307 lines
8.6 KiB
C
307 lines
8.6 KiB
C
#include <stdint.h>
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#include <inttypes.h>
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#include <util/circlebuf.h>
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#include <obs-module.h>
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#include <speex/speex_preprocess.h>
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/* -------------------------------------------------------- */
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#define do_log(level, format, ...) \
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blog(level, "[noise suppress: '%s'] " format, \
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obs_source_get_name(ng->context), ##__VA_ARGS__)
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#define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
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#define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
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#ifdef _DEBUG
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#define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
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#else
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#define debug(format, ...)
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#endif
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/* -------------------------------------------------------- */
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#define S_SUPPRESS_LEVEL "suppress_level"
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#define MT_ obs_module_text
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#define TEXT_SUPPRESS_LEVEL MT_("NoiseSuppress.SuppressLevel")
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#define MAX_PREPROC_CHANNELS 8
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/* -------------------------------------------------------- */
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struct noise_suppress_data {
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obs_source_t *context;
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int suppress_level;
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uint64_t last_timestamp;
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size_t frames;
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size_t channels;
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struct circlebuf info_buffer;
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struct circlebuf input_buffers[MAX_PREPROC_CHANNELS];
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struct circlebuf output_buffers[MAX_PREPROC_CHANNELS];
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/* Speex preprocessor state */
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SpeexPreprocessState *states[MAX_PREPROC_CHANNELS];
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/* 16 bit PCM buffers */
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float *copy_buffers[MAX_PREPROC_CHANNELS];
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spx_int16_t *segment_buffers[MAX_PREPROC_CHANNELS];
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/* output data */
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struct obs_audio_data output_audio;
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DARRAY(float) output_data;
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};
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/* -------------------------------------------------------- */
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#define SUP_MIN -60
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#define SUP_MAX 0
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static const float c_32_to_16 = (float)INT16_MAX;
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static const float c_16_to_32 = ((float)INT16_MAX + 1.0f);
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/* -------------------------------------------------------- */
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static const char *noise_suppress_name(void *unused)
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{
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UNUSED_PARAMETER(unused);
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return obs_module_text("NoiseSuppress");
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}
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static void noise_suppress_destroy(void *data)
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{
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struct noise_suppress_data *ng = data;
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for (size_t i = 0; i < ng->channels; i++) {
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speex_preprocess_state_destroy(ng->states[i]);
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circlebuf_free(&ng->input_buffers[i]);
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circlebuf_free(&ng->output_buffers[i]);
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}
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bfree(ng->segment_buffers[0]);
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bfree(ng->copy_buffers[0]);
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circlebuf_free(&ng->info_buffer);
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da_free(ng->output_data);
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bfree(ng);
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}
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static inline void alloc_channel(struct noise_suppress_data *ng,
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uint32_t sample_rate, size_t channel,
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size_t frames)
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{
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ng->states[channel] =
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speex_preprocess_state_init((int)frames, sample_rate);
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circlebuf_reserve(&ng->input_buffers[channel], frames * sizeof(float));
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circlebuf_reserve(&ng->output_buffers[channel], frames * sizeof(float));
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}
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static void noise_suppress_update(void *data, obs_data_t *s)
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{
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struct noise_suppress_data *ng = data;
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uint32_t sample_rate = audio_output_get_sample_rate(obs_get_audio());
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size_t channels = audio_output_get_channels(obs_get_audio());
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size_t frames = (size_t)sample_rate / 100;
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ng->suppress_level = (int)obs_data_get_int(s, S_SUPPRESS_LEVEL);
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/* Process 10 millisecond segments to keep latency low */
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ng->frames = frames;
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ng->channels = channels;
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/* Ignore if already allocated */
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if (ng->states[0])
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return;
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/* One speex state for each channel (limit 2) */
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ng->copy_buffers[0] = bmalloc(frames * channels * sizeof(float));
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ng->segment_buffers[0] =
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bmalloc(frames * channels * sizeof(spx_int16_t));
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for (size_t c = 1; c < channels; ++c) {
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ng->copy_buffers[c] = ng->copy_buffers[c - 1] + frames;
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ng->segment_buffers[c] = ng->segment_buffers[c - 1] + frames;
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}
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for (size_t i = 0; i < channels; i++)
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alloc_channel(ng, sample_rate, i, frames);
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}
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static void *noise_suppress_create(obs_data_t *settings, obs_source_t *filter)
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{
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struct noise_suppress_data *ng =
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bzalloc(sizeof(struct noise_suppress_data));
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ng->context = filter;
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noise_suppress_update(ng, settings);
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return ng;
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}
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static inline void process(struct noise_suppress_data *ng)
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{
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/* Pop from input circlebuf */
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for (size_t i = 0; i < ng->channels; i++)
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circlebuf_pop_front(&ng->input_buffers[i], ng->copy_buffers[i],
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ng->frames * sizeof(float));
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/* Set args */
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for (size_t i = 0; i < ng->channels; i++)
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speex_preprocess_ctl(ng->states[i],
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SPEEX_PREPROCESS_SET_NOISE_SUPPRESS,
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&ng->suppress_level);
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/* Convert to 16bit */
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for (size_t i = 0; i < ng->channels; i++)
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for (size_t j = 0; j < ng->frames; j++) {
