obs-studio/INSTALL

55 lines
2.1 KiB
Plaintext

Compilation instructions! Temporary quick compilation instructions!
Will give better instructions later when things are in a more complete state.
Windows:
- Use VS2013, as obs-studio uses C99 and C++11
- Download latest FFmpeg repositories and Qt5 release
- Create a windows environment variable FFmpegPath. Set it to your FFmpeg
repo path
- Create a windows environment variable QTDIR. Set it to your
Qt5 install path
- Compile FFmpeg and Qt5(Until they release a binary VS2013 version).
They should both be compiled with VS2013.
For compiling FFmpeg, see http://ffmpeg.org/platform.html#Windows
- Create two directories in FFmpeg directory, lib32 and lib64. Place the
lib files generated by FFmpeg into these directories for the respective
architecture
- If compiling FFmpeg with shared libraries (DLLs), place the DLLs into
build/bin/32bit and/or build/bin/64bit respectively
- Compile project with VS2013, and it should be good to go.
- NOTE: Direct3D 11 library may require D3Dcompiler_47.dll to be present
in both the obs-studio/build/bin/32bit and obs-studio/build/bin/64bit
directories
Mac OSX
- Use macports or homebrew and get FFmpeg, glew and cmake.
- In a terminal, go to the obs-studio directory create a cmbuild subdir
and change to it, then to build, type: cmake .. && make
- It builds in a modular structure similar to windows, where everything
necessary to run the program is compiled to cmbuild/rundir
- You can also use ccmake to create an app bundle, which makes it so you
don't have to use the terminal to execute it from the correct directory
Linux
- If using debian-based distributions, you may have to get the latest FFmpeg
repo -- default debian packages seem to be a bit lacking, so you might have
to either get precompiled packages from http://deb-multimedia.org/ (or
similar sources, use your own judgement) or get the latest FFmpeg repo,
compile, and do a make install
- Instructions pending -- linux code still under construction, and not yet
fully functioning. Will add more information later