|
|
|
|
if (!(modifiers & Qt::ControlModifier))
|
|
SnapStretchingToScreen(tl, br);
|
|
|
|
obs_source_t source = obs_sceneitem_getsource(stretchItem);
|
|
|
|
vec2 baseSize;
|
|
vec2_set(&baseSize,
|
|
float(obs_source_getwidth(source)),
|
|
float(obs_source_getheight(source)));
|
|
|
|
vec2 size;
|
|
vec2_set(&size,br. x - tl.x, br.y - tl.y);
|
|
|
|
if (boundsType != OBS_BOUNDS_NONE) {
|
|
if (shiftDown)
|
|
ClampAspect(tl, br, size, baseSize);
|
|
|
|
if (tl.x > br.x) std::swap(tl.x, br.x);
|
|
if (tl.y > br.y) std::swap(tl.y, br.y);
|
|
|
|
vec2_abs(&size, &size);
|
|
|
|
obs_sceneitem_set_bounds(stretchItem, &size);
|
|
} else {
|
|
if (!shiftDown)
|
|
ClampAspect(tl, br, size, baseSize);
|
|
|
|
vec2_div(&size, &size, &baseSize);
|
|
obs_sceneitem_setscale(stretchItem, &size);
|
|
}
|
|
|
|
pos3 = CalculateStretchPos(tl, br);
|
|
vec3_transform(&pos3, &pos3, &itemToScreen);
|
|
|
|
vec2 newPos;
|
|
vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
|
|
obs_sceneitem_setpos(stretchItem, &newPos);
|
|
}
|
|
|
|
void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
|
|
{
|
|
if (mouseDown) {
|
|
vec2 pos = GetMouseEventPos(event);
|
|
|
|
if (!mouseMoved && !mouseOverItems &&
|
|
stretchHandle == ItemHandle::None) {
|
|
ProcessClick(startPos);
|
|
mouseOverItems = SelectedAtPos(startPos);
|
|
}
|
|
|
|
pos.x = std::round(pos.x);
|
|
pos.y = std::round(pos.y);
|
|
|
|
if (stretchHandle != ItemHandle::None)
|
|
StretchItem(pos);
|
|
else if (mouseOverItems)
|
|
MoveItems(pos);
|
|
|
|
mouseMoved = true;
|
|
}
|
|
}
|
|
|
|
static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
|
|
float previewScale)
|
|
{
|
|
struct vec3 pos;
|
|
vec3_set(&pos, x, y, 0.0f);
|
|
vec3_transform(&pos, &pos, &matrix);
|
|
vec3_mulf(&pos, &pos, previewScale);
|
|
|
|
gs_matrix_push();
|
|
gs_matrix_translate(&pos);
|
|
gs_draw(GS_LINESTRIP, 0, 0);
|
|
gs_matrix_pop();
|
|
}
|
|
|
|
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
|
|
void *param)
|
|
{
|
|
if (!obs_sceneitem_selected(item))
|
|
return true;
|
|
|
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
|
gs_load_vertexbuffer(main->circle);
|
|
|
|
matrix4 boxTransform;
|
|
obs_sceneitem_get_box_transform(item, &boxTransform);
|
|
|
|
gs_matrix_push();
|
|
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
|
|
DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
|
|
gs_matrix_pop();
|
|
|
|
gs_load_vertexbuffer(main->box);
|
|
|
|
gs_matrix_push();
|
|
gs_matrix_set(&boxTransform);
|
|
gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
|
|
gs_draw(GS_LINESTRIP, 0, 0);
|
|
|
|
gs_matrix_pop();
|
|
|
|
UNUSED_PARAMETER(scene);
|
|
UNUSED_PARAMETER(param);
|
|
return true;
|
|
}
|
|
|
|
void OBSBasicPreview::DrawSceneEditing()
|
|
{
|
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
|
effect_t solid = obs_get_solid_effect();
|
|
technique_t tech = effect_gettechnique(solid, "Solid");
|
|
|
|
vec4 color;
|
|
vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
|
|
effect_setvec4(effect_getparambyname(solid, "color"), &color);
|
|
|
|
technique_begin(tech);
|
|
technique_beginpass(tech, 0);
|
|
|
|
OBSScene scene = main->GetCurrentScene();
|
|
if (scene)
|
|
obs_scene_enum_items(scene, DrawSelectedItem, this);
|
|
|
|
gs_load_vertexbuffer(nullptr);
|
|
|
|
technique_endpass(tech);
|
|
technique_end(tech);
|
|
}
|