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float s = ng->copy_buffers[i][j];
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if (s > 1.0f)
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s = 1.0f;
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else if (s < -1.0f)
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s = -1.0f;
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ng->segment_buffers[i][j] =
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(spx_int16_t)(s * c_32_to_16);
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}
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/* Execute */
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for (size_t i = 0; i < ng->channels; i++)
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speex_preprocess_run(ng->states[i], ng->segment_buffers[i]);
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/* Convert back to 32bit */
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for (size_t i = 0; i < ng->channels; i++)
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for (size_t j = 0; j < ng->frames; j++)
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ng->copy_buffers[i][j] =
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(float)ng->segment_buffers[i][j] / c_16_to_32;
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/* Push to output circlebuf */
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for (size_t i = 0; i < ng->channels; i++)
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circlebuf_push_back(&ng->output_buffers[i], ng->copy_buffers[i],
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ng->frames * sizeof(float));
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}
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struct ng_audio_info {
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uint32_t frames;
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uint64_t timestamp;
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};
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static inline void clear_circlebuf(struct circlebuf *buf)
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{
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circlebuf_pop_front(buf, NULL, buf->size);
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}
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static void reset_data(struct noise_suppress_data *ng)
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{
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for (size_t i = 0; i < ng->channels; i++) {
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clear_circlebuf(&ng->input_buffers[i]);
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clear_circlebuf(&ng->output_buffers[i]);
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}
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clear_circlebuf(&ng->info_buffer);
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}
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static struct obs_audio_data *
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noise_suppress_filter_audio(void *data, struct obs_audio_data *audio)
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{
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struct noise_suppress_data *ng = data;
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struct ng_audio_info info;
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size_t segment_size = ng->frames * sizeof(float);
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size_t out_size;
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if (!ng->states[0])
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return audio;
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/* -----------------------------------------------
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* if timestamp has dramatically changed, consider it a new stream of
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* audio data. clear all circular buffers to prevent old audio data
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* from being processed as part of the new data. */
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if (ng->last_timestamp) {
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int64_t diff = llabs((int64_t)ng->last_timestamp -
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(int64_t)audio->timestamp);
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if (diff > 1000000000LL)
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reset_data(ng);
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}
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ng->last_timestamp = audio->timestamp;
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/* -----------------------------------------------
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* push audio packet info (timestamp/frame count) to info circlebuf */
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info.frames = audio->frames;
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info.timestamp = audio->timestamp;
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circlebuf_push_back(&ng->info_buffer, &info, sizeof(info));
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/* -----------------------------------------------
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* push back current audio data to input circlebuf */
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for (size_t i = 0; i < ng->channels; i++)
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circlebuf_push_back(&ng->input_buffers[i], audio->data[i],
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audio->frames * sizeof(float));
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/* -----------------------------------------------
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* pop/process each 10ms segments, push back to output circlebuf */
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while (ng->input_buffers[0].size >= segment_size)
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process(ng);
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/* -----------------------------------------------
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* peek front of info circlebuf, check to see if we have enough to
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* pop the expected packet size, if not, return null */
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memset(&info, 0, sizeof(info));
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circlebuf_peek_front(&ng->info_buffer, &info, sizeof(info));
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out_size = info.frames * sizeof(float);
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if (ng->output_buffers[0].size < out_size)
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return NULL;
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/* -----------------------------------------------
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* if there's enough audio data buffered in the output circlebuf,
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* pop and return a packet */
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circlebuf_pop_front(&ng->info_buffer, NULL, sizeof(info));
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da_resize(ng->output_data, out_size * ng->channels);
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for (size_t i = 0; i < ng->channels; i++) {
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ng->output_audio.data[i] =
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(uint8_t *)&ng->output_data.array[i * out_size];
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circlebuf_pop_front(&ng->output_buffers[i],
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ng->output_audio.data[i], out_size);
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}
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ng->output_audio.frames = info.frames;
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ng->output_audio.timestamp = info.timestamp;
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return &ng->output_audio;
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}
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static void noise_suppress_defaults(obs_data_t *s)
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{
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obs_data_set_default_int(s, S_SUPPRESS_LEVEL, -30);
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}
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static obs_properties_t *noise_suppress_properties(void *data)
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{
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obs_properties_t *ppts = obs_properties_create();
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obs_property_t *p = obs_properties_add_int_slider(ppts,
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S_SUPPRESS_LEVEL,
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TEXT_SUPPRESS_LEVEL,
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SUP_MIN, SUP_MAX, 1);
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obs_property_int_set_suffix(p, " dB");
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UNUSED_PARAMETER(data);
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return ppts;
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}
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struct obs_source_info noise_suppress_filter = {
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.id = "noise_suppress_filter",
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.type = OBS_SOURCE_TYPE_FILTER,
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.output_flags = OBS_SOURCE_AUDIO,
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.get_name = noise_suppress_name,
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.create = noise_suppress_create,
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.destroy = noise_suppress_destroy,
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.update = noise_suppress_update,
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.filter_audio = noise_suppress_filter_audio,
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.get_defaults = noise_suppress_defaults,
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.get_properties = noise_suppress_properties,
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};
